noobLue
Terrarian
(this is the coat that you can select in character creation)
Leggings:
Bodyarmor:
Leggings:
C#:
[AutoloadEquip(EquipType.Legs)]
public class WoodSummonerLeggings : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Wooden Summoner Leggings");
Tooltip.SetDefault("Wooden leggings for summoners.");
}
public override void SetDefaults()
{
item.width = 18;
item.height = 18;
item.value = 100;
item.rare = ItemRarityID.Blue;
item.defense = 1;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.Wood, 25);
recipe.AddTile(TileID.WorkBenches);
recipe.SetResult(this);
recipe.AddRecipe();
}
public override void DrawArmorColor(Player drawPlayer, float shadow, ref Color color, ref int glowMask, ref Color glowMaskColor)
{
base.DrawArmorColor(drawPlayer, shadow, ref color, ref glowMask, ref glowMaskColor);
color = drawPlayer.GetImmuneAlphaPure(Color.White, shadow);
}
}
Bodyarmor:
C#:
[AutoloadEquip(EquipType.Body)]
public class WoodSummonerBreastplate : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Wooden Summoner Breastplate");
Tooltip.SetDefault("Wooden breastplate for summoners.");
}
public override void SetDefaults()
{
item.width = 18;
item.height = 18;
item.value = 100;
item.rare = ItemRarityID.Blue;
item.defense = 1;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.Wood, 35);
recipe.AddTile(TileID.WorkBenches);
recipe.SetResult(this);
recipe.AddRecipe();
}
public override void DrawArmorColor(Player drawPlayer, float shadow, ref Color color, ref int glowMask, ref Color glowMaskColor)
{
base.DrawArmorColor(drawPlayer, shadow, ref color, ref glowMask, ref glowMaskColor);
color = drawPlayer.GetImmuneAlphaPure(Color.White, shadow);
}
}