SouzouOokami
Terrarian
How do I fix it so that way the weapon doesn't have a bunch of space between it and the player when swung? Here's the code:
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace NoClassMod.Content.Items.AnEntireTree
{
public class AnEntireTree : ModItem
{
public override void SetDefaults()
{
Item.damage = 48;
Item.crit = 10;
Item.width = 250;
Item.height = 250;
Item.useTime = 80;
Item.useAnimation = 80;
Item.useStyle = ItemUseStyleID.Swing;
Item.knockBack = 12;
Item.value = 1000;
Item.rare = ItemRarityID.Orange;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ItemID.LivingWoodWand, 1);
recipe.AddIngredient(ItemID.LeafWand, 1);
recipe.AddIngredient(ItemID.Acorn, 50);
recipe.AddIngredient(ItemID.Bone, 3);
recipe.AddRecipeGroup("Wood", 200);
recipe.AddTile(TileID.Trees);
recipe.Register();
}
}
}
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace NoClassMod.Content.Items.AnEntireTree
{
public class AnEntireTree : ModItem
{
public override void SetDefaults()
{
Item.damage = 48;
Item.crit = 10;
Item.width = 250;
Item.height = 250;
Item.useTime = 80;
Item.useAnimation = 80;
Item.useStyle = ItemUseStyleID.Swing;
Item.knockBack = 12;
Item.value = 1000;
Item.rare = ItemRarityID.Orange;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ItemID.LivingWoodWand, 1);
recipe.AddIngredient(ItemID.LeafWand, 1);
recipe.AddIngredient(ItemID.Acorn, 50);
recipe.AddIngredient(ItemID.Bone, 3);
recipe.AddRecipeGroup("Wood", 200);
recipe.AddTile(TileID.Trees);
recipe.Register();
}
}
}