Other Literature How to Care for your Pocket Monster

Darthkitten

Paladin
Requests and Questions welcome!

I've always loved the idea of "What if Pokemon were real?". Everyone has their own interpretation of how it would go about. Some people think that everyone would have tons of superpowered beasts, and everything would be fantastic, some people would think it would spell the end for humanity as we know it, and some people think that they would all be killed due to their dangerous powers.
The way I like to look at it is a little more realistic, while still ignoring some of the blatant problems that having real life Pokemon would bring (such as Magcargo being hotter than the surface of the sun). Think of it like "Adjusted Pokemon". Pokemon and the real world are adjusted slightly so that they don't kill each other, and so 10-year olds don't run around with level 100 Charizards.

Anyways, this thread is a bit unlike most other literature threads, as in it doesn't tell a story or poetry. This thread is divided into little entries, one for each Pokemon (so far), that explains different types of information about them, such as rarity, diet, needs, variations, habitat and how difficult they are to care for.

Of course, I'm not going to have all the Pokemon right away, but I will try and add more every now and then. If you have a Pokemon you'd like to see, feel free to request it!

Finally, I do not really consider myself a "writer", and this is my first ever literature thread, Terraria forums or otherwise. Feel free to critique my writing, but please be kind. I'm really just doing this for fun.

TO DO LIST:

Requests:

Personal:
Slowking
Apricorns
Salamence
Move tutors
Daycares
Regirock, Registeel, Regice
Dragonite

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How to Care for your Pocket Monster

ARON
Found: Worldwide, Underground.
Diet: Meat, Iron, Steel, Trace amounts of other metals.
Variations: None.

LAIRON
Found: Worldwide, Underground.
Diet: Meat, Iron, Steel, Trace amounts of other metals.
Variations: Some Lairon have a very slight tint in their armor depending on the metals they eat besides iron or steel.

AGGRON
Found: Worldwide, Underground.
Diet: Meat, Iron, Steel, Trace amounts of other metals.
Variations: Aggron have a slight tint in their armor depending on the metals they eat besides iron or steel.

Aron, Lairon and Aggron are commonly found all over the world, in areas that are typically rich in iron, such as abandoned mines or caves. However, despite them being common, they are typically not kept as pets, as they have a habit of eating metal objects. This behavior is usually manageable while the Pokemon is still an Aron, as they can't do too much damage, and typically eat things like silverware, tools or wires. However, once they evolve into an Aggron, they may devour vehicles and sewer pipes if not properly trained.
As such, they are typically only found with trainers who work in mining related jobs, or with trainers who do not own vehicles, although new advances in technology have led to the creation of Aggron repelling paint, which deters Aggron from eating vehicles.

As with most large Pokemon, Aggron need a fair amount of room to roam around. Though their diet mainly consists of meat, they famously require a good helping of Iron or Steel. They do not obtain energy from these metals, but rather they require it in order to help them grow. As the Aggron grows, so does it's armor. Eventually though, it's growth slows down, and it will require less iron.

Wild Aggron will tend to eat a lot of other metals along with iron, slightly changing the tone of their armor. It is not recommended that you feed your Aron/Lairon/Aggron any old metal, as many will weaken your Aggron's armor. The following metals are alright for Aggron to consume, and may have some desired positive effects.

Copper - Orangy brownish armor tint.
Increases HP.Lowers
Electical resistance.

Tungsten - Slightly lighter armor tint.
Increases Defense.
Lowers speed.

Gold - Goldish armor tint.
Increases ground resistance.
Lowers defense.

Titanium - No color difference
Increases speed.
Increases water resistance.
Lowers attack.

Osmium - Bluish armor tint
Increased defense
Increased fire resistance
Lowered speed
Lowered rock resistance
Lowered fighting resistance.

Silver, Platinum - shinier armor

Tin - No difference

CORPHISH/CRAWDAUNT
Found: Worldwide, Bodies of water.
Diet: Practically anything organic. Preferably meat though.
Variations: Red Iron Crawdaunt - North American rivers and lakes, typically higher attack and more aggressive. Has a brown-orange shell.
Ocean Crawdaunt - Lives on the seafloor. Much larger than other Crawdaunt, and has more HP.
Tropical Crawdaunt - Lives in Australia and nearby islands. Has higher defense and special defense. Has a blue shell.
Japanese Crawdaunt - Lives in Japan and certain areas in china. Less aggressive and smaller than other Crawdaunt. Has a pale shell.

Corphish and Crawdaunt have a poor reputation outside of Japan. Because they will eat anything, they are typically chosen by lazy or stupid trainers, and are often neglected and mistreated. Because of this, they aren't trained properly, and thanks to their aggressive nature, they cause many incidents. When poorly trained, they may break possessions, damage property, attack other Pokemon and people, or even outright KILL them. They are famous for being a Pokemon of choice in south-eastern USA, due to them being so common around that area.
In Japan, Crawdaunts are treated like any other Pokemon, as they are less aggressive and damaging.

The number one thing to remember when owning a Corphish or Crawdaunt is to TRAIN IT WELL. Be stern. Pay close attention to it. You CAN control it's aggressive behavior.
Though they will eat anything, you may find that treating them with a little fish whenever they behave well can work wonders. It is also recommended that you raise your Crawdaunt from a Corphish. While it is still possible to train a Crawdaunt, Corphish become far more aggressive once they evolve. An early grasp on it's behavior can be a huge help.

A Crawdaunt doesn't need much, but it does need a little space to roam about. It's also good for it to splash around in water every now and then. If there's not a body of water nearby, a kiddie pool or even your bathtub or shower will do.

In battle, A Corphish or Crawdaunt's "Vice Grip" attack will be dark type instead of normal type. This is because it drags the serrations/spikes of it's claws across it's opponents body after it has completed the move, causing massive bleeding.

CRYOGONAL
Found: Antartica, Canada, Russia, Svalbard, North Pole.
Diet: Meat.
Variations: None.

While not incredibly rare, Cryogonal is rarely seen. Because of it's icy body, it only lives in areas that are constantly below freezing. They are very wild Pokemon, and are not used to humans. The only people that keep them as pets are the rich, professional battlers and the few people that live so far north that they can keep them.

If you wish to own a Cryogonal, you must either live in an area that is constantly below freezing, or have a cryogenic chamber in order to keep it solid and happy. However, these chambers are INCREDIBLY expensive, and in order to keep your Cryogonal happy, it must be fairly large. Some large cities have cryogenic chambers where you can drop off ice Pokemon, but these are also pretty expensive, and you still must visit them regularly in order to keep them happy.

Feeding Cryogonals is also bit challenging. They prefer to eat their prey live, which can be a bit pricier than your typical PKMN chow.

If by any chance your Cryogonal melts, do not fear. It is not dead. Simply return the puddle to it's Pokeball, and then release it in an area that is below 32 degrees Fahrenheit. It will return to it's normal state. However, be sure not to make a habit of this, as it makes the Cryogonal very upset.

CACNEA
Found: Southwestern USA
Diet: Bug Pokemon, Sunlight, Minerals in the earth.
Variations: None.

CACTURNE
Found: Southwestern USA
Diet: Any meat it can get it's hands on, Sunlight, Minerals in the earth.
Variations: None.

Wild Cacturnes are feared by many. They have no natural prey, and will hunt anything that moves. Domestic Cacturne, while intimidating, rarely attack humans. They are relatively simple to care for, requiring very little sustenance, and are content to dwell in crowded areas, provided there is enough sunlight.
Though a desert dweller, they can live in more temperate climates, though they prefer to stay indoors when it gets to be too cold.

Cacturne are very intelligent, as well as very quiet Pokemon. They can be trained to preform tasks around the house, though it is recommended that they do not engage in any activities that involve cloth, as their thorny arms tend to cut it to ribbons.

If you have a lot of children, or a loud and busy household, it may be best not to have a Cacturne or Cacnea. Cacnea, while silent, can still be very playful, and may end up injuring young children by mistake, while Cacturne may frighten children as well as serve as a thorny hazard that they may run into, although if the children are well behaved, the Cacturne can be a godsend to busy parents.

Cacturne live to be incredibly old, so it is common to have a Cacturne serve as a sort of butler, and get passed down through a family for generations.

In battle, Cacturne and Cacnea are master users of the move "Needle Arm". They will often try to dodge in close, and attack an opponent's weak point, such as their heel, back or groin. This cunning trickery makes Needle Arm a dark type move as well as a grass type move.

ZAPDOS
Found: Worldwide
Diet: ???
Variations: None.

Zapdos is an elusive and powerful Pokemon that has lived for as long as anyone can remember. It has been worshiped by many as a god, and it travels the world, bringing lightning storms wherever it goes.

Due to it's significance as a deity in many cultures, a sort of natural wonder, and the potential to be a powerful weapon, an international law was declared that stating that Zapdos, as well as many other legendary Pokemon, were not permitted to be captured. However, this hasn't stopped many people from trying. Zapdos easily breaks out of all balls other than the HIGHLY illegal, dangerous and unstable "Master Ball", which no one has ever attempted to use.

SWALBU/ALTARIA
Found: Eastern Himalayas
Diet: Bug Pokemon, seeds, fruit.
Variations: None.

A fairly rare Pokemon, Swalbu and Alteria make their nests in forests around the eastern Himalayan area. They are particularly fond of bamboo forests, and on occasion may be found in bamboo forest outside of the Himalayas. Some have even been found in Japan.
They are a very friendly and peaceful Pokemon, and though Swalbu will flee if approached, an Altaria will not. Unfortunately, this makes it a prime target of poachers, which like to hunt Altaria for it's soft and fluffy wings.

Swalbu/Altaria make wonderful house pets. They have a tendency to snuggle up to their owner in bed or on the couch, draping their wings over them. They require clean air and a little bit of space to move around, so they typically don't enjoy living in large cities, unless they are fairly clean. They're also pretty hard to come by. Some people will sell Altaria and Swablu, but they can be really expensive, and sometimes the dealer obtained the Pokemon through illegitimate means.

In the wild, Swalbu and Altaria will eat bug Pokemon as well as seeds and berries. A typical bird Pokemon chow, mixed with dried bugs will be more than enough to satisfy your Altaria, but for a real treat, give them a stalk of bamboo. They won't eat it, but they will enjoy chewing and pecking at it.

Altaria's voice is similar to that of Jigglypuff in which it lulls both friend and foe into a blissful state. In battle, this ability takes form in both "Sing" and "Disarming Voice". Altaria's disarming voice is considered by many to be the most beautiful of all disarming voices, and will often earn it extra points in contests.

DEINO
Found: South-Central Europe
Diet: Meat & Berries
Variations: German Deino: Brown, has a bright red mouth. Shorter snout and "hair".
Greek Deino: Red tipped horn. Has a venomous bite, and a lowered resistance to fire. Enjoys swimming

ZWEILOUS/HYDREIGON
Found: South-Central Europe
Diet: Meat.
Variations: German Hydreigon: The blue section is brown, and the mouth is a very bright red. Has a larger, thicker wingspan, and a shorter snout.
Greek Hydreigon: Longer wingspan with bright red tips on the ends. Has a venomous bite, and a lowered resistance to fire. Enjoys swimming

An incredibly rare and aggressive Pokemon, Hydreigon's line is typically only owned by professional battlers or the rich. Unlike Crawdaunt, even if a Hydreigon is trained properly, it has a tendency to attack others seemingly out of nowhere. Only the most properly trained Hydreigon are able to resist the temptation to bite everything in sight. For this reason, professional trainers are often hired in order to train the young Deino. It is a long and expensive process, and doesn't always work out well. Sometimes it ends up becoming attached to the professional trainer instead.

Hydreigon and Zweilous are also sometimes used as guards animals to protect properties. Any intruders would think twice before trespassing on land guarded by one of these vicious Pokemon.

Taking care of this Pokemon is a difficult job. Aside from the aggressive nature and the high cost, one of the most challenging problems to work out with a Hydreigon/Zweilous/Deino is it's diet.
While the Pokemon is still a Deino, feeding isn't too difficult, although it does tend to eat a large helping of food. Once the Pokemon becomes a Zweilous however, problems tend to arise. The two heads never get along, so it is vital that you keep a close eye on your Pokemon while it eats, and break up any disputes between the two. Finally, once it becomes a Hydreigon, the heads no longer fight one another, but it becomes very costly in order to feed. A large Hydreigon can eat up to half it's weight in meat. Watch it carefully to ensure that it does not overeat.

Due to the cost of purchasing a Deino from a breeder, you may decide to take other options, such as capturing one yourself.
Be warned, this is usually not a good idea. As Deino are very rare, you may spend weeks and weeks searching for one, and find nothing. Not even a footprint. In addition, if you DO find one, be aware that there may be Zweilous and Hydreigon around, and they will not hesitate to tear you limb from limb.
Also, purchasing a fully grown Hydreigon is a horrible idea. Most of the time, people who are selling Hydreigon are looking to get rid of them because the training process failed, and the Hydreigon has issues listening to them. If you buy one, the Hydreigon will have far more issues listening to you, making it a potential safety hazard.

In battle, Hydreigon is a master of the move "Outrage", dealing more damage for it's attack stat than any other Pokemon in existence. However, it also becomes confused the instant it uses the move.

GIRATINA
Found: Worldwide?
Diet: ???
Variations: ???

Quite possibly the world's most mysterious Pokemon, Giratina has never been photographed outright, thanks to it's ability to make itself "invisible". However, it has been detected by tracking the gamma rays emitted from it's body. The these traces often form a shape, matching that of several ancient drawings.

There are many theories on Giratina, but none of them are certain. It is theorized that Giratina is composed entirely of antimatter, the complete opposite of regular matter. It is also theorized that it dwells in a world opposite ours, also composed entirely of antimatter, nicknamed the "Distortion World" by scientists. Since every particle of matter is said to have an antimatter equivalent, it is thought that Giratina is the antimatter equivalent to Arceus, and was created as the exact same time.

It is also thought that Giratina's invisibility is not voluntary. Since it lives in a world just opposite our own, this invisibility is thought to be Giratina in some kind of limbo-like state, mostly in the distortion world, but also partially in our world. Alternatively, this could simply be a sort of shadow left behind by the distortion world Giratina a long time ago, that has just recently transfered over into our world.

The biggest mystery however is how Giratina was seen by humans before modern technology. If a being composed of antimatter were to appear in a world made of regular matter, they would cancel each other out and cause a huge explosion, killing Giratina in the process. Some people think that Giratina has the ability to flicker in and out of our world at such a high speed, that the matter and antimatter don't have enough time to react with one another. Another theory is that Giratina can reverse the electrical charge in it's atoms, turning it's body into regular matter.

It is also theorized that Giratina is one of the few Pokemon that a Master Ball would have no effect on.

SCYTHER
Found: South America, Central Africa, Southeastern Asia
Diet: Meat
Variations: Brazilian Scyther: A darker shade of green, Smaller wingspan.
Peruvian Scyther: Also a darker shade of green, but has regular wings, and more curved scythes.
Greater Scyther: Tan in color, larger than other Scythers. Has more HP. Lives in Africa.
Lemonade Scyther: Pink in color, has fin-like extensions on it's limbs. Has higher speed. Lives in Southeast Asia.

SCIZOR
Found: South America, Central Africa, Southeastern Asia
Diet: Meat
Variations: Natural Metal Coat: Coat is a much darker shade of red.
Artificial Metal Coat: No stats or colors changed.

Despite their fearsome appearance, Scyther and Scizor are not very aggressive unless disturbed. Loud noises and suprises can startle them, causing them to panic and enter a high-speed battle stance, where they move incredibly quick and sporadically, slashing at things they may deem a threat. While this will quickly wear off, it is plenty of time for them to damage and injure anyone standing next to them. As such, it is NOT recommended to keep Scyther and Scizor in households with young children or hyperactive Pokemon.

Scyther and Scizor are perfectly content to eat Pokemon chow. However, they also like to sharpen their claws and scythes often, so it is in your best interest to buy them a slashing post (made of superhard wood) and replace it regularly, otherwise you may begin to see slash marks in your furniture.

Scyther is not a particularly rare Pokemon, so they are seen with regular trainers every now and then. Though they originate from tropical climates, Scyther will do just fine in colder climates, provided that they stay indoors during the wintertime.

Evolving your Scyther is not necessary, but you may wish to do so, as Scizor is both a stronger Pokemon, as well as less of a safety hazard with it's close-ended claws.
In order to evolve your Scyther, you must provide a "Metal Coat". You can buy one of these from a major Pokemon equipment dealer, and it may come in two different varieties.

-Artificial Coat: Comes in many brands, but they essentially all do the same thing.

-Natural Coat: Gives a darker coat. Some people say this is healthier for the Scizor, but this has yet to be proven.

Once the Scyther is in possession of a Metal Coat, it is almost ready to evolve. However, unlike most Pokemon, Scyther does not require EXP to evolve. Instead, it requires a mental state of mind, that can only be achieved by detaching the Scyther from the trainer temporarily. Doing this unlocks a natural trigger in their brain, allowing them to absorb the metal coat and evolve. This is achieved in many ways, but the kindest way is to simply send the Scyther, (Along with the Metal Coat) to live with a good friend for a few weeks. Some people will simply abandon their Scyther for a while, but this is considered by many to be cruel to the Pokemon. In the wild, Scyther have no attachment to trainers, and so they are able to evolve automatically.

Scyther has been deemed the world's most efficient user of the move "Cut", moving quicker and stronger than any other Pokemon.

CARVANHA
Found: Amazon Basin, Southern Asia, China, Southern USA, Pacific Ocean.
Diet: Meat
Variations: Grey-Backed Carvanha: Larger than most Carvanha. Has blue eyes. Has higher attack and HP. Found in the Amazon basin and Southern Asia.
Blackfin Carvanha: Black upper body. Found in the Amazon basin and Southern Asia.
Greater Sawbelly: Shorter bottom fin. Found in Southern USA.
Lesser Sawbelly: Shorter bottom fin. Smaller than most Carvanha. Found in Southern USA.
Abyssal Carvanha: Milky white. Eyes have no pupils. Has Hydration in place of Rough Skin. Lives in the Pacific Ocean.
Drifteye Carvanha: Teal Upper body. Orange fins. Found in Southern Asia and China.

SHARPEDO
Found: Worldwide, Oceans.
Diet: Meat
Variations: Grey-Backed Sharpedo: Larger than all other Sharpedos. The upper portion of it's body is a blueish gray. Markings are white, and has blue eyes. Has higher attack and HP, but lower speed. Lives in the open ocean.
Blackfin Sharpedo: Upper body is black. Is longer than other Sharpedos, and has larger eyes. Has higher speed. Lives in the open ocean.
Greater Sawbelly: Shorter snout, lighter upper body, and smaller bottom fin. Lives in the open ocean.
Lesser Sawbelly: Shorter snout, darker upper body, and a smaller bottom fin. Is longer and smaller than other sharpedo. Lives on coasts around America.
Abyssal Sharpedo: Entire body is greyish-white, including the eyes, which are 1.5 times as large. Fins lack grooves in the back. Has Hydration in place of Rough Skin. Lives on the seafloor.
Drifteye Sharpedo: Upper body is teal. Smaller than other Sharpedo. Markings are orange. Lives in the Indian Ocean.

Many trainers do not own Sharpedo for a variety of reasons. First of all, they require a large body of water to live in at all times, and it must be saltwater or they will become sick. Second, they can be quite aggressive at times, attacking other Pokemon and sometimes other trainers. Finally, they are painful to interact with. Their rough skin prevents anyone without decent protection from coming into physical contact with them (excluding Abyssal Sharpedo).

If you do however wish to own a Sharpedo, there are things you must do. First, like any aggressive Pokemon, you ought to raise it from it's first stage. Carvanha does not require a large space, but does require fresh water as opposed to salt water (excluding Abyssal Carvanha). This means that you must either live right next to a fresh water and salt water source, or you must have a large tank to keep it in.

Feeding Carvanha isn't as dangerous as you might think. When Carvanha is in a group of 3 or more, they are vicious killing machines, and may end up taking a finger off your hand. However, if they are alone or in a pair, then they will be quite docile and calm when eating.

Once Carvanha evolves into a Sharpedo, it must be transfered to salt water as soon as possible. Sharpedo need a lot of space, so unless you own an aquarium, then your only option is to keep it in the ocean. Most sharpedo owners live in seaside houses.

You can feed your Sharpedo PKMN chow, but chances are it will be perfectly able to hunt for food on it's own. Despite it's aggressive behavior though, Sharpdeo will desire trainer interaction. It is advised that you obtain a special wetsuit to wear when interacting with your Sharpedo.


The life cycle of a sharpedo is a bit odd. Sharpedos lay their eggs in freshwater rivers. During this time, they adapt so that they can live in fresh water. After they lay their eggs, they return to the ocean and can only live in salt water. The eggs then hatch, and the Carvanha live in these rivers until they evolve, and travel downstream into the ocean.

Abbysal Sharpedo do not do well in shallow water, and must be kept in a dark, pressurized tanks or they will die. Scientists are pretty much the only people to own them because of this.

In battle, Sharpedo are expert users of both the move "Crunch" and "Aqua Jet" and will sometimes use both moves in unison in order to quickly finish a foe off.

DRUDDIGON
Found: France, Italy, Switzerland, Germany, Liechtenstein, Austria, Slovenia, Spain, Czech Republic, Hungary, Croatia.
Diet: Meat
Variations: Mountain Druddigon: Regular Druddigon. Can be found in the Alps.
Burcht's Druddigon: Stone gray body, with dark grey spikes and head. Smaller wings, and two-thirds the size of a regular Druddigon. Can be found in old castles, and sometimes even cities.

While not the most beautiful or cuddly Dragon type, Druddigon can be a loyal friend. Though they only live in Central Europe, they are not very rare, almost considered to be pests in European cities. Do to this and their appearance, they are the cheapest Dragon type available from retailers.

Druddigon don't need a lot of space, but what they do need is sunlight. Druddigon's "wings" are actually sails that it uses to absorb the sun's rays. Without this energy, Druddigon becomes sluggish and slow, even refusing to move at times. Before the sun sets, make sure that your Druddigon is in it's bed. If not, and it falls asleep, you will either have to pick it up and move it yourself, or wait until morning.

In the wild, Druddigon will eat small Pokemon that they can catch, but your Druddigon should be happy to eat PKMN chow. When interacting with your Druddigon, you may wish to wear gloves, as it's rough skin can leave your hands scratched and bleeding.

SKRELP/DRAGALGE
Found: Waters north of Australia.
Diet: Rotten Fish.
Variations: None.

A scourge to sailors, Dragalge is known for it's potent stomach acid, which can corrode metal. Dragalge and Skrelp hide in kelp forests, waiting for water Pokemon to pass by. When one does, they release the acid into the water, which the Pokemon then ingests, and chokes to death on. It then sinks to the seafloor, where Skrelp/Dragalge uses it's acid to quickly dissolve the body and turn it into soupy, rotten muck, which it then eats. Problem is, the acid released also affects ships that pass overhead, slowly corroding the metal. Some Dragalge have even discovered that by applying a constant stream of acid to the ship, it may sink and capsize, and leave them with a tasty human snack.

As a Pokemon for trainers, Dragalge is not one you should look for if you want a dear companion. They tend to sit in their tank for hours on end, and don't much care for human interaction. Plus, they only eat prey that they have killed themselves, so you will undoubtedly witness it's horrifying hunting process. The worst part though, is when you need to clean the tank out.

While potent fighters, Dragalge are typically only seen with marine biologists. Though their meat is disgusting and worthless, their stomach acid acts as a powerful poison, which is useful in several different chemical mixtures.

TYRUNT/TYRANTRUM
Found: Leafstone Tyrantrum Enclosure, Dallas Texas.
Diet: Meat
Variations: None.

After being revived from a fossil, Scientists have managed to breed and raise Tyrantrum in an enclosure spanning a square mile. As it has only been revived recently (relatively speaking), they are the hardest to obtain. All fossil Pokemon are currently kept in enclosures, and so there is a lengthy process in order to obtain one. First, a trainer must go through a several-step application process and explain why they should be chosen to own and care for a Tyrunt. The trainer needs to have a good history of taking care of Pokemon, and a stable financial history that shows that they can care for this Pokemon. Then, if they are being considered, an inspector will stop by their house the verify their claims, as well as check the condition of the house. Should everything go smoothly, the person MAY receive the Tyrunt. However, it is estimated that it will become easier to obtain one as time goes on, similar to previous fossil Pokemon.

Tyrunt isn't too difficult for an experienced trainer to handle. It may act spoiled and arrogant at first, but proper discipline will quickly extinguish that poor behavior. Be sure to avoid giving it everything and anything it desires, and when it throws a tantrum, simply return it to it's Poke ball. It's like raising a child, only you can silence it instantly with a magical orb.

Feeding Tyrunt can be a little challenging. It may demand high-quality food instead of PKMN chow, even asking for food that is clearly unhealthy or even toxic to them. Stand your ground and do not give in.

Once Tyrunt evolves, it will tend to become much calmer. However, it will also require a lot more food. If you did not succeed in training your Tyrunt to eat PKMN chow, you may find yourself short on cash. To help solve this, begin mixing more and more PKMN chow into it's meals every day. Eventually, it will not care.

Though still arrogant in nature, Tyrantrum has a certain degree of pride, and will no longer throw temper tantrums. You will have a much easier time controlling it.

Tyrantrum needs a large area to roam around, and it greatly dislikes cold weather. You must either live in a tropical region or have a large house for it to live in.

KANGASKHAN
Found: Australia
Diet: Grass and Leaves
Variations: None.

One should never underestimate a Kangaskhan. They are known to be very aggressive when raising young, and will not hesitate to kill a person if they believe that their child is in danger. Simply approaching too close may trigger a reaction. Even trainers raising them should remain incredibly cautious when approaching a female with a child. Some trainers in Australia choose to neuter their Kangaskhan because of this.

Male Kangaskhan, also known as bulls, tend to be slightly smaller and more docile than female Kangaskhan, except during mating season, where they will become just as vicious as a female with a child. During this time, they will fight other males in order to obtain a mate. These vicious battles often leads to fatal injuries for one of the Kangaskhan, sometimes even both. This is why there are often many more female Kangaskhan than male.

Taking care of a Kangaskhan (that's not aggressive) is relatively simple. They will eat grass and leaves in the wild, but they are perfectly content to eat hay or even vegetables at times. They need a decent amount of space to roam, and cannot be cooped up for very long. Though native to Australia, they do just fine in cold weather, and will even enjoy playing in the snow.

Kangaskhan are sometimes hunted for their meat, which is low in fat, and considered by many to be a delicacy.

WAILMER
Found: Worldwide
Diet: Microscopic Pokemon.
Variations: Sky Wailmer: Regular Wailmer.
Scarred Wailmer: Slightly darker shade of blue. Pale green stomach. Sharper teeth. Has higher speed and attack, but lower special attack. Eats fish Pokemon.
Ivory Wailmer: White in color. Pale blue stomach. Lives in cold water. Eats fish Pokemon.

WAILORD
Found: Worldwide
Diet: Microscopic Pokemon.
Variations: Sky Wailord: Regular Wailord.
Scarred Wailord: Slightly darker shade of blue. Pale green stomach. Sharper teeth. Weighs on average about twice as much as a regular Wailord. Has higher speed and attack, but lower special attack. Eats fish Pokemon.
Ivory Wailord White in color. Pale blue stomach. Lives in cold water. Smaller than other Wailord. Eats fish Pokemon.

When it comes to Wailord, you must have a house right next to the sea. No exceptions.
No tank will be able to hold it, no matter how rich you are and it requires an insane amount of food which isn't sold at most retailers. Simply own a house near the ocean, and it will be able to go out and hunt for all the food it needs.

When your Pokemon is a Wailmer, you may be worried that it will run into predators. In this case, you can order some food online, but be warned that you will need a lot, making it pretty expensive. You will also need to watch it carefully. Wailmer have thick, rubbery skin and powerful fin muscles, and thanks to this, they will often drag themselves onto the beach to explore. However, they can get stuck or lost, and if they do not return to the ocean in a reasonable amount of time, they will get sick and die.

Despite Wailord's massive size, it's not as difficult to care for as you might think. The biggest challenge is giving it all the affection it needs. Wailord are very curious and playful Pokemon, so it may get lonely if you don't pay enough attention to it. They also can become covered in parasites, so be sure to check their skin regularly.

A very useful advantage to owning a Wailord is transportation. Wailord can carry several people and belongings on it's back with no difficulty. Because of this, many businesses use Wailord in order to transport people across small bodies of water. Some people have even crossed over the ocean on a Wailord, though this is considered to be fairly dangerous.

In a double or triple battle, it's common for a Wailord's physical attacks to hit all or some of the opposing Pokemon.

GENESECT
Found: ???
Diet: Biomeal, Electricity.
Variations: Genesect Standard: Regular Genesect.
Genesect Advanced: Red in color. Has higher attack.
Genesect Elite: Black in color. Has higher stats across the board.
Genesect Special: Blue in color. Has higher Special Attack.

Like many fossil Pokemon, Genesect became extinct years ago. Scientists planned to clone it, as they had done with Omanyte, Kabuto and Lileep. However, the DNA found in it's fossil had been severely damaged, making it "seemingly" unusable. If Genesect were to be cloned, it would die shortly after birth from organ failure. Since scientists had no other fossils at the time, and technology was limited, they decided to abandon the Genesect project for the time being.

Several years later however, a great threat would force humanity to clone several Genesect from this DNA.

Mewtwo.

After Mewtwo's escape from it's holding chamber in Central America, it went on a rampage, destroying towns and killing civilians. The UN was looking for anything that could track down and stop it, and so the Genesect project was revived.

A large team of Scientists in the United States altered Genesect's DNA so that it wasn't just usable, but better suited for the mission at hand. An organic cannon was implemented into it's upper back, it's senses were heightened, and it was given the ability to fly at high speeds. However, as a result of these modifications, it could no longer live on regular food, and required a special blend of chemicals and nutrients, as well as large amounts of electricity in order to survive.

Once released, the Genesect were successful in tracking down and defeating Mewtwo. The sheer amount of them as well as their type advantage proved to be no match for the sociopathic monster. They defeated it in northern India, and it was captured and locked in an underground containment enclosure.

Nowadays, Genesect are only given to special government forces. No one else is permitted to own one, and all other information about them is classified.

MEWTWO
Found: ???
Diet: Fruit, vegetables.
Variations: None.

In 1991, in Mexico City, a group of scientists working under a large organization undertook one of the most devastating projects of all time. After the successful cloning of the Pokemon "Aerodactyl", they decided to clone Mew, the supposed progenitor to almost all common Pokemon. However, because of Mew's malleable genetic structure, the clone was unintentionally altered through the cloning process. As the DNA of this mutant differed slightly to that of Mew, these scientists decided that it must be a new species, and referred to the Pokemon as Mew-2.

Mew-2 was kept secure in a tank filled with artificial embryonic liquid, as it was unknown whether or not it would survive the outside world. However, one day, it's growth finally completed, and Mew-2 awoke. In a fit of uncontrolled rage, it shattered the tank with it's psychic abilities, and proceeded to slaughter everyone in it's way. Over 35,000 people died, before it was finally driven away by the sheer number of Pokemon attacking it. It then made it's way across the planet, launching surprise attacks on cities all over the world, killing millions of people. Mew-2 could strike anywhere on earth, at any time. No one could seem to track it, and it struck fear into the hearts of everyone. Eventually, people started spelling "Mew-2", "Mewtwo", and it became known worldwide as one of the greatest disasters of the modern era.

Mewtwo remained free for about two entire months before it was finally subdued and captured in Northern India by an elite team of government Pokemon hunters, and their newly obtained Genesect. It was successfully contained in a Master ball, and transferred to a holding enclosure in Greenland.

Reports say that Mewtwo has since calmed down significantly, and has become a fairly docile Pokemon, content to dwell in it's enclosure.

All other information about Mewtwo is classified.

PAWNIARD/BISHARP
Found: Japan, West Europe, China, Mongolia, Kazakhstan, Russia, North Korea, South Korea.
Diet: Meat, Fruit, Vegetables, Fish.
Variations: Scarlet Bisharp: Normal Bisharp. Found in northern Japan. Rare.
Western Raider Bisharp: Arms lack blades, and has 3 claws instead of two on each hand. Is a brownish-red color. Found in China as well as north and south korea.
Eastern Raider Bisharp: Blades are smaller, body is smaller, has 4 claws instead of two. Armor is yellow. Found in China, Mongolia, Kazakhstan and Russia.
Galahad Bisharp: Yellow and gold sections are switched. Larger than other Bisharp. Has a larger crest. Defeated Bisharp in group battles are rarely chased from the group.

Pawniard and Bisharp are pack creatures. In the wild, these skilled hunters work together to surround prey and slice it open. They will then bring the carcass back to their home, also known as a "Bisharp camp". Bisharp camps are a collection of nests and flattened ground. Bisharp nests can be composed of grass and twigs that a Bisharp or a Pawniard cut up and gathered, or they can be large trees that they have hallowed out.

Most Bisharp packs consist of only one Bisharp and several Pawniard. Most Pawniard never live to become Bisharp because of the large amount of power required for them to evolve, but if a Pawniard does evolve, it may challenge the current leader for ownership of the pack, or leave to start a new pack. Whatever the case, there can never be two Bisharp in one pack, which is why you should never own more than one Bisharp or Pawniard. The exception to this rule is the Galahad Bisharp, which tolerates more than one Bisharp in a pack.

Taking care of a Bisharp/Pawniard isn't too difficult, but is not without it's troubles. Domestic Pawniard and Bisharp are very curious creatures, and will tend to "test" new materials they come across. Make sure you keep a close eye on them, because they can turn your couch to ribbons in an instant. Bisharp also tend to not get along very well with other Pokemon species, so try not to force interactions.

Bisharp and Pawniard also dislike PKMN chow. Human food will work for them, but they prefer things to be be simple and raw. Apples, corn and fish fillets are just a few examples.

Like Scyther, Bisharp enjoy sharpening their blades, so it's in your best interest to get your Bisharp a slashing Post.

In battle, if a Bisharp is fighting alongside a Pawniard, or if both Bisharp are Galahad Bisharp, then they will both perform slightly better. This bonus power is increased for each Pawniard or Galahad Bisharp in the group.

MISDREAVUS/MISMAGIUS
Found: British Isles, Specifically Ireland.
Diet: Nothing.
Variations: Midnight Mismagius: Normal Mismagius.
Moonlight Mismagius: Pale white in color. Has blue eyes, and it's cries are incapable of causing negative effects.

A hauntingly beautiful spectral Pokemon, Misdreavus and Mismagius inhabit dark forests and ruins around the British Isles. While Mismagius seem to be content to dwell far away from human civilization, Misdreavus enjoys wandering to the outskirts of small towns and villages and scaring the inhabitants. This is because the sound of their screams triggers a pleasurable reaction in the red orbs a Misdreavus has hanging around it's neck. Sometimes, this reaction can be addictive to a Misdreavus, and it will continue to haunt people tirelessly, until it is stopped.

Domestic Misdreavus can also become addicted to frightening people. This can become a great nuisance to the owner. However, should the owner become accustomed to the constant scares, the Misdreavus will be forced to look elsewhere for scares, leading to even bigger issues. For this reason, it is important to stop this addiction before it even begins. However, the only way to permanently stop the scares is by evolving the Misdreavus into a Mismagius. When the Pokemon evolves, the orbs no longer resonate with screams, and no longer pleases the Pokemon. It should be noted however that evolving a Misdreavus that is addicted to scaring people may tend to go a little berzerk. It may throw a gigantic fit, start throwing objects around, and make horrific cries that cause headaches and nightmares. Eventually however, it will realize that the process is irreversible, and it will calm down.

While Wild Mismagius are antisocial and will put off trainers with their headache inducing cries, domestic Mismagius can be wonderful companions. They are far more obedient and calm than many other Ghost Pokemon, including it's previous evolution. They enjoy quiet dimly-lit homes, and dislike loud and rowdy Pokemon. They are popular among scholars and surprisingly, they are also popular among nurses.

Mismagius doesn't require any sustenance, but it does prefer a quiet home with a lot of shade. It is the perfect Pokemon for introverts, provided they can obtain a Misdreavus and a dusk stone, as both Pokemon and item are fairly rare.

In battle, Mismagius enjoys using the move "Lucky Chant". In addition to preventing critical hits, a lucky chant from a a particularly skilled Mismagius may have other effects as well...

MANKEY/PRIMEAPE
Found: Central Africa.
Diet: Fruit, Leaves, Chestnuts.
Variations: Common Primeape: Normal Primeape.
Bronzefur Primeape: Fur is a darker shade of tan with a goldish tinge. Is larger than other Primeape. Rare.

Primeape is not a Pokemon that many should consider owning. Hyperactive and temperamental, Primeape and Mankey are Pokemon meant for staunch individuals only. It is impossible to rid a Primeape or Mankey of their rage entirely, despite whatever training you give them. However, they rarely mean to kill, and most of the time a blow from their fist or kick will merely leave you disorientated or dizzy. There are many things that can help soften the impact of their blows, such as protective armor. Being fit and combat training can help you avoid or take their punches as well, which is why they are more often seen with professional trainers or strongmen/women. Finally, being quick on the draw helps too. No Pokemon can avoid being sent back to it's Pokeball*.

Apart from being a constant threat to your consciousness, Primeape and Mankey are very messy and rowdy Pokemon. They swing from lights, they eat whatever fruit they can leave their hands on, they leave said food lying on the floor, and it's pretty difficult to toilet train them. You can get them to be more obedient however. For example, Mankey and Primeape LOVE chestnuts, so they serve as fantastic incentives. Just be ready to send them back to their ball when they start to get greedy.

In MY opinion, this is one Pokemon that is a better fit for a zoo.

In battle, it's usually considered best to defeat a Primape or Mankey quickly and with as few moves as possible. It's also a potent user of the move "Thrash" because it lasts much longer than normal due to their undying rage.

*Apart from maybe Arceus, Dialga, Palkia, Giratina and a few others.

GLIGAR/GLISCOR
Found: Middle east, Gobi Desert.
Diet: Meat.
Variations: None.

A simple predator, Gligar and Gliscor perch on cliffs and trees and wait for potential prey to ambush and eat. Their poisonous barbs ensure that even if the prey gets away, that it will not make it far. Though this poison is only fatal to the small Pokemon they hunt, it is very painful to humans, and will last for days.

Though it is not a Poison type, it shares a similar trait in that it's poison tends to frighten people off. However, this poison is only injected voluntarily. There is no danger of jabbing yourself on a spike and getting poisoned without the Gligar/Gliscor getting startled or angry (though it will leave a nasty puncture wound).

Gligar and Gliscor are content to eat PKMN chow. They can adapt to many environments and are relatively friendly Pokemon despite their appearance. Though Gliscor needs a large amount of space to move and fly around in, evolution isn't necessary, and Gligar would do just fine in a small apartment home.

If you do want to evolve a Gligar, you'll need to give it a sharpened Pokemon tooth, and separate it from it's trainer for a while, like how you evolve a Scyther.

In battle, both Gligar and Gliscor have partial Poison STAB. It's not nearly as significant as normal STAB, but every little bit helps.

AXEW/FRAXURE/HAXORUS
Found: Amazon Rainforest
Diet: Berries, Leaves, Tree Sap.
Variations: None.

A rare sight to behold, wild Haxorus live in the tropical rainforests of South America. Though they rarely attack humans and other Pokemon, they are very territorial, and will fight other Haxorus to the death. These territories can also be very large, ranging from 20 to 50 square miles. This, along with other factors such as poaching, low breeding rates, and deforestation makes them a fair amount rarer then they already were.

If you are lucky or wealthy enough to obtain a Axew, Fraxure or Haxorus, you may end up with a loyal and compassionate companion on your hands. However, this companion, like all others is not without it's difficulties.
First, Haxorus HATE cold weather. Make sure that wherever they live, it's at least 75 degrees or above. Next, Haxorus cannot stand other Haxorus, or even other Fraxure and Axew, unless they are related. While it is unlikely that you will own two Haxorus, it's important to keep this in mind if another trainer owns one. It can also be an issue in battles. Sometimes Haxorus will go for one another if participating in a double or triple battle, regardless of trainer commands.

In the wild, Haxorus, Fraxure and Axew use their sharp tusks to cut up trees and suck the sap. Domestic Haxorus are able to do this if you live out in the countryside, otherwise you'll need to get some sap at stores. Tree sap typically meant for bug and grass type Pokemon will work just fine. It will need a lot however.

In addition, while Axew and Fraxure don't need too much space, Haxorus is a fairly large Pokemon, and likes to spend a lot of time outside. The exception to this fact is when it is wintertime, in which case the Haxorus will gladly choose to stay indoors. It may get hyperactive however.

Haxorus is a master of the move "Dual Chop". During this move, Haxorus will move in close to the opposing Pokemon, and violently swing it's head downwards, before swinging it back and striking again. Sometimes, the Haxorus will go into a frenzy and strike several times after that, particularly if their opponent is another Haxorus.

MAWILE
Found: Southeast Asia, Oceania, Hawaii, Various Tropical Islands Underground.
Diet: Tropical Fruit, Leaves, Grasses, Iron.
Variations: Sunshine Mawile: Regular Mawile.
Hawaiian Mawile: Smaller than regular Mawile, Longer ears, and a more brown shade of yellow. Has higher resistance to fire.

Mawile are typically found inside caves, or near caves trying to gather fruit, which they carry back to their cave in their gigantic, mouth-like horns. Mawile perfer to live in these caves for two reasons. First, they may contain a source of iron, which a Mawile will consume in order to grow and repair it's horn. Second, the dim lighting of the caves helps to disguise their massive horn, making it easier to catch their opponent off-guard. Mawile lure opponents in close with their innocent and helpless looking face, and then strike quickly with their iron horn. This technique is typically only used for self defense, but it can be very dangerous. One bite from the massive horns can bite straight through bone.

Though uncommon, Mawile make very good pets. They are very peaceful creatures when domesticated, and because their attack takes time to set up and strike, they rarely attack when startled. They can adapt to cold environments easily, and do not require a lot of space. They are also happy to eat fruit-based PKMN chow, though they do need at least a small amount of iron weekly. It is important to note that you do not overfeed your Mawile iron however. Too much iron and the Mawile's horn will grow faster than what is normal. This can lead to some major health issues, and the horn may have to be removed (should this happen, it will grow back, but will take years).

Mawile are very popular among elderly women. They also tend to get along well with other Pokemon, provided that they are friendly.

In battle, Mawile prefer to sit back and let their opponents make the first move. Damage inflicted from their biting attacks is significantly higher than normal.

GEODUDE/GRAVELER/GOLEM
Found: Worldwide. Mountains, Plains.
Diet: Roots, Vegetables.
Variations: Common Golem: Regular Golem.
Blackstone Golem: Darker in color. Twice the size of regular Golem. Higher Defense and HP, much lower speed. Found in Africa.
Drake's Golem: Thinner shell. Longer snout. Has less defense but more special defense.
American Golem: Four claws on each hand. Yellow eyes, Longer teeth.

Geodude, Graveler and Golem are usually found either sleeping or searching for food. On average, they spend over 16 hours every day sleeping, which makes them appear as rocks or boulders to anyone that passes by. All three Pokemon use their strong arms in order to dig in the ground for roots and vegetables to eat. Mountain Geodude/Graveler/Golem will sometimes travel up the side of the mountain to sleep, where there are fewer predators, and roll down the mountain later in order to search for food.

Though they sleep on average for 16 hours a day, it should be noted that this schedule is not set in stone. A Golem can sleep for days or even weeks, before awakening and gorging itself on food. Although this doesn't cause many problems, trainers should be aware of this. The Golem doesn't require much attention, so it may not intentionally disturb you in the middle of the night, but you may be awakened by some very heavy footsteps in the middle of the night.

A Golem is not a hard Pokemon to care for. For the most part, it can take care of itself, provided it has food, water, a place to sleep, a place to do it's business, and a stable floor beneath it's feet. It very much acts like a 600-pound cat. This means that while they can make excellent companions, they aren't really social, active Pokemon, and if that's what you're looking for, you may want to consider an Arcanine or Eevee instead.

Graveler and Geodude are very potent users of the move "Rock throw". Their powerful arms are perfect for slinging rocks and foes. They can typically throw these rocks almost twice as hard as most Pokemon that learn the move, making this move much deadlier to their foes. Golem has short stubby arms, and cannot throw rocks well, but one of the better users of Rollout. It's incredibly round body and massive weight means that it steamrolls over opponents like they were paper cups.

LARVESTA/VOLCARONA
Found: Central America
Diet: Leaves.
Variations: None.

A very rare Pokemon, this Pokemon is not only fancied for it's value as a collection piece, but also for it's competitive prowess, it's friendly nature, and it's shimmering red-orange scales and white silky fur. All these incentives have caused both Larvesta and Volcarona to almost completely disappear from the wild. Volcarona scales and fur are frequently used to make very expensive, although very desirable clothing. Because of their overcapture, Larvesta and Volcarona can no longer be captured for profit, and can only be captured for personal use, the likes of which cannot involve the intent to harm or kill the Pokemon. In addition, many ancient ruins now double as Volcarona sanctuaries, and they can not be captured there.

If you happen to obtain a Volcarona or Lervesta through legitimate means or otherwise, be sure to take good care of it. A Volcarona GREATLY dislikes cold, needs a fair amount of space, and only eats leaves that can be found around it's habitat. You can obtain these leaves online.

Should you fill out the requirements above, you'll find your Volcarnoa to be a wonderful pet, as well as a battler, if that is your thing. It's body is always warm and soft to the touch, and it's wings emit a faint orange glow, which makes it perfect for snuggling. In battle, Volcarona excels in using the move "Fiery Dance". This move not only showers a massive area in smokeless, searing flame, but it also removes the old scales from the outside of Volcarona's wings, making all of it's future attacks hotter and more powerful.

In ancient times, people used to use to take the scales of a recently deceased Volcarona and use it's scales to imbue their weapons with fire.

CHERUBI
Found: Europe, Africa, Asia
Diet: Sunlight, Water.
Variations: Wild Cherubi: Regular Cherubi. Found in Europe, Africa and Asia.
Domestic Cherubi: Found Worldwide at Cherubi farms. Sweeter in taste, and slightly redder in color.
Shadow Cherubi: Larger than regular Cherubi. Black in color. Found in Europe.
Swingsong Cherubi: Pink in color. Sour in taste. Found in eastern Asia.

CHERRIM
Found: Europe, Africa, Asia
Diet: Sunlight, Water.
Variations: Common Cherrim: Regular Cherrim. Found in Europe, Africa and Asia.
Shadow Cherrim: Larger than regular Cherrim. Black in color. Found in Europe.
Swingsong Cherrim: Pink in color. Smaller than other Cherrim. Found in eastern Asia.

While Cherubi are sometimes kept as pets, they are more commonly kept as food. Cherubi farms are a common occurrence throughout the world, and they typically "harvest" Cherubi once they reach a certain age, and then ship the meat to nearby stores. Both parts of the Cherubi are harvested: The larger section is a mild, slightly sweet tasting meat with the texture of a cantaloupe or honeydew melon, and the smaller section is far sweeter with the texture of a kiwi. The smaller section is also very healthy for you as it's filled with nutrients.

Cherrim meat also eaten, but it's not nearly as popular or common. This is why Cherubi farms "harvest" Cherubi before they evolve. Cherrim meat has the same texture as a cantaloupe, but is no longer sweet, and instead tastes very plain.

Owning a Cherrim is fairly easy. Grass Pokemon are typically a favorite type for trainers to own, particularly in more tropical regions. This is because many grass type Pokemon merely need a supply of water and sunlight in order to sustain themselves. Cherrim is even easier, because it changes form in order to conserve energy. In this form, Cherrim will not move much or do anything however, making for a fairly boring companion. However, this form is useful for trainers who live in colder climates, and as a result Cherrim is more common in northern areas of the world than other grass type Pokemon.

When a Cherrim is exposed to strong sunlight, it no longer feels the need to conserve energy, and dons it's other form. This form is active and playful, and will enjoy running around and climbing on things at high speed.

LAPRAS
Found: North Atlantic Ocean
Diet: Tentacool, Tentacruel, Frillish, Jellicent, and other soft-bodied Pokemon.
Variations: None?

A friendly, non-violent Pokemon, this Pokemon used to be a lot more plentiful before European sailors almost hunted it to extinction in the 1800's. It was primarily hunted for it's blubber and shell, which is surprisingly soft and spongey. They were also captured and used as vessels for transportation. Like Volcarona however, it thankfully has become a protected species, and it is now illegal to capture a Lapras for anything other than personal use, and the number of Lapras has increased slightly over the last 100 or so years.

In the wild, Lapras can typically be found in cold water, swimming about on the surface, or hunting for it's favorite food, Tentacool. It's thick layers of fat keep it from freezing in the cold water, but it has been known to wander off to more tropical areas of the world, and thrive just as well.

Owning a Lapras requires a large body of water. The water does not have to be salt water, but it cannot contain chemicals such as chlorine. The body of water also doesn't have to be particularly large. Lapras are slow moving creatures, and don't require a huge amount of space. An unchlorinated pool certainly won't be enough though, unless it is particularly large.

Besides the water, the biggest issue with owning a Lapras is feeding it. Lapras don't eat regular fish, and instead prefer to eat jellyfish-esque Pokemon. Unfortunately, not many other Pokemon eat this, and humans certainly don't, so obtaining them will be both difficult and expensive if you don't live by the sea. An alternative however, is to feed it Octillery, which should be a little easier to find.

Lapras adore human attention, so you may need to spend a lot of time with it. If you have children, your Lapras will almost certainly get along fantastic with them.

Rumors say there is another species of Lapras that is larger, far more aggressive, darker in color, has sharp teeth and eats red meat. It may just be a rumor started to frighten young sailors off from hunting Lapras, but the stories date back far longer than the 1800, and have been told worldwide...

WINGULL/PELIPPER
Found: Worldwide, Coastlines.
Diet: Pretty much anything they can get their grubby little beaks around. (Fish in the wild.)
Variations: Gusty Wingull: Regular Wingull.
Sandy Wingull: Brown in color with white stripes. Found on the northwest coast of North America. Slight resistance to ice type attacks.
Peppered Wingull: No stripes. Black specks cover it's body instead. Found on Atlantic Coasts.
Red-Billed Wingull: Red bill with black head. Thinner beak. Smaller than most Wingull. Lives on the coast of South America and Africa.
Silver-Winged Wingull: Light grey stripes. Wings bend back slightly. Beak is completely yellow. Found off the coast of Western Asia.
Logann's Wingull: Longer tail. Blue stripes are thinner and lighter. Lives off the coast of Northern Europe. Immunity to hail.
Orange Wingull: Short beak, smaller than most Wingull. Found off the coast of Southern Australia.

More of a public menace than a companion, Wingull are not afraid of people. Their huge numbers prevent any form of eradication, and so they thrive in areas inhabited by people, living off their food scraps and garbage. They can also be slightly aggressive, and attack people that come too close to their nests or food. They also tend to steal shiny objects and hide them in strange locations.

Pelipper are a little better. They are not as aggressive as Wingull, and while they frequently live around humans, they don't prefer to walk and fly around out in the open, where people frequently walk. They also served a valuable purpose many years ago. Before modern technology came around, Pelipper were frequently used in order to carry both mail and small Pokemon. The package or letter was wrapped in a waterproof cover, and placed in the Pelipper's beak. Then the Pelipper would fly to the destination it was trained to fly to and drop off the delivery.

Owning a Wingull can be a little tricky, although not as tricky as dealing with a "wild" Wingull. Wingull that have been domesticated can still be a tiny bit aggressive and tend to nip and bite their trainers playfully. Pelipper will also do this sometimes, but the end result is often less painful and more disgusting.

Wingull prefer to eat fish, but simply picking up a can of Remoraid will not fulfill it's dietary needs. A balanced diet of different, unprocessed fish Pokemon will do nicely for your Wingull as well as your Pelipper. They also love to eat bread, but be sure to feed it to them sparingly, as it's not part of their natural diet.

Wingull are expert users of the move "Water Gun", and as a result, the move is usually stronger. However, a Wingull/Pelipper's Water Gun attack differs slightly from a regular Water Gun. Instead of shooting a continuous stream of water, a Wingull will instead fire a fast-moving "burst" of water that strikes a foe with concussive force. Because this move uses less water and is faster than a regular Water Gun, a Wingull can fire this move more frequently than most other Pokemon.

Wingull and Pelipper meat is said to taste positively nasty.

SKIDDO/GOGOAT
Found: Iran, Afghanistan, Pakistan, India, Turkmenistan, Kashmir, Uzbekistan, China, Nepal.
Diet: Grass, Hay, Sunlight.
Variations: None.

Although wild Gogoat can still be found in their natural habitat, domestic Gogoat can be found all over the world. They are frequently used for their milk, which makes a very earthy cheese when processed, and in several smaller countries and villages, Gogoat are still used for transportation of both goods and people.

Gogoat and Skiddo need a lot of outdoor space to run around in. They need to be brushed daily, and need to be feed a decent portion of either grass or hay. During the winter months, they will go outside, but they will prefer to spend most of their time indoors. Since they don't like being crowded spaces, enjoy natural flooring, and will drag in mud, dirt and leaves when they come inside the house, it is suggested that they spend their time in a barn or a coop.

Gogoat and Skiddo are friendly Pokemon, and enjoy people's company. They will let humans ride on their back, (although Skiddo can only carry young children) and will carry them for long distances. One Gogoat on average can carry up to 600 pounds.

Gogoat meat is said to taste rather nice. It's been described as a strong-flavored meat that is ideal for roasting, stewing and quick-cooking.

ZORUA/ZOROARK
Found: Russia, North Korea, South Korea, China, USA, Canada, Greenland, Mongolia.
Diet: Meat
Variations: Greater Black Zoroark: Regular Zoroark. Found in eastern Russia, Northern China, and North and South Korea.
Lesser Black Zoroark: Smaller than a regular Zoroark. Slightly shorter limbs. Extinct. Previously found in Europe and Western Russia.
American Zoroark: Thicker biceps and neck, burlier in physical appearance. Lacks blue pearl in fur. Higher attack and defense. Illusions are weaker and less believable. Found in the USA, Canada Greenland and Russia.

Before the medieval era, Zoroark populations were far larger than they are today, and their habitat stretched further south as well. Due to their menacing appearance, illusion-based powers, and habit of hunting livestock, Zoroark packs were seen as a menace, or even servants of Darkrai. Because of this, they were slaughtered, and in great number. In the late 1700's, due to the industrial revolution, the habitats of Lesser Black Zoroark were destroyed. Many Zoroark moved into urban areas in search of food, but were quickly eliminated. In 1927, it is believed that the last known Lesser Black Zoroark died in captivity, spelling extinction for the species.

Nowadays, Zoroark are slowly making a comeback. In the wild, they typically hunt in packs, and often make their lairs deep in the forest, where it becomes easy to avoid enemies. They use their illusionary powers in order to sneak up on their prey, and ambush it. In some very recent reports, certain Zoroark have been found to disguise themselves as humans, and use their disguise in order to steal food. However, a Zoroark's power is limited. Since they reconstruct their illusions from memory, they must have seen the Pokemon or human in order to replicate it, and it must have been recently, otherwise the image will be flawed and blurry.

Zorua act pretty much like tiny Zoroark. Their illusions are weaker however, and as a result, Zoroark typically watch over young Zorua for several years in order to protect them from predators, until they master their illusionary powers.

Owning a Zoroark is simple enough, and they are good companions, provided you can handle the occasional trick or scare. They are by far one of the least aggressive dark-type Pokemon, despite their diet, and rarely attack their owners. They also make excellent guard Pokemon, and will often change into a much more menacing Pokemon in order to scare away intruders. They can also create useful hiding spots in the case of a home invasion.

One thing to note however is their fur. As tempting as it may be, do not comb or brush a Zoroark's fur, no matter how tangled it may get, they will take care of it themselves. The fur on the back of a Zoroark's head is coated in a very fine sort of oily powder, that enhances their illusionary power. The sphere in their fur is a condensed collection of this powder, and also helps a Zoroark to project it's illusions. If you are still concerned that your Zoroark may have a difficult knot or tangle in their hair, that has been present for a long while, bring your Zoroark to a Pokemon center and have a professional look at it.

In battle, a Zoroark can easily be trained to emerge from it's Poke ball utilizing a disguise, and on a different vocal cue. Typically, it will take the form of another Pokemon in it's owner's party, but it can be trained to take the form of other Pokemon instead.

ONIX/STEELIX
Found: Worldwide.
Diet: Leaves, decomposing leaves and plants.
Variations: Common Onix: Regular Onix
Crystal Onix: Glasslike in appearance. Higher special defense. Decreased fire resistance. Increased water resistance. Found in South and Central America.

Onix and Steelix can be found worldwide, on all continents apart from Antarctica. They dig underground through massive tunnels, often popping out in order to eat. During the summer and late spring, they'll use their long bodies to reach treetops in order to eat leaves. During early spring and fall, they'll eat dead leaves and plants instead. In the winter however, they will go deep underground to hibernate. They have very few predators.

Owning an Onix or Steelix can be a bit of an issue due to their massive size. You'll need a large amount of property for them to simply move around in. Because they love to tunnel, you'll need space for that as well, and you'll need a large amount of trees or foliage to keep them fed. Anything short of a forested area a couple acres large will simply not be enough, and may get you into trouble with your neighbors.

If you can manage to get yourself a big, open area however, you'll find that owning an Onix or Steelix can be highly rewarding. They can double as transportation, though this is illegal to do on most roads, as they tend to break up the ground they move on. They're also very gentle Pokemon, and will rarely harm humans or other Pokemon, unless threatened.

In the wild, Onix evolve into Steelix over time due to metal being pressed into their bodies as they tunnel. Like Scyther, domestic Onix will need to use metal coat, and be sent away from home for a few weeks in order to activate their evolutionary trigger. The issue with this however, is Onix's massive size. It may be difficult to find a friend that also has a large plot of land that they're willing to fill with holes.

In combat, Onix perfer to use the moves "Bind" and "Slam" against foes. However, bind typically tends to be ineffective on smaller Pokemon, as they can easily escape Onix's rough, segmented body structure. Steelix perfer to use the move "Iron Tail". While perfoming Iron Tail, a Steelix will speed around in loops and circles, whipping it's heavy, spiked tail around at high velocity. Anything unfortunate enough to be smacked by this move will suffer major damage.

ROTOM
Found: Worldwide, places receiving power.
Diet: Electricity?
Variations: None/Practically Infinite

Rotom can be found randomly and without warning. It is thought that they simply live on power, and will possess any object possible in order to obtain it. However, prior to the discovery of electricity, they were never spotted, so it is unknown if they truly require power to live, or they simply choose to project themselves to absorb it.

Though rare, and though they don't mean any harm, wild Rotom can provide horrific problems for humans. Since they can and will possess any electric powered object, they can destroy vital machinery, possess and control dangerous objects, and frighten any unsuspecting users of said machinery. Several people have died due to unsuspecting Rotom "attacks".
Examples include:

- Being shocked to death by a stray, Rotom possessed wire.
- Being burnt alive in a housefire, after a Rotom possessed an oven.
- Life support failure after a Rotom possessed it.
- Getting hit by a runaway, Rotom possessed car.
- Suffocating in an elevator after a Rotom cut the power supply.

Aside from death, Rotom can completely destroy a computer or smart device simply by possessing it. It is possible to dissuade Rotom from possessing an object using advanced machines, but they are both large, unreliable and expensive. In addition, if a Rotom has decided that it likes a household, it will eventually get used to the machine or find a way to break it. Thankfully, Rotom are not common Pokemon, and are rarely seen.

Rotom are pranksters by nature, and as a result, training them can put you through hell. They mean well however, and will rarely do anything to intentionally harm people. The first thing you should do is train it to keep away from dangerous objects such as the oven or the fuse box. The SECOND thing you should do is train it to stay far, far away from your phone or computer. Most items possessed by Rotom will be unharmed afterwards, but anything that processes data can be completely wiped out.

Rotom don't need a lot of space, and they don't need to eat, but as stated previously, they are quite rare, and demand for them is high due to their versatile use as a battler. You cannot ever predict where they'll next pop up either, so unless you have a lot of money on hand, a Rotom may be difficult to obtain.

In battle, Rotom are famous for their versatility. Their ability to possess anything powered by electricity has made them a favorite to be used, even during times of war. Rotom can possess enemy vehicles, and use them against their foes. Tanks, jeeps, machine guns and even fighter planes can be taken over by a Rotom, making Rotom one of the most dangerous non-legendary Pokemon in existence, PROVIDED they have access to a powerful object.
In official battles, Rotom are forbidden from possessing most objects. Standard, league-approved equipment must be purchased instead (Heat, wash, frost, fan and mow).

ARCEUS
Found: Worldwide?
Diet: ???
Variations: ???

Of all the Pokemon in the known universe, none could be considered more important and influential than Arceus, the Alpha Pokemon. Throughout history, this Pokemon has gathered billions, created lifestyles, and inadvertently caused many bloody wars. But is it a God? Well, that just depends on what you believe...

Eastern Belief
This belief started in Japan, and has since spread worldwide. Eastern Arceuists Arceus is a god, and it created the world we live in. From Arceus all Pokemon and humans were born. Arceus is said to have emerged from an egg from where there was once nothing, and when it hatched, it created the world. It then created both Dialga and Palkia to help maintain order. Dialga maintaining time, and Palkia maintaining space. Some older texts depict a third guardian, Giratina, who maintained the unknown aspects of the universe, but this is rarely practiced in modern times, and the worship of Giratina is considered a minor division.

From there, Arceus created Pokemon and Humans. When it had finished, it formed a "pillar" of stone, and rose into the heavens with Dialga and Palkia at it's side. This "pillar" is now known as Mt. Fuji, and is a holy site. The place where Arceus was said to have stomped it's foot and summoned the pillar is known as Spear Pillar. Spear Pillar also shares it's name with the temple built upon it.

The symbol for Eastern Arceuism is a simple triangle. This represents Arceus, Dialga and Palkia. Giratina versions have a small notch at the bottom to represent the humble and ever protective Giratina.

Notable artifacts in Eastern Arceuism include the sixteen plates. The sixteen plates were said to contain the elemental types of Pokemon, and were used by Arceus in the creation of the world. They have since been lost, though many temples have claim to own a plate, or at the very least, a piece of a plate.

Eastern places of worship typically come in the form of temples, shrines and pagodas. Many of these temples depict massive statues of Arceus, usually carved from stone. Some of these temples can stretch over a mile in size. Some temples also served as monasteries for monks who spent their whole lives worshiping Arceus. Pagodas are typically smaller than temples, though they are more common. Along with shrines, they typically have a small statue of Arceus made of wood, stone or metal. Alternatively, they could have a painting, or simply the triangular symbol for Eastern Arceuism.

Western Belief
Western Arceuism started way back in ancient Rome, and has spread worldwide since. Unlike the Eastern belief, the Western followers of Arceus don't consider it a god, but rather the extension/avatar of a much greater, unseen god. Several of these avatars exist, but Arceus is always considered the greatest and the personal extension of the unseen god. The other avatars are Dialga and Palkia, but also used to include Cresselia, and in a sense, Darkrai.

Arceus and the other avatars are not creators, but rather protectors. Dialga and Palkia watch over the natural world, while Arceus watches over the hearts of humans and protects them from evil. Cresselia and Darkrai were meant to watch over the hearts of Pokemon, but Darkrai became corrupted. Originally it used to be good, but it became jealous of the affection people gave Cresselia, as well as it's symbol, the full moon, and turned to evil, tempting humans and Pokemon to commit sin by contacting them through their nightmares.

Nowadays, it's typically accepted that Darkrai and Cresselia are merely Pokemon, and mean no ill will, but there are still millions that believe otherwise, causing a large schism in the church of Western Arceus Belief.

The symbol for Western Arceuism is the metal ring around Arceus's torso. It's believed that this ring is what keeps Arceus tethered to the material world. This symbol is often used in a number of rituals, from everything from marking graves to the removal of demons.

Western places of worship are composed of several different buildings, from cathedrals to shrines to temples to mosques. They rarely have statues of Arceus, but will instead utilize the symbol of Western Arceuism. Occasionally they will use paintings as well.

Non-Believers Shuuuunn...

The scientific belief is that Arceus was created as a result of the big bang, and is the counterpart to Giratina. A living representation of matter, it has the ability to bend both space and time to it's will. It has been sighted several times, though only for a split second or two, and has never been approached by any modern researcher, though it has been photographed.

How it manages to bend space and time is currently unknown, though it's ability to do so has been proven by managing to track differences in it's appearance that could only be explained through time travel, and through traces in the environment that suggest space manipulation, such as warped foliage and minerals.

It is theorized that Arceus is one of the few Pokemon that a Master Ball would have no effect on, as it would be able to warp either space or time, and escape immediately. It's also theorized that Arceus may not even have a proper evolutionary state, meaning that any ball would have no effect on it in the first place.

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To be continued...?
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GOLETT/GOLURK
Found: Middle East, Greece, China, Mongolia, India.
Diet: ???
Variations: Each is different.

Golett and Golurk are ghost type Pokemon that have possessed ancient clay Golems. As a result, each one looks and fights a little differently. They are created when a human creates a vessel and performs a special ritual, allowing the Golett's spirit to enter. This ritual has since been lost to the ages.

As they would not have form without humans, they do not behave naturally in the wild. In fact, just about every wild Golett is simply one that has lost it's owner, as they do not appear to die or reproduce. When lost or abandoned in the wild, Golett don't perform the actions a normal Pokemon would. They don't hunt, they don't sleep, and they don't often travel. Instead, they mostly wait in the area their previous owner left them, either lying motionless on the ground, or pacing around indefinitely.

Most Golett and Golurk nowadays have been captured, and simply move from trainer to trainer through inheritance. However, some can still be found in the wild, buried beneath sand or dirt. As a result, you must be fairly rich or lucky in order to own one. Fortunately, as a a result of their scarcity, research is being done to rediscover the creation ritual.

Taking care of a Golett is very easy work, as is a Golurk. They require very little space, and are fiercely loyal (at least, until you die). They are quite docile and friendly as well, leave no mess, require no food, are completely silent, and are perfectly capable of functioning in direct sunlight. Golurk can even be used as transportation.

They do however, require maintenance on occasion. Should a limb or a body part break, they will not be able to fix or regrow it. In addition, if the central torso is broken, the spirit will release and will be unable to return. As a result, you'll need to see a specialist frequently. They'll repair your Golett or Golurk using clay, steel and other materials.

In battle, a typical Golett or Golurk perfer to use the move Hammer Arm. Their dense, heavy fists are ideal for bringing foes down to earth.

Some Golurk appear to have been made specifically for combat, and have unique defenses and weapons built into themselves. Notable examples include:

Steel Plating- Increases defense and makes the Golurk steel type instead of ground type.
Blade Arms- Increases the power of slicing attacks such as cut.
Poison Needle-Allows the Golurk to use Poison Jab and Poison Sting. The needle must be refilled though.
Weighted Arms- Increased attack but lowered speed.
Irregular shape- Altered stats + moveset.

SNOVER/ABOMASNOW
Found: Russia, Alaska, Canada, Finland, Norway, Sweden.
Diet: Sunlight, Water, Lichen, Grass, Pine needles, Leaves.
Variations:
White Snover: Regular Snover. Found in Canada & Alaska.
Great Green Snover. Slightly larger than regular Snover. Fingers and spikes are slightly longer, and more curved. Found in Russia, Finland, Norway and Sweden.
Cliffrock Snover: White Markings are green instead. Shorter and broader. Toes of the Abomasnow are less pointed. Increased defense. Decreased fire resistance.
Tark Snover: White markings are longer and protrude from the body like a dress. Taller and skinnier than other Snover. Abomasnow are less brawny and have longer coats. Found in Northern Russia. Complete ice immunity. Decreased defense.
Drift Snover: Green markings are white. Eyes are black. Skin is slightly puffy, making it soft to the touch. Moderately smaller than most Snover. The separation between markings is marked by smoother, rounder etches. Immune to paralysis. Takes increased damage from cutting moves. Found in Norway and Sweden.

Snover and Abomasnow live their entire lives in cold climates, where many other Pokemon could not. In the winter months, they are active, and continually wander, searching for food to eat. Unlike many grass Pokemon, Snover and Abomasnow cannot rely on water and sunlight alone, as the short days do not provide enough light. Instead, they must search for any plantlike material that they can find, such as Lichen and Pine needles. During the summer months, they do not move very often, and simply laze about, absorbing the sun's rays.

Both wild and domestic Snover and Abomasnow are very gentle creatures, and will not attack unless provoked. When encountered, Abomasnow will attempt to stir up a small snowstorm in order to discourage interaction. Snover on the other hand, having very little interaction with humans, will walk right up to them out of curiosity.

During the springtime, Snover will produce several cones around it's waist. A common misconception is that these cones are actually berries. These cones have a sharp, refreshing, spicy taste to them, and are often used in several European and North American dishes. They can also be used in battle. If held, they raise both special defense and attack when hit by an ice-type move. Abomasnow also grow cones under the tufts on their chest, but these are incredibly hard, flavorless and wood-like, so people don't eat them.

When raising a Snover, you're likely to run into the same issues as you would with many ice-type Pokemon. Due to their thick heavy coats of needles, they will start to overheat in any temperature above 70 degrees. As such, it is strongly discouraged to own a Snover if you live in a tropical climate. During the summertime, unless you have very efficient air conditioning, it is recommended that you keep them inside their Pokeball most of the time, only releasing them occasionally to get some sunlight.

If you wish to play with them for an extended period of time, here is a handy trick you may wish to use:
  1. Find a quiet location with a lot of shade.
  2. Place a kiddie pool in the shade.
  3. Fill the kiddie pool with at least six inches of ice cubes.
  4. Release the Snover. The ice cubes will help keep the Snover cool.
Keep in mind that this trick doesn't work with Abomasnow. They are simply too big.

As mentioned earlier, Snover are incredibly curious Pokemon, so keeping an eye on them is very important. They love to pick up and carry objects that they find around with them, almost like a toddler or a young child with a stuffed animal.

In battle, Abomasnow are experts in using both the move "Wood Hammer" and "Blizzard". By rapidly shaking it's body, an Abomasnow is able to generate a very thick and heavy blizzard, reducing an opponent's accuracy for a short while. They perform their "Wood Hammer" technique by slamming their heavy foot down onto their opponent. This technique is far less damaging to the user, and as a result, only takes off a fourth of their HP.

SNORUNT
Found: Alaska, Korea, Eastern Russia, Japan, Canada, Greenland.
Diet: Grass.
Variations: Markings are different for each Snorunt. Colors come in black, grey, tan, brown, maroon, white and dark green.

GLALIE
Found: Alaska, Korea, Eastern Russia, Japan, Canada, Greenland, North Pole.
Diet: Meat.
Variations: None.

FROSLASS
Found: Alaska, Korea, Eastern Russia, Japan, Canada, Greenland, North Pole.
Diet: Meat.
Variations: None.

Snorunt in the wild live in constant contact with snow and ice, in the coldest climates they can find, in order to avoid predators. Though it may appear that they use their conical shroud for warmth, it is infact paper thin, and is simply used to prevent snow from piling on top of them while they sleep. Instead, Snorunt have an incredibly powerful antifreeze in their body. In addition, Snorunt move very slowly in order to preserve body heat, as well as huddle together in large groups. They also perform their signature shiver in order to warm up. This is instinctual, and they will continue to shiver even when transported to warmer climates.

Though they live in desolate areas, many Snover perish, either due to the cold itself, or to the few predators that can survive the cold, such as Cryogonal and Beartic. Those that do survive however, grow to become predators themselves. Most become Glalie, and simply go about their lives, hunting and eating prey. However, certain female Snorunt that encounter Dawn Stones will evolve into Froslass, and develop a strange, sadistic personality as well.

Froslass will not only freeze prey, but they will keep and display them as well. They are particularly fond of human statues, and will actively seek them out. This behaviour has lead people to believe that they are monsters or spirits.

Taking care of a Snorunt and Glalie is fairly easy. Even though they are arctic dwelling Pokemon, they will not feel uncomfortable until the temperature rises above 75 degrees Fahrenheit. Even though Glalie has armor made of ice, the consistent frost emanating from it's body keeps it frozen.

Both Snorunt and Glalie are fairly quiet Pokemon, and will be happy to eat PKMN Chow.

The largest problem with owning a Glalie is the constant frost damage to both yourself and your possessions. Be sure to wear gloves when playing with or cleaning your Glalie for extended periods of time. In addition, you'll want to use a blanket you no longer need as a place for your Glalie to sleep. Anything it touches is sure to freeze eventually.

Froslass are fine with the same food and housing, but they are far more mischievous and dangerous than Snorunt's other forms. Frosslass have been known to accidentally injure and kill their owners, and as a result, it is HIGHLY recommended that if your Froslass is not PERFECTLY trained, that you wear protective clothing when interacting with her.

In battle, Snorunt are not particularly adept at using any move. However, both Glalie and Froslass are experts in using the move "Frost Breath", despite Froslass not being able to learn the move naturally. Frost breath performed by either a Glalie or a Froslass has a 10% chance of freezing it's target.

RALTS/KIRLIA/GARDEVOIR
Found: Worldwide (Native to France, Spain, Germany, Italy, Switzerland, Belgium and Luxembourg).
Diet: Berries, Fruits, Fish, Meat, Vegetables, Nuts and Honey.
Variations: Romantic Gardevoir: Regular Gardevoir.
Classical Gardevoir: Slightly shorter gown, and the spikes on the side of the head are rounded and feather-like in appearance. Increased speed, decreased defense.
Neoclassical Gardevoir: Hair covering the face is shorter, and the curls point out to the side, rather than toward the front. Face spikes and chest spikes are shorter. Both the green and red areas are a lighter shade. Has blue eyes.
Contemporary Gardevoir: Hair curls are replaced with a single large hair curl at the back pointing the opposite direction. Gown is shorter and lacks the gap in between the legs. Has pink eyes.

Originally native to the forests of Western Europe, the Gardevoir family adapted well to the expanding human civilization, using it's advanced intelligence (and charming appearance) in order to find both sustenance and shelter. In fact, they adapted so well that Gardevoir are almost never found in the wild anymore, preferring to take up residence on the outskirts of towns and cities instead. They have long lifespans (approximately 120 years), are very adept at surviving due to their human-level intellect, and as such, require few offspring. This makes both "wild" and domestic Gardevoir somewhat uncommon, despite the incredible demand to own one.

Gardevoir, as well as Kirlia are incredibly friendly Pokemon. Even wild Gardevoir will happily interact with local residents around it's home, provided that they are friendly in return. In fact, a Gardevoir taking up residence in a town or city is often considered to be an indicator of a high quality community, and in many places, it is HEAVILY frowned upon to capture a local Gardevoir. In some cases, it is even considered illegal and can result in up to 25 years in prison.

Ralts, while also friendly, is a timid Pokemon, and will usually stay nearby it's mother's nest until it evolves.

Raising a Gardevoir doesn't require anything special, in terms of equipment or surroundings. They are completely capable of adapting to any environment that a human can. They do however, dislike most food meant for Pokemon, preferring to either eat fresh food or food meant for Humans. They also require an incredible amount of attention when compared to other Pokemon. Failing to do so, or mistreating the Pokemon will result in a sharp decrease in it's happiness, and in turn, it's combat ability.

Raising the Ralts may be the most difficult part of raising a Gardevoir. They are shy, and may tend to hide from both their trainer and other Pokemon. Mistreating a Ralts can cause much more damage than in any other stage though, so you must take EXTRA care not to lose your temper.

Gallade is an alternative to Gardevoir if a dawn stone is used on a Kirlia before it evolves. In terms of personality, Gallade are more active and a little rambunctious, compared to the quiet and somewhat reserved Gardevoir. Contrary to popular belief, Gallade are NOT male Gardevoir, though only male Kirlia can evolve into Gallade.

In battle, Gardevoir is an expert in using the move "Future Sight". Unlike other future sight attacks, Gardevoir will not hit the foe with a blast of psychic energy, but instead rip a tiny shred in time, which will hit the foe at an undetermined time. This inconsistency makes the attack incredibly hard to counter, and has a slightly increased chance of landing a critical hit. In addition, Gardevoir's Future Sight can be used in order to prevent an attack, rather than set one upon the enemy.

Gallade, being the more physical type, is an expert at using the move "Psycho Cut". When using this move, Gallade concentrates unstable psychic energy around it's arms, and swings at high speed. As a result, the move will very rarely hit more than once.

It is commonly thought amongst scientists that genetically speaking, the Gardevoir line is the closest living species of Pokemon to humans. In fact, a recent theory presents the idea that the Gardevoir line is the "Pokemon version" of humans, having evolved alongside humans from a common ancestor, but also having retained their distinct Pokemon features, such as it's rapid evolution stage.

SOLROCK
Found: Mexico, Texas, Arizona, New Mexico, California, Nevada.
Diet: Sunlight.
Variations: None.

LUNATONE
Found: Mexico, Guatemala, Belize, El Salvador, Honduras, Nicaragua, Costa Rica, Panama, Colombia, Venezuela, Ecuador.
Diet: Blood.
Variations: None.

Solrock, and it' s cousin Lunatone, are somewhat mysterious Pokemon. Research has found that the DNA of these two Pokemon has not changed at all over the course of their entire existence. Though their shapes differ vastly, both Pokemon contain oddly similar DNA, apart from a few details. Both Pokemon are genderless, and reproduce by splitting themselves. They both exhibit similar behavioral tendencies, choosing, for the most part, to wander aimlessly around their habitat. Their internal structure is also incredibly similar, only moved around due to their shape.

However, there is one key difference between these two Pokemon aside from their appearance. Their eating habits are complete opposites, like night and day.

It is theorized that Solrock and Lunatone were once the same Pokemon. However, a foreign body caused either one or both of them to undergo a mutation, resulting in the two different Pokemon that exist now. As a possible result of this mutation, Solrock became somewhat plantlike, requiring massive amounts of sunlight in order to sustain itself. As such, it must always inhabit an area with strong sunlight, or it will eventually die.

Lunatone on the other hand, requires no sunlight whatsoever. Instead, it feeds on the blood of other Pokemon by hunting them down and bludgeoning them to death with it's body. Since it absorbs the blood through it's skin, Lunatone will grind itself into the body like a mortar and pestle, in order to completely cover itself in blood. It's eyes are capable of tracking down prey from over half a mile away, however, they cannot see very well in dim light, and as a result, their activity is often directly linked to the visibility of the moon.

Both Pokemon have quite rough skin. In addition, Solrock absorbs incredible amounts of heat, and due to it's nature of constantly lounging in the sun, it's skin is hot enough to cook upon.

These feeding habits have caused these two Pokemon to become deeply ingrained in ancient Mayan and Aztec religion. Both Solrock and Lunatone are often displayed in carvings and artwork. It is thought that Solrock's unusual shape and attraction to sunlight lead to the worship of the sun, while Lunatone's unusual hunting method lead to human sacrifices. The ancient Mayans and Aztecs may have thought that by sacrificing blood to the moon, it would be satiated, remain calm, and refrain from destroying the sun.

When raising a Solrock, it is VITAL that you either live in a hot, open area, such as a desert, or that you have a POWERFUL heat lamp. As long as you have either of these things, then Solrock should prove no problem at all.

When raising a Lunatone, you may run into a lot more issues. Though they adapt better to their surroundings, their brutal hunting methods cause a large array of problems. First, many people are terrified of Lunatone, and for good reason. Lunatone are almost completely expressionless, and it can be very difficult to determine when one will attack. The fact that they coat themselves in blood in order to feed doesn't help. However, just so as long as they are fed often, they will probably refrain from attacking. Like a shark!
...Still, don't keep them around children and other Pokemon for very long.

If you do not wish to feed your Lunatone real blood, you can obtain faux blood either online or through specialty PokeMarts. It contains all the nutrients required for a healthy Lunatone, and cleans off the carpet easier.

In battle, both Solrock and Lunatone are excellent users of the the move "Stone Edge". In Solrock's case, the move has a chance to burn, while in Lunatone's case, the move has a chance to cause flinching. However, the move is considered a contact move, as both Pokemon use their bodies as the weapon instead of a stone.

DARKRAI
Found: Europe, Western Asia.
Diet: ???
Variations: None.

A shadowy forest Pokemon, Darkrai is most well-known for it's religious influence in Western Arceuism and passive ability to instill nightmares in sleeping creatures. It wanders the darker corners of the earth, preferring to avoid human confrontation, partially due to the hostility it received in the past.

According to Western Arceuism, Darkrai was at one point considered to be a protector of humans and Pokemon that became corrupted out of jealousy. It was said that Darkrai would contact humans through their nightmares, and tempt them into committing horrific sins. However, this has now been thought to simply be a protective reaction, and the nightmares merely occur in order to drive potential assailants from Darkrai's surrounding area.

Many old cathedrals depict Darkrai as a horrifying creature, often being vanquished by either Arceus or Cresselia. There are rumors of dark cults existing as well, worshiping Darkrai in hopes to understand the dark power of "The Dream", an endless, malleable nightmare-scape that one can exist upon as a god. Any evidence of "The Dream" actually existing has yet to be proven.

While there have been many sightings of Darkrai ever since ancient times, it rarely seems to stop and fight unless cornered. It usually flees on the first sign of any human. While it is legal to capture Darkrai, all attempts so far have failed.

SHUCKLE
Found: Coastlines, Worldwide.
Diet: Fruit, Berries.
Variations: Greater Yellow Shuckle: Found in North America. Normal Shuckle.
Lesser Yellow Shuckle: Slightly smaller in size. White pattern has red rings. Found in North and South America.
Galapagos Shuckle: White body & pink shell. Found on the Galapagos Islands and South America.
Seafoam Shuckle: Brown speckled shell with darker body. Larger than a regular Shuckle. Eats seaweed and fish instead of berries. Can be found in the water. Resistant to water type attacks. Found worldwide.
Blackthorn Shuckle: Covered in spikes. Smaller than average. Rounder body, white markings are much smaller. Has the ability Rough Skin. Found in Eastern Africa.
Orange Rust Shuckle: Speckled Orange Shell. Twice the size of a regular Shuckle. Found in India, Bangladesh and Myanmar.
Northern Shuckle: White markings are tan, and has shorter limbs. Shell is longer. Found in Europe and Russia.

Shuckle can typically be found along rocky beaches, or nearby rocky beaches that have an ample supply of fruit. Shuckle take these fruit and store them within their shell, and they digest them into a gastric syrup, which they drink. This syrup is used in order to make drinks, which are considered a delicacy by some. For most people however, it's simply disgusting.
Shuckle also uses it's gastric acid in order to cut holes in the underside of rocks, which it hides in. It also uses it as a weapon to protect itself from predators such as Wingull and Pelliper.

If you know where to look, a Shuckle can be one of the easiest Pokemon to capture. Caring for it doesn't require much effort either. Shuckle are content to stay in one spot for several hours at a time. They will not eat Pokemon food though, and instead must be feed berries. Their acid may also cause damage to your home, so it's advised that you keep them within a large terrarium when you're not interacting with them.

In battle, Shuckle are excellent users of the move "Withdraw". When using the move, their defense increases by two stages instead of one. In non-official battles, Shuckle are also able to carry up to 5-20 berries with them at once, depending on their size. This is banned in official battles, for obvious reasons.

FENNEKIN/BRAIXEN/DELPHOX
Found: Sahara Desert.
Diet: Meat, Eggs.
Variations: None.

A distant relative of the Alakazam line, Fennekin and it's evolved forms can be found in the few areas of the Sahara that contain trees. Fennekin often experience severe headaches, both from heat and their expanding psychic power. In order to alleviate the pain, they chew on sticks. Both the pressure and act of biting down on wood helps to take their mind off these headaches. Their gigantic ears also help with releasing excess heat, as well as doubling as a powerful weapon. They are able to superheat the air that flows from their ears, scalding attackers on contact.

Upon evolving into Braixen, their headaches will cease. However, it will continue to carry around twigs in order to help and channel psychic energy.

Fennekin, are both difficult to keep, and fairly expensive due to high demand. One Fennekin can cost up to 10,000 dollars.
They are not picky eaters, but they are both sensitive to heat and hard to train. Upon evolution, not only do they become more mischievous and rebellious, but they also tend to develop pyromaniacal tendencies. Upon evolving into a Delphox, it may also use it's psychic powers to get what it wants, either through mind alteration or through future sight. Indications of such behavior include random blackouts and an abnormal amount of luck in your Delphox's favor. It is recommended that you have had prior experience with psychic Pokemon before handling a Delphox.

In battle, Delphox often uses it's unique attack, "Mystical Fire". During this attack, Delphox uses it's twig in order to draw symbols in the air, while imbuing the flame with psychic energy. These symbols are then fired at the foe. The flame causes an effect that overheats an opponent's brain, causing a horrible fever.

SABLEYE
Found: Worldwide
Diet: ???
Variations: Dependent on gemstones assimilated.

Sableye are born with weak skin and poor eyesight. However, they possess the unique ability to assimilate gemstones into their body through ingestion. These gemstones work as an armor, as well as a sort of makeshift lens that covers and improves their vision. They also become discolored depending on the gemstones they ingest. In most cases, Sableye ingest mostly quartz, which is clear, and has little effect on their color. However, the small pieces of colored crystal that they do obtain mix together to create a purplish-grey color, which combined with the fact that many Sableye ingest a lot of the fairly common gemstone "Amethyst" leads to Sableye being portrayed as a purple creature.

In the wild, they have no natural predators, due to their ghostly form. As such their gemstone armor merely exists to protect them from geographic hazards and other Sableye competing for gemstones.

Some breeders feed Sableye select gemstones from birth, effectively changing their color. Most of them are fed different colors of quartz, and have no physical effect on them. Others are fed gems of a much higher hardness, which increases defense.

Sableye are moderately difficult to care for. While they require no sustenance, they are unstoppable thieves. You should not have any crystals in your house unless inside a safe, because Sableye WILL find them and they WILL ingest them, provided they can remove the crystal from the rest of the jewelry. You should also avoid living nearby anybody else, as it's gem-hunting behavior may cost you enough to ruin your life...

Sableye are shy around people, and love to hide in nooks and crannies. You may have difficulty finding them at times, so you have to remain vigilant.

In battle, Sableye are adept at using the move "Power Gem". During this move, light reflects in Sableye's eyes and it fires a shimmering ray of light at it's foe. If Sableye is in it's mega-evolution, the move will deal extra damage and also lower it's opponent's accuracy.

POOCHYENA/MIGHTYENA
Found: Worldwide, native to Africa.
Diet: Meat.
Variations: Domestic Mightyena: Poochyena has shorter fangs and fur on it's back and tail. Mightyena has a shorter, fluffier, less glossy mane, and is missing the mark underneath it's eye.
Mulchback Mightyena: Regular Mightyena. Found in Southern and Central Africa.
Algerian Mightyena: Tough, short fur. Brown & tan in color. Has a slight resistance to ground type attacks. Found in the coastal regions of northern Africa.
Speckled Bushlash Mightyena: Longer coat, grey fur is covered in tan specks. Black coloration is a dark brown shade. Taller and larger than most Mightyena. Has increased attack but lowered defense. Found in Southern Africa.
Red Bushlash Mightyena: Same as the Speckled Bushlash Mightyena, but lacks the speckled coat. The mane is also coarse and dense. Highly aggressive.
Spanish Whipper: Longer snout, straight ears, skinnier legs and body. Fluffy mane, similar to the domestic Mightyena. Increased speed, decreased HP.

Poochyena and Mightyena belong to a unique group of Pokemon which were used by humans before the invention of the Pokeball. It's estimated that they were domesticated about 1500 years ago by African tribes who used them for hunting. In the 14th century, European explorers discovered them, and slowly began to use the Pokemon themselves. In the late 17th century, the Spanish became quite fond of the Mightyena for hunting, and began to develop their own distinct breed.

In the wild, Poochyena and Mightyena travel in packs. Though they use teamwork to hunt live prey, they are not picky eaters and will eat carrion if they happen across it. Though stat-wise, they are not a particularly strong Pokemon, their tendency to attack in packs and at night makes them a serious threat, and they are able to take down powerful opponents.

Domestic and Spanish Whipper Poochyena and Mightyena are among the simpler Pokemon to care for, providing little more challenge to train than your average dog. As a result of this, and as a result of being an integral part of human society, they are among the more common Pokemon owned by humans. They are content to live in basic housing, they will happily eat Pokemon chow, and despite their fearsome appearance and background, they are not likely to attack humans.

Wild-caught Mightyena and Poochyena such as the Bushland or Mulchback species are more aggressive toward humans and Pokemon. They are also more likely to go digging around in your garbage for food. As a result, they're usually only owned by battlers and Pokemon enthusiasts.

In battle, Mightyena prefer to use the move "Snarl". When using this attack, Mightyena will make a wretched barking sound while snapping at the opponent. If multiple Mightyena participate in this attack, the effect of the attack is strengthened.

SLUGMA/MAGCARGO
Found: Hawaii, Ring of Fire (the area of earth where a large number of volcanoes appear, not the Johnny Cash song).
Diet: Grass.
Variations: Felsic Magcargo: Regular Magcargo.
Mediate Magcargo: Slightly more viscous body, leading to a smoother shell.
Mafic Magcargo: Viscous body, leading to a longer length. Shell is smooth and flat, like an insect's shell. Has increased speed, but lowered defense.
Greater Mafic Magcargo: The hottest of all Magcargo. Lacks a shell. Is approximately 50 pounds heavier in mass than a regular Magcargo. Is orange in coloration. Fire attacks do 1.5 times more damage, while rock and ground attacks are cut in half.

Slugma and Magcargo's tissue and blood contains a mineral compound which cools naturally over time and clogs their arteries. They can regulate their body temperature for an extended period of time, but they must find a strong heat source in order to rest. As a result, they live near the craters of active volcanoes. Though they would suffer burns on contact with magma, they are the world's hottest-bodied Pokemon, and will severely burn almost any Pokemon they come into contact with.

They feed on grass that grows nearby the volcano's crater. They do not often descend into heavily forested areas, as they would might set their surroundings ablaze.

When a Slugma evolves into a Magcargo, it does not start out with a shell. Instead, they grow and develop shells over time, made from cooled tissue.

Slugma and Magcargo are incredibly dangerous Pokemon to care for. They must be kept inside a furnace storage unit when not battling or inside their Pokeball. These storage units can cost up to $150,000, and take a long time to install. Of all the Pokemon in the world, this is one that should really only be trained by professional battlers.

In battle, all contact moves used by Magcargo have a 30% chance of burning the opponent. Slugma are actually hotter than Magcargo, but they are far smaller, so they simply have a 25% chance.

TRAPINCH
Found: Worldwide, Sandy areas.
Diet: Meat.
Variations:
Ezekiel's Trapinch: Light yellow in color. Pure white eyes. Thicker, heavier armor than a regular Trapinch. Found in the Middle east and Gobi Desert. Higher defense. Lower speed & special attack.
Kalgoorlie Trapinch: Regular Trapinch. Found in Australia.
North African Trapinch: Has short, stubby, jade-colored wings hidden beneath it's shell, which it can use to hover short distances. Pure black in color. Flying type in addition to ground type. Has lower attack and lower defense, but has much higher speed. Found in Egypt and the Sahara Desert.
South African Trapinch: Has wings, but they are useless. Red in color. Shell is thinner. Higher attack, lower defense. Found in South Africa.
Scots Trapinch: Smaller in size. Tan in color. Found in Scandinavia.
Scanner Trapinch: Tan in color with black markings. Larger than most Trapinch. Found in Southwestern United States & Central America.
Ironpine Trapinch: Reddish-orange in color. Slightly smaller than most Trapinch. Spade-shaped feet used for climbing sandy cliffs. White of the eye is a circle shape instead of a star. Found in sandy areas around Eastern Canada and the Great Lakes.

VIBRAVA/FLYGON
Found: Worldwide, Sandy areas.
Diet: Meat.
Variations:
Ezekiel's Flygon: Cream colored. Wingspan is approximately 1.3 times larger. Protective membrane almost completely transparent. Found in the Middle east and Gobi Desert. Lower base accuracy, immunity to accuracy lowering attacks.
Kalgoorlie Flygon: Regular Flygon. Found in Australia.
North African Flygon: Black in color with white wings. Wingspan is approximately 1.15 times larger. Longer tail. Protective membrane green in color. Higher speed. Found in Egypt and the Sahara Desert.
South African Flygon: Darker shade of green. Smaller wings. Found in South Africa.
Scots Flygon: Greenish-tan in color with black markings. Smaller wings. Protective membrane is smaller & less transparent. Lower Defense. Ice is only 3 times as effective. Found in Scandinavia.
Scanner Flygon: Lighter shade of green. Longer, thinner wings. Higher attack. Found in Southwestern United States & Central America.
Ironpine Flygon: Gray in color. Protective membrane is orange in color. Found in sandy areas around Eastern Canada and the Great Lakes.

Trapinch spend the majority of their time buried at the bottom of a sand pit, waiting for prey. They get most of their water from the tiny Pokemon they eat, but they can they can last an entire week without food or water and not sustain any negative effects.

With enough time, they will evolve into Vibrava, and then Flygon shortly after. These two Pokemon have completely different hunting methods than Trapinch. Instead of waiting for Pokemon to come to them, they use their powerful wings in order to hover over the desert sand at high speed, searching for prey to snatch up and eat. The speed of these wings is so powerful that it causes noise up to 125 decibels loud, enough to cause headaches. This occurs more often with Vibrava, as their wings are not as large, and must move faster in order to sustain flight.

Although Flygon and Vibrava may attack humans if agitated, they do not prey on anything larger than a medium-sized dog, as they prefer to carry their pray off instantaneously.

Trapinch are relatively simple to care for, though you must be careful when feeding them as so to not lose your fingers. They are perfectly happy spending all of their time in a terrarium filled with sand. Though they will happily eat anything they are given, it is recommended that you feed them wet PKMN chow, with the occasional spritz of water from a battle.

Trapinch will be happy to wander about outside of their Terrarium. However, when removing them from the terrarium, ALWAYS use a Pokeball. Trying the pick them up while buried can cause serious injury. Outside of their pit, Trapinch are far less trigger-happy, and are much safer to interact with.

The time your Trapinch evolves into a Vibrava will probably be the worst time of your life. The noise it makes is unbearably loud. For this reason almost everyone uses an Everstone to prevent their Trapinch from evolving for a little while. If you DO screw up however, don't worry. If cared for properly, it should evolve into a Flygon in about two months. A very short time compared to most Pokemon. However, it should be noted that most neighborhoods, apartments, etc. will not allow for Vibrava on the premises due to their loud noise.

Flygon and Vibrava are more complicated to take care of Trapinch. For starters, they require a large open space in order to enjoy flying. They also require much more attention, and periodic sand baths in order to remove dirt and parasites.

In battle, Trapinch are exceptionally "skilled" in using the move "Crunch". When they use it, it deals extra damage to rock type Pokemon.

Flygon and Vibrava are extremely powerful users of the move "Sandstorm". Their wings cause the sandstorm to move so quickly it lowers the accuracy of all non-ground, non-rock or non-steel type Pokemon on the turn it is created.

HONEDGE/DOUBLADE/AEGISLASH
Found: Western & Central Europe, Middle East.
Diet: Blood. Specifically, the iron contained within it.
Variations: Each Honedge is slightly different.

Aegislash and it's previous evolutions don't do much. For most their "lives", they simply wander around or lie dormant in old battlegrounds, waiting to encounter either a human or a Pokemon in order to obtain blood. They do this as their bodies deteriorate over time, so they absorb the iron contained in the blood of their victims. Their bodies are unsuited for obtaining iron from any other natural sources.

Upon encountering a human, they will lie still, attempting to entice them into picking it up. Once equipped, they will wrap their sash around the arm of the holder, and attempt to possess their body. They will then slowly drain the blood of the human while still keeping them alive, providing them with a long-lasting supply of iron. This tactic proved to be very effective for a while, until rumors spread about cursed swords draining the life from humans. Nowadays, only the foolish pick up old swords without properly identifying them first.

Upon encountering a Pokemon, Aegislash knows that it will not be picked up, and will instead spring to life and attempt to slash as many wounds in the Pokemon as possible. Whether or not the Pokemon escapes, Aegislash will have a good supply of iron to rejuvenate itself with.

Aegislash and it's previous evolutions are fairly hard to come by if you wish to own one. One Honedge can cost upwards of 6,000 dollars. They're fairly easy to take care of, however. Once fed properly, quickly lose their wild tendencies. They require little space and interaction, and once domesticated, get along fine with most Pokemon. It's theorized that their change in personality is due to Aegislash's fairly high intelligence, causing it to realize that it no longer has to siphon blood for survival. Even so, be careful around it. It is still a sword, after all.

Feeding Aegislash is a pretty straightforward process. It doesn't require much iron, approximately one gram, every month will be enough to keep it healthy and happy, which equates to about half a gallon of blood a month. Even so, alternatives exist. Faux blood contains the same amount of iron as real blood, and a special concentrate can be purchased that contains much more iron than normal.

In battle, Aigislash is the only known user of "King's Shield". When using this move, it raises it's incredibly sturdy shield up in order to take the blow.
Aegislash, Honedge and Doublade are also capable of being wielded by a teammate in battles containing more than one Pokemon on the field, should the affinity between them be high enough. They're even capable of being wielded by their trainer, should an... unorthodox battle arise. Usually however, Aegislash and it's previous evolutions enjoy being wielded and swung around about as much as a cat likes getting it's stomach pet.

FLETCHLING/FLETCHINDER/TALONFLAME
Found: United States, Canada, Central America (during winter).
Diet: Fruit, Berries, Seeds, Bug Pokemon. Bird Pokemon, upon evolving into Talonflame.
Variations: Common Talonflame: Regular Talonflame.
Rocky Mountain Talonflame: Four striped tail feathers, more upright body, larger size. Found on the west coast of the United States.
Bushfire Talonflame: Lighter shade of orange, larger black section of wings, thinner, longer beak, shorter legs. Found in the Southeastern United States.

Talonflame, Fletchinder and Fletchling are capable of generating flame using a gas-filled sack in their chest, though they rarely do so to hunt prey. Instead, they use it in order to chase off any other bird Pokemon that they come across.

Talonflame nests can be found anywhere ranging from treetops to mountainside ledges. They're often constructed of singed twigs and grass, as well of ashes from previously burned nests and debris. Once constructed, a female Talonflame will lay about 2-6 eggs. Once the eggs hatch, the Fletchling will soon leave the nest, and they will try to seek out more forested areas, as these forests are better suited to protect them from predators such as Noctowl and Braviary. Upon Evolving into Talonflame, they will then seek out less forested areas, so that they might do the hunting instead.

A Talonflame's aggressiveness toward bird Pokemon persists even after capture, and they will often pick fights, even if they happen to be smaller. This makes them unfavorable with bird Pokemon enthusiasts.

Fletchling do not eat regular PKMN chow, requiring a special chow specifically for bird Pokemon. Upon evolving into Talonflame, they will eat regular PKMN chow. Strangely, they do not need a lot of space, although they may want to go outside and fly around occasionally.

Though not used during the medieval era, when falconry was at it's peak, Talonflame is the most popular hunting bird in modern times, thanks to it's swift speed and incredible vision. Despite not being a native species, Talonflame have been becoming increasingly popular in the United Kingdom.

In battle, Fletchling, Fletchinder and Talonflame prefer to use the move "Flame Charge". When doing so, they charge at their opponent at full speed, waiting until the final second where they open their mouth and let flame engulf their body.

Talonflame is rarely eaten for enjoyment. The meat is gamey, and is said to taste of "lighter fluid".


BRONZOR/BRONZONG

Found: China
Diet: Mold, Moss, Lichen, tiny insects, bacteria.
Variations: Each Bronzor and Bronzong is slightly different.

Bronzor and Bronzong live to, well, live. With incredible lifespans reaching over 2,000 years, and almost no natural predators these Pokemon are some of the longest-living non-legendary Pokemon ever to exist. Bronzor feeds by going into hibernation for periods spanning up to ten years, and waiting for an organic layer of moss, lichen, mold, tiny insects and bacteria to grow on their metal coat. When they awaken, they excrete a weak digestive fluid from their body, and over a period of several weeks, digest and absorb the organic growth. They then find a new place to hibernate, and then repeat this process until they evolve. Bronzong do not hibernate, but instead spend their time lazing about, searching for moss and lichen to eat. Their spade-like hands are ideal for scraping their food off of rocks and into their newly acquired mouths.

Bronzor and Bronzong are among some of the world's most docile Pokemon, and will never attack humans or Pokemon unless provoked, and provoking them would require a huge amount of effort. Punching, kicking, shoving or even stepping on them wouldn't be enough to bother them. You would literally need to take a sledgehammer to their faces. Even the digestive acid that Bronzor secretes isn't enough to do any real damage. Worst case scenario, it might irritate your skin.

Bronzong are capable of reproduction, but due to their incredible lifespan, they rarely do so. Bronzor actually start off with a gleaming, metallic gold-brown coat, that becomes blue and dull with age. However, up until recently, young Bronzor were rare to the point of being a myth. Breeding Bronzong didn't work because they bred in the wild so rarely. Only with recent advances in genetics have young Bronzor become more common, thanks to cloning technology.

Owning a Bronzor is incredibly easy. A little TOO easy, in fact. Due to it's feeding habits, you might not ever live to see it evolve, unless you intervene. Try to train it regularly, and though incredibly disgusting, when it hibernates, coat the Bronzor in food. Things like ground up compost, moldy leftovers, or melted cheese will increase the amount of mold by an incredible amount, and cut down on the evolution time by about 95%. The increase in food will keep it awake longer after feeding as well, allowing you more interaction time with this lovely, friendly, although somewhat gross Pokemon.

You may not even need to evolve a Bronzor. Many Bronzong are simply passed down from generation to generation due to their lifespan. Either way, most people would agree that owning a Bronzong is a much more rewarding experience. As they no longer eat mold and bacteria, moss and lichen will satiate them, and can be purchased or grown. They're also no longer a haven for bacteria, as they ingest all food through their mouth. Bronzong being permanently active is also a plus. Bronzong are also quite intelligent, and are capable of learning advanced tricks, tasks and battle techniques. It's also popular with farmers due to it's spade-like arms, strength and durability.

In battle, Bronzor and Bronzong do not specifically use one certain type of attack, as they rarely fight in the wild. Bronzong is, however, incredibly talented at performing the move "Rain dance", and the move will on occasion, produce "heavy rain".


SOLOSIS/DUOSION/REUNICLUS

Found: Amazon Rainforest.
Diet: Fruit.
Variations: Several different colors, including: Orange, blue, black, yellow, dark green, and red.

An intelligent, amphibious Pokemon that uses psychic energy to hold a protective gelatinous substance around their body. While not toxic, and not foul tasting, it is very thick, and softens the blows from both attacks and the elements, as well as keeping it's skin from drying out.

Reuniclus are a social species of Pokemon, and will often hang out in groups. They work together, and protect each other from predators. They are not super aggressive, but they may attack if you stay within their territory for too long. However, they're more likely to simply harass intruders through the use of telekinetically manipulated debris, such as sticks and stones, rather than aiming to kill.

Reuniclus and it's pre-evolutions are not the easiest Pokemon to care for. Though intelligent, they are natural troublemakers, somewhat spoiled by nature, and leave excess gel EVERYWHERE. They're also somewhat rare, and are expensive as a result. Those that do care for them typically have an outdoor habitat for them. It's worth mentioning that although the Pokemon's gel will protect them from cold whether for a few days, they will eventually freeze to death, so they cannot stay outside during late fall and winter.

In battle, Reuniclus prefers to mess with it's opponents. Though it cannot learn them all naturally, it is very adept at using the moves "Trick Room", "Wonder Room" and "Magic Room". On occasion, these moves will have an increased priority of +1.

Though their meat is disgusting, Solosis, Duosion and Reuniclus are often hunted and farmed for their gel, which is flavorless, and provides no nutrition, but is an ingredient in some Brazilian dishes and traditional medicines. Though they are often killed for their gel, it is possible to farm them and siphon off small amounts of their gel at a time, similar to shearing a sheep. This must be moderated however, as a severe lack of gel can cause a Reuniclus to become sick, or even kill it. Typically, only about half a gallon of gel can be siphoned off at a time.


TURTWIG/GROTLE/TORTERRA

Found: Central and Eastern Asia.
Diet: Leaves, Grasses, Sunlight.
Variations: Deciduous Torterra: Commonly known as a regular Torterra, despite this group including all leaved trees.
Coniferous Torterra: A Torterra with a pine tree on it's back. Slightly protected from ice-type attacks.
Sakura Torterra: A Torterra with a sakura tree on it's back. Can naturally learn Sweet Scent and Petal Blizzard. Popular in Japan.
Palm Torterra: A Torterra with a palm tree on it's back. Critical hit rate is increased for grass-type moves against foes.
Willow Torterra: A Torterra with a willow tree on it's back. Can learn the move Vine Whip and Power Whip.
Plains Torterra: A Torterra without a tree. Cannot learn several grass-type moves, but has greatly increased speed.

A gentle herbivore, Torterra carries a moderate layer of soil on top of it's indented shell, allowing grass and a single tree to grow, which in turn helps it fend of enemies, and provides it with sugar created through photosynthesis. The tree in particular is determined at birth, depending on the trees that surrounded the Turtwig's egg. A lack of surrounding trees will cause the Turtwig to be bald, and will eventually result in a tree-less Torterra. This Torterra eats a lot more as a result of not getting any nutrition from a tree.

Torterra never really stop growing and can often become up to twice their regular size, weighing about 1,300 lbs. Although they rarely attack, one should still be careful around this Pokemon as they can easily snap off a limb or crush a person beneath their feet.

In ancient China, Torterra were often used for the transportation of goods, or for nomads making incredibly long journeys. Though they have somewhat been replaced by vehicles and other Pokemon, due to their slow speed, they're still used is some of the more remote areas of Asia.

Taking care of a Torterra can be a hefty amount of effort due to their size. They're usually fine with livestock conditions, living in a barn and eating hay. Though slow, they enjoy having a lot of space to move around, so a field is ideal. They're absolutely alright with people climbing and riding on their backs, and are very compassionate to humans and other Pokemon once tamed. Their ground-based abilities can also be used to move soil or plow fields, so they're somewhat popular with farmers.

In battle, Torterra prefer to use the moves "Leaf Storm" and "Wood Hammer". When using "Leaf Storm", the Torterra will shake it's back in order to release a large amount of leaves, which are then fired at the enemy. When using "Wood Hammer" they stomp the foe with their front legs.

Despite preferring to use these moves, however, "Stone Edge" is where Torterra really comes through. The terrifying spikes on the right side of it's shell are ideal for smashing into an enemy. When using this attack, it has in increased power of 20, and an even higher chance of landing a critical hit.

Torterra meat is tough, and only eaten in emergency situations. Grotle meat is much preferred for cooking, specifically for steaks or soups. It has a slightly chewy texture, and a light, simple, fresh flavor to it.


ELECTRIKE/MANECTRIC

Found: Worldwide, originally from Central Europe.
Diet: Meat
Variations: Blitzhund: Regular Manectric.
Swedish Cloudfur: Foot and thigh fur is longer and reaches further. Has a bushy yellow tail. Head fur is not nearly as tall, and isn't as rigid. Has an increase to special defense, but a decrease to speed.
Trickman: Shorter legs than normal. Completely lacking hair spike on head and yellow fur on front feet. Downward pointing tail. Has lowered speed. Cannot have static for it's ability, but can have technician.
Irish Shepherd: Larger than normal. Has a mane around the neck. Longer tail. Has lowered attack, but increased special attack and HP.
Grounder: Duller coloration, shorter but thicker hair. Thicker limbs. Lowered speed but increased defense.
War Blitzhund: Larger and more muscular than normal. Longer teeth and legs. Increased attack, speed and HP. Aggressive.

Manectric belong to a unique group of Pokemon that were domesticated long before the invention of the Pokeball. Though they were originally used in order to herd Mareep and Flaaffy due to their paralysis immunity, they have since been used for a wide variety of functions, from pets to police Pokemon. They also make for fantastic hunting Pokemon, as their speed allows them to catch up to prey and paralyze it, allowing for the trainer to move in.

Though not common, Manectric and Electrike still exist in the wild, specifically in the more remote areas of Eastern Europe. They are pack Pokemon, working together to overwhelm and paralyze their prey. As it is usually easier to obtain a domestic Manectric, these wild Pokemon are typically left alone.

Manectric make for excellent pets. They are incredibly loyal to their trainers, quite friendly, and can adapt to just about any household. Both Electrike and Manectric are incredibly energetic however, and will need constant attention. They love to run around outdoors, and can be quite loud if not trained properly. They will happily eat PKMN chow, but they will also try and steal dinner scraps that fall onto the ground.

In battle, Manectric are particularly adept at using the move discharge, hence their classification. Though other Pokemon can release far more amps of electricity at once, Manectric's electricity-absorbent mane allows it to limit and slow down the discharge, allowing the electricity to be released consistently over a longer period of time. As a result, the power of the move is reduced but the chance of paralysis is increased.

GASTLY/HAUNTER/GENGAR
Found: Worldwide, Urban environments.
Diet: Lots of things. Hamburgers, Candy, Marshmallows, Cereal, Peanut Butter, etc. Whatever it can get it's hands on, really.
Variations: None.

It's unknown where Gengar and it's pre-evolutions came from. As long as civilization has been around, Gengar have been seemingly attracted to it. They are always spotted around areas relating to humans, and those that aren't are perceived to be in the process of transitioning to a new location. While Gastly doesn't appear to eat anything, both Gengar and Haunter are scavengers, happily eating whatever they can get their hands on. They'll eat garbage, or even steal food if they feel like it, a trait that is often carried over to domestic Haunter and Gengar. On another note, it's questioned if these Pokemon even NEED to eat. After all, many ghost Pokemon do not, particularly those with less-than tangible bodies. It's theorized by scientists that both Gengar and Haunter do not eat because they require sustenance, but because they either enjoy the sensation of taste, or they are mimicking humans.

Though intimidating, and though supposedly omnivorous, this line of ghost Pokemon will never attack humans and Pokemon. They will frequently harass them however, constantly scaring them, stealing from them, or playing practical jokes on them. While it appears that no malice is behind their actions, they are not aware of the serious consequences their actions can have. People haunted by Gengar and Haunter suffer from extreme stress, and some people even suffer injury or even death as a result of some of their "crueler" practical jokes. Gastly have been known to cause sickness and mild poisoning as a result of their bodies coming into frequent contact with humans and Pokemon.

One should be well-educated when choosing to own a Gengar. They are not a Pokemon for everyone. Though you can very easily train it to keep it's pranks safe, you can never fully eliminate it's mischievous nature. It will attempt to scare you at 3 AM at night. It will eat the cake you were saving for your daughter's birthday. It will attempt to tickle the opposing Kadabra instead of using shadow ball. Raising a Gengar requires very good character. You need to be patient, but you also need to be strict, understanding and have a good sense of humor. On and additional note, when raising a Gastly, you should take care not to touch it. You also may want to visit your doctor frequently, just to be on the safe side.

In battle, Gengar is adept at using the move "Dream Eater". To the trainer, this move, when used, appears as though nothing is happening, but causes excruciating pain for the opposing sleeping Pokemon. Gengar is quite possibly the best user of this move, increasing the chances of the sleeping Pokemon to stay asleep.

GROWLITH/ARCANINE
Found: Worldwide. Native to Siberia, Mongolia and China,
Diet: Meat.
Variations: Domestic Arcanine: Smaller size and shorter mane fur than wild Arcanine, found worldwide.
Wild Arcanine: Regular Arcanine, found in Siberia, Mongolia and China.
Bushtail Arcanine: Short, stubby tail, bulkier than normal Arcanine, very short fur around the mane. Found worldwide. Has increased HP but lowered speed.

During the 14th century, Arcanine was considered a legend by many westerners. Travelers and merchants visiting eastern Asia would often tell stories of blazing majestic beasts. They were frequently kept as pets by emperors due to their power and appearance.

Since then, Arcanine has been domesticated and has become one of the world's most popular Pokemon with owners. However, wild Arcanine still exist. Unlike most canine Pokemon, Arcanine are solitary hunters, using their immense bulk and speed to outrun and knock down prey. They are territorial, and often do not get along with other predators, including other Arcanine. The exception to this behavior is when they are looking for a mate. Female Arcanine usually take care of a litter of Growlithe by themselves for about 2-3 years.

Despite being a fire-type Pokemon, Arcanine are particularly fond of cold environments. Their thick, bushy fur and fire abilities are ideal for keeping them warm in snowy weather, and their fire attacks help them to hunt down ice-type prey.

Domestic Arcanine are strongly favored as both pets and working Pokemon, particularly in the police force and among firefighters. It's loyal and obedient nature not only makes for fantastic housepets, but also means it will follow police-given orders without hesitation. It's fireproof fur also allows it to rescue people from burning wreckage.

Both Arcanine and Growlithe are also incredibly straight-forward to take care of. They will happily eat PKMN chow, and unlike just about every Pokemon in existence, won't beg for scraps at the dinner table. They do however, need to be walked frequently, and even though they will quickly learn, you might get dragged along the first few times.

In battle, Arcanine and Growlithe are easy Pokemon to use for beginners, and yet are still just as viable in professional battles. In battle, they prefer to use the move "Flare Blitz", cloaking themselves in fire fire and charging the enemy.

FROAKIE/FROGADIER/GRENINJA
Found: Brazil, Peru, Columbia, Venezuela.
Diet: Bug Pokemon.
Variations: Amazon River Greninja: Regular Greninja. Found in Brazil, Peru and Columbia.
Bacher's Grininja: Dark green coloration, with brown tongue. Smaller than regular Greninja. Froakie and Frogadier have red eyes. Headfins are rounded. Found in Brazil and Venezuela.
Tropical Wader: Cyan coloration. Lacks circular toes. Known for it's unique ability to survive in salt water for extended periods of time. Found in Brazil.
Peeking Mud: White and grey coloration. Considerably smaller than regular Greninja. Doesn't wrap it's tongue around it's face. Found in Brazil and Peru.

Wild Greninja and it's prevolutions spend about all of their life in the Amazon river or on it's shores. They can often be seen lurking like crocodiles, their heads poking just above the surface of the river, waiting to strike their insectoid prey with a water shuriken. They might also strike from the trees, lying motionless under the shade of a roof of leaves.

Greninja are constently in high-demand, and are rare Pokemon to boot, resulting in a difficult Pokemon to obtain. A single Froakie can go for upwards of $25,000.

Should you be fortunate enought to obtain one, Greninja and it's pre-evolutions aren't very difficult to care for, though they will need to soak in water often to keep their skin from drying out, and they don't do well in cold or dry climates. Their consistently wet skin might leave puddles in your house, too. Personality-wise, they are fairly manageable, but they can be somewhat finicky or stubborn at times. They will happily eat insect PKMN chow, though they very much enjoy eating Yanma.

In battle, Greninja are one of two Pokemon that can learn the move "Water Shuriken". It is their favorite move to use, despite not being any better at using it than Accelgor.

Though eating them is not recommended due to their rarity and price, the Greninja line is not toxic. They don't taste very good, however. They have been described as slimy, watery and flavorless.

PIPLUP/PRINPLUP/EMPOLEON
Found: Antarctica, Chile, Galapogos Islands.
Diet: Fish Pokemon.
Variations: Royal Empoleon: Regular Empoleon, found in Antarctica.
Chieftain Empoleon: Lacks metal ridges on stomach and around neck & lacks white stomach markings. Has a spiky, metal, beard-like formation under chin and white spiral markings all over body. Has decreased defense but increased special attack. Piplup and Prinplup have spirals instead of white oval markings.

Empoleon live in vast communities with a single leader. They use their metal-coated flippers to carve into the solid ice and form basic ice caves to protect them from the harsh environment. Though they are peaceful towards humans and other species of Pokemon, they do not get along at all with Empoleon from a separate community and will immediately attempt to fight. This instinct is significantly lessened for Empoleon bred in captivity.

The leader of a community is often the biggest Empoleon, which naturally has the largest horns. However, a much better indicator of the leader is it's scars. Due to frequently being challenged for the position of leader, it's flippers are notched and scratched, and frequently, a horn or two will be broken from it's crown. It's skin will be covered in nasty scars, and it may even be missing an eye.

Owning an Empoleon isn't as bad as it may sound, but does require quite a substantial amount of work. You'll need a place for it to swim, for starters. You'll also need to feed it a lot of fish. They're big eaters. About five pounds of fish, such as Magikarp or Wishiwashi per day.

Despite coming from an arctic climate, Empoleon are strangely alright with living in temperate environments. However, unless they are of the chieftain sub-species, they will not do well in temperatures over 75 degrees. An ice bath may help to cool them down during the hot summer weeks.

Empoleon in combat are prideful creatures, and if aware that there is another Empoleon on the enemy team, they will fight extra hard to prove their superiority. Scientists have determined that they will fight about 5% harder against opposing Pokemon and 10% against an opposing Empoleon.

Empoleon favor the move metal claw in battle, swiftly swiping the underside of their flippers against the opponent, rending them with their hidden claws. Instead of a 10% chance of raising attack, an Empoleon using metal claw has a 30% chance of lowering the opponent's defenses. Though they don't learn it naturally, Empoleon are also capable of using Steel wing in a unique way. If the Pokemon is any of the following:

-Glalie/Mega Glalie
-Bergmite/Avalugg
-Regice
-Vanillite/Vanillish/Vanilluxe
-Cryogonal
-Sandshrew/Sandslash, Ice Form
-Froslass
-Kyurem

Then Empoleon will carve into it with it's wings with great skill. It will dig into the ice on it's body in circular motions, drilling holes and guaranteeing a drop in defense.

Empoleon meat, while edible, has been described to have an incredibly overwhelming oily, fishy taste to it. In addition, it is quite tough as well.

PORYGON/PORYGON 2/PORYGON-Z
Found: Worldwide? Technically?
Diet: Electricity

In 1995, Scientists in Tokyo, Japan succeeded in creating the first functioning A.I. known as Porygon. It had basic animal intellect and was capable of learning simple tasks. Though it started out as a text program, they gave it a digital form that was capable of moving around a 3D environment on a computer. In 2002, Scientists upgraded the program, naming it Porygon 2. They were also capable of bringing both it and it's previous evolution to the physical world by utilizing concentrated fields of energy.

Porygon and Porygon 2 are in actuality, projected through miniature hovering drones that have surrounded themselves in an exceptionally powerful force field, giving them the appearance of physicality. This force field allows them to interact with their environment and even battle. However, it should be noted that even though the drones are INCREDIBLY expensive (Nearly a million US dollars for a single one) They run out of power very quickly, and Porygon and Porygon 2 can only exist in the real world for 20 minutes at most. In addition, though the drone is heavily armored, if it should break, the Porygon inside may very well die.

Porygon-Z was created by NASA scientists in 2010 looking to use it to explore hypothetical alternate dimensions. Among it's planned missions were to look for evidence of Giratina and Arceus. It is capable of projecting itself AWAY from the drone, allowing it to exist indefinitely as long as it's connected to a power source, greatly reducing the risk of destruction, and allowing it to enter dimensions where regular matter may not exist.

However, there were... Complications. It's programming was modified to view things on a level above humans. Once activated however, it went haywire immediately afterwards and started attacking everything around it. Even when the modifications were removed, the A.I. continued to go berserk, killing three scientists in the process. It went back to the drawing board, and the existing drones were discarded.

Some of these drones were recovered by trainers, and though there were several casualties, some of them were somehow calmed. Perhaps all they needed was a friend...

But what exactly did the Porygon-Z see? Recent findings suggest that scientists at the dimensional research facility in Hawaii may have an idea...

YVELTAL
Found: ???
Diet: ???

Yveltal. The bringer of Ragnarök, the end of the world. It's legend is recorded all throughout Europe, specifically in the northernmost countries such as Scandinavia. No one in recent memory has ever seen it, but illustrations are plentiful and all of them depict a large, bird-like creature capable of slaughtering thousands.

It's said to retreat into a cocoon during hibernation. It's possible that it doesn't exist at all. It's also possible that it lies dormant, buried deep underground or beneath the sea, waiting to arise.

But considering the cocoon of it's counterpart Xerneas has been found, the latter is more likely. After all, the two always went hand in hand in legends. But the question isn't whether or not it exists, the question is, if it does, when will it awake? And when it does, what will it do?

SLOWPOKE/SLOWBRO
Found: Shores and islands all the way between the tropic of Cancer and Capricorn.
Diet: Fruit, Kelp, Algae, Plants, Grasses.
Variations: Pacific Slowbro: Regular Slowbro. Found along the coast of East Asia.
Californian Slowbro: Smaller than regular slowbro and a little bit leaner. A lighter shade of pink as well. Found among the American West Coast.
Atlantic Slowbro: Has a row of sharp teeth designed for eating meat. Eats fish among regular diet. Leaner and smaller ears, longer claws. Has increased Attack. Found in the Caribbean & Southern USA.
Indian Slowbro: Larger ears & speckled white spots on skin. Found on the shores of India & Indonesia.
African Slowbro: Largest Slowbro, has three claws on feet. Skin color is a pale yellow color. Has increased HP. Found along the African shoreline.

The slow-moving, aptly-named Slowbro line spends most of it's time along shorelines, lazing in the sun and being generally abstinent. They generally lounge about in herds to avoid predators, as despite them being in possession of powerful psychic abilities, they are rarely quick-witted enough to use them. The exception to this is Slowking, a remarkably intelligent Pokemon that can often be found leading a heard of Slowbro and Slowpoke, much to their own frustration. When a Shelder bites a Slowking, the subtle toxins it injects travel straight to it's brain. This causes the dormant intellect within Slowking to emerge, making it incredibly clever and aware of it's surroundings. When a Shelder bites a Slowbro, not enough of the toxin reaches it's brain, leaving it nearly as clueless as Slowpoke.

When a Slowpoke is ready to evolve, it will instinctually dip it's tail in Shelder-infested waters. In captivity, this can cause a Slowpoke to never evolve, futilely dipping it's tail into water for the rest of it's life.

Owning a Slowpoke or Slowbro is extraordinary simple. Feed it a diet of grasses/hay and fresh fruit, give it a bath once a day to keep it from drying out or build a pool for it, and spend some time at least attempting to play with it. Fetch may be a difficult concept for this Pokemon.

Slowking, despite being smarter, actually require less effort to care for. They're fully capable of feeding themselves, bathing themselves, and even cleaning up after themselves. They're also incredibly good-natured so they can be trusted to do these things without supervision. The only issue is that evolving a Slowpoke into a Slowking is a complicated and somewhat expensive process. First, a king's rock must be obtained, and then second, the Slowpoke must be watched by another trainer, or left to it's own devices. Since Slowpokes are not very capable creatures, having someone else watch over them is strongly recommended. Finally, they must have access to a Shelder in water. The combination of these things will cause the slowpoke to rub it's head against the king's rock, the resulting scent attracting the Shelder to it's head, causing it to evolve.

King's rocks are actually a rare form of coral, and can cost around $1000 dollars a piece. Expensive, but it may be worth it to evolve your slowpoke into a wise companion.

In battle, Slowpoke and Slowbro are fond of using the move Amnesia which causes a Pokemon to become grossly desensitized to pain. At times, this can calm the Slowpoke or Slowbro, causing them to restore a tiny amount of HP.

Slowking prefer to use the move Psychic in battle, but where things really get interesting is in the move headbutt. If a Slowking uses the move headbutt, this can cause the Shelder on it's head to tighten it's grip, injecting a large amount of toxin, poisoning the Slowking, but also raising it's special attack.

One thing Slowpoke are famous for is their meat. Their tails regenerate quickly, allowing them to be cut off without them feeling pain. Their tail is said to have the texture of octopus or squid, crossed with pork, and have the taste of crab, only fattier and lighter. Slowpoke farms are common all over the world, with the exception of certain areas of Japan, where they are considered sacred.

RIOLU/LUCARIO
Found: Africa, Middle East, Eastern Europe, Scandinavia
Diet: Meat
Variations: Egyptian Lucario: Regular Lucario. Found in the Middle East & Northern Africa.
Wily Lucario: Black Strips along fur. Spikes are longer and slanted back. Blue fur is orange. Has slightly smaller ears. Found in Africa.
Fenrir Lucario: Longer fur on legs and arms, giving the appearance of sleeves. Head protrusions end in points, similar to fox tails. Darker in coloration, and heavier fur. Slightly resistant to ice moves. Found in Western Europe and Scandinavia.

Lucario wander the wilderness in small packs of 3-4, moving from place to place, looking for food and shelter. A survivor, it prefers fresh meat, but will eat carrion, insects, fish, and even grasses and berries if need be. Lucario are not hostile to other packs of Lucario, and many other predators. It will leave markings on rocks and trees for other Lucario that signify that they were here recently, and that food in the area may be diminished.

Lucario are excellent hunters and trackers due to their ability to sense auras, something that very few other Pokemon are capable of. The reading of auras is something that seems innate within fighting-type Pokemon, though other fighting types can only read auras to a very slight degree. The skill of reading auras appears to be similar to psychic ability. One could call it the lesser counterpart or the younger brother of the psychic ability found within psychic type Pokemon.

An aura is the manifestation of a living creature's emotions and intentions. While most fighting type Pokemon can only subconsciously read auras, giving them a slight edge in combat, Lucario can visualize them. The only other Pokemon capable of doing this is Meinshao.

Lucario are often used as partners of policemen and policewomen due to their ability to track down criminals and discern intentions.

Owning a Lucario is certainly an option, but there are a few things you should know. First, Lucario are a somewhat rare and sought-after species of Pokemon. Purchasing one or catching one may prove difficult. However, due to their popularity with police, Lucario are starting to be bred in captivity. Within several years, they may become more commonplace.

Lucario are also somewhat cold and distant. Expect a proud, smart and noble creature, but also one that may not spend all that much time cuddling or playing with you. Riolu are much more eager to interact with humans, but unless you do so often, they too will grow up to be more "wild" and "distant".

Lucario are fine eating PKMN chow, but you can feed them just about anything, as long as it's in moderation.

In battle, Lucario prefer to use the move "Aura Sphere". This move is a condensed blast of the psudo-psychic energy commonly found within fighting Pokemon. Lucario, with it's ability to read auras in detail, can specifically form the blast so as to disrupt the opponent's aura as much as possible, causing them to be shaken emotionally. They will lose 1 PP in each move.

Lucario are edible, but are known to taste incredibly gamey and their meat stinks. It also tastes strongly of iron, and has the chance of making humans sick.

MAGNEMITE/MAGNETON/MAGNEZONE
Found: Worldwide
Diet: Electricity, Trace amounts of airborne bacteria
Variations: Each magnemite is unique in it's own way due to differing materials.

During the Cold War between the United States and the USSR, the USSR went into research on genetic manipulation. Alongside it's counterpart, Voltorb, Magnemite was constructed with the aim to sabotage American infrastructure. It succeeded in doing so, but perhaps a little too well. Both Magnemite and Voltorb populations grew, and within 6 years or so, managed to find their way back to Russia.

A magnemite's true form is a naked, fleshy blob with a singular eye. It's genetic structure was originally composed from the DNA of Solosis, Unown and Tynamo. It is unable to use psychic power, but it's surprisingly intelligent. Before reproducing, a Magnemite will construct a body for it's child by scavenging the surrounding area for scraps of metal and components. It will weld the shell together by superheating it with electricity and shape the metal using an acid it secretes from it's body.

Magnemite were not created to evolve, and in fact, in attempting to do so, their shells can fuse with other nearby Magnemite creating a Magneton. Only when exposed to an extreme amount of electricity will a Magneton's shell start to break apart and allow the Magnemites within to come together. In a strange sort of combination between fusion and evolution, the Magnemites become a single Pokemon and the shell is warped and fused together into a twisted shape around the body, creating Magnezone.

While many Magnemite and Magneton have variations in their appearances, they do not even begin to compare to the differences in appearances to Magnezone. While a good half of Magnezone emerge from their fusion with their typical UFO-shaped body, several Magnezone shells are lopsided, twisted around, asymmetrical and alien. However, this usually doesn't affect the health of the Magnezone, aside from some lack of aerodynamics while flying.

Caring for a Magnemite is easy enough. They are peaceful, yet curious creatures. They're also remarkably intelligent, so they can be easily trained to perform things many Pokemon cannot. This is particularly useful considering that an untrained Magnemite can wreck havoc on a home by draining electricity and destroying machinery. Owning a Magneton or a Magnezone is essentially the same as owning a Magnemite, only this time you have three of them instead of just one.

In battle, Magnezone prefer to use the moves "Sonic Boom" and "Magnet Bomb". A Magnezone's Sonic Boom has the ability to confuse the opponent about 5% of the time, and their Magnet Bomb attack will lower the speed of any Steel-type Pokemon it hits.

While Magnemite are... Edible, it's highly recommended that they are not consumed. The best comparison to their taste is if someone took the jelly found in certain cans of cat food, and left it out in the sun for a day.

ZUBAT/GOLBAT/CROBAT
Found: Worldwide
Diet: Blood, Meat, Occasionally Fruit
Variations: Nightwing Crobat: Regular Crobat. Found all over North America & Europe.
Sapsucker Crobat: Diurnal, Pale White Fur with smaller red leathery wings & larger claws. Non-aggressive fruit eater. Highly toxic flesh. Using biting moves against it can poison the attacker. Found in South America
Moonsail Crobat: Huge wingspan, Sleek black fur, shorter ears. Found in Southeastern Asia.

Zubat and it's evolutions are known throughout the world from being considered parasites to silent threats to livestock. Using echolocation, zubat hunts for food in the dead of night. When it finds a sleeping Pokemon or human, it will softly land and sink it's fangs into it's prey. A zubat's saliva contains both anticoagulants and analgesics used to keep the victim from clotting and from realizing it is being bitten. In the case of a zubat, the victim will usually live, but when it comes to Golbats and Crobats, if the blood-sucking process isn't interrupted, the victim will usually die.

In addition to this, the Zubat line's mouths are usually filled with an extremely large amount of bacteria, so they're known for their ability to spread disease. Finally, the line is capable of emitting a fairly powerful toxin from the edges of their wings.

While Crobats are effective combatants and not particularly aggressive Pokemon, like many poison Pokemon, their ability to emit dangerous toxins and infectious bite make them a safety hazard. People living with Crobat often have their health permanently decline simply just due to exposure. In addition to this, they're also quite messy. The best place to keep a Crobat would be in an outdoor pen.

Crobat are happy to eat Pokemon Chow.

In battle, Crobat and it's pre-evolutions are experts in using the move "Leech Life". When a Crobat uses Leech Life, there's a 10% chance that the opposing Pokemon will be poisoned.

Zubats, Golbats and Crobats should not be consumed under any circumstances. Their flesh is poisonous and can make you extremely ill.

TREECKO-GROVYLE-SCEPTILE
Found: Southeastern Asia, China, Japan.
Diet: Fruit, Small Bug-Type Pokemon
Variations: Green Sceptile: Normal Sceptile Found in China and Southeastern Asia
Bengal Sceptile: More hunched over, streamlined body. Arm leaves are curved backwards & tail leaves are shorter. Darker coloration. Found in Bangladesh, India and Burma.
Sakura Sceptile: Bulbs on back are red flowers, tail leaves are wider and tipped with a pink color. Smaller. Found in Japan.

Sceptile lives in the remote areas of Eastern Asia, scavenging around for food. It uses it's leaf-like protrusions on it's arms to cut through undergrowth and dig up seeds and roots to eat. They also provide camouflage in helping it hunt down it's prey, small bug-type Pokemon, which it snaps up with a lightning-quick strike, almost like a snake.

Sceptile are fairly uncommon, but the demand for them is not as massive as other rare Pokemon. If you choose to own a Sceptile, be aware that it does not do well with cold temperatures. Consider getting it a heat lamp if you live in an area that dips below 70 degrees during the winter.

Sceptile are aloof and may tend to do their own thing, but will rarely bring and harm to people, let alone their owners. They're content to eat Pokemon Chow, but will go after fresh fruits and vegetables if they're present.

In battle, the Sceptile line prefer to use the move "Leaf Blade". However a trait unique to the line line is that in grassy terrain, the Pokemon's evasion is increased by one stage due to it's camouflage.

Sceptile is edible, though it's not eaten often due to it's rarity. It's said to taste stringy with undertones of sweetness and a sort of hay-like flavor.

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ITEMS, CONCEPTS AND EVENTS
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Poke Ball

All Pokemon have one thing in common. One thing that classifies them as Pokemon, not an animal or human, and that is their ability to rapidly evolve.
Once a Pokemon has obtained enough EXP (power/energy), it is able to evolve. During evolution a Pokemon enters the "evolutionary state" where it's body is transformed into a brightly glowing mass of an energy-like substance, and then transformed into it's evolutionary stage. Should a Pokemon try to evolve without having sufficient EXP, it will enter it's evolutionary state, but it will then wear off and the Pokemon will revert to it's regular form.

Pokeballs take advantage of the evolutionary state by forcing the Pokemon into it's evolutionary state, condensing the Pokemon and then containing it. Sometimes however, this process fails, and the Pokemon reverts to it's regular form, breaking the Pokeball in the process. However, if the Pokemon is contained, then it will become docile through a number of systems, making it easier to train.

Most Pokeballs are very cheap, costing only about $2.

Great Ball/Ultra Ball

These balls are higher quality balls that simply have a larger and longer jolt of power, meaning that the Pokemon is more likely to stay in the evolutionary state for a longer period of time. Great Balls are stronger than Poke Balls, with Ultra Balls succeeding Great Balls.

Master Ball

A highly illegal, unstable and dangerous ball. It was originally created in order to capture Mewtwo, after it broke from it's holding chamber in Central America, and started to devastate the world.

There's a reason it's said to be able to catch any and all Pokemon. Unlike regulare Poke Balls which discharge a short jolt of energy, a Master Ball emits a constant stream of energy, essentially forcing the Pokemon to stay within the ball at all times. However, this requires a large amount of energy. A Pokeball drains all of it's energy in less than one-thousandth of a second, so in order to continually provide the Master Ball with energy, engineers implemented a miniature generator into the ball, powered with radioactive material. This generator is incredibly unstable, especially when the ball is thrown and bounced around. This means that the Master Ball has a chance of exploding while containing a Pokemon, injuring or even killing the Pokemon and user. You might as well be throwing a bomb.

More stable Master balls exist, but they are far too large to be thrown, and are still illegal.

A Pokemon's evolutionary state is connected to it's DNA. When a particular strand is concentrated and left over time, it becomes a very potent substance that temporarily improves a Pokemon. If contained and harnessed, it would provide power that a Pokemon would not be able to obtain and store on their own, and would kick-start an extra evolution.

Mega stones do just that. They act as an extension of a Pokemon's body, storing extra power, which is then used to mega-evolve. Afterwards, the surge of power wears off, and the Pokemon no longer has the energy to maintain their mega form, meaning that they revert to their original form.

Mega stones are usually created during meteorite showers. When a particular type of meteorite, composed of a certain combination of minerals falls from the sky and strikes a Pokemon, a significant chunk of tissue may come with it. Over time, the blood and tissue will start to become absorbed by the meteorite, as well as the DNA trapped within. Over time, this "ferments" into the powerful substance which is contained inside the meteorite. This is a Mega Stone.

It is also possible to create Mega stones in a lab by condensing and fermenting the DNA ahead of time, and infusing it into an artificial containment unit. This is how Mewtwonite and Charizardite Y came to be.

TM's and HM's are very similar to that of training videos. By inserting a disk and a Pokeball containing a compatible Pokemon, it is possible to teach that Pokemon new moves. Videos of the Pokemon using the move in question are transferred telepathically to the Pokemon, teaching it how to use them. Some of these discs are labeled TM, and others, HM. When TM's are used, they pull data about the Pokemon they are teaching the move to, and use it to rewrite the disc. Because the disc is now tailored to one specific Pokemon, it cannot be used on any other Pokemon, and is considered almost worthless. When HM's are used, their moves are basic and easy to learn, so they require no additional data. This means that they can be used until they break.

TM's can cost anywhere from about $20 to $400, depending on the move in question.
HM's cost $40 at most.

Like Mega Stones, Evolutionary stones contain a chemical compound related to evolution. With the exception of leaf stones, these chemicals are trapped inside precious or semi-precious gemstones, and can cost up to thousands of dollars depending on the stone in question. If you apply one of these stones to a suitable Pokemon, these stones have the necessary chemicals absorbed from them, and the Pokemon will evolve. However, you will also be left of a much more fragile and lifeless shell of a stone, that can sometimes be sold to a jeweler, but more often than not is considered worthless.

Fire Stone
Average Price: $3,000
A container of Topaz is home to several toxic compounds that are required for evolution in a few select fire Pokemon. They are mined around dormant and extinct volcanoes.

Water Stone
Average Price: $800
The chemicals required to form a Water stone usually form inside of agate. They are typically found on the seabed, near geothermal vents, though they often wash ashore.

Thunder Stone
Average Price: $2,000
Made from Jade, Thunder stones are typically mined in flat plains. Most are mined in China.

Leaf Stone
Average Price: $200
Most stones are capable of becoming leaf stones. Leaf stones are formed when a leaf is fossilized, and some of the essence leaks into the rock. They can be found all over the world, specifically in places where you many find Pokemon fossils.

Moon Stone
Average Price: $5,000
Moon stones are made of moldavite, and contain materials thought to have come from space. They can be found worldwide, but are typically found in areas where large meteors were thought to have crashed.

Sun Stone
Average Price: $12,000
Sun Stones are typically made from... Sunstone. They are most commonly harvested in the rocky mountains in North America, but they can also be found in Scandinavia. They are the most expensive of all the evolutionary stones.

Shiny Stone
Average Price: $10,000
Shiny stones are typically opals with chemicals found within. They are found found near hot springs and geysers.

Dusk Stone
Average Price: $400
Onyx composes most of a dusk stone. They are typically found worldwide, usually in shady, forested areas.

Dawn Stone
Average Price: $10,000
Like shiny stones, dawn stones are also made of opal, and are found near hot springs and geysers.

Everstone
Average Price: $40
Not really an evolutionary stone. The stone itself triggers no evolution, and there are no chemicals trapped inside. It is a soft, chalky stone that jams a Pokemon's ability to enter the evolutionary state. As a Pokemon''s evolutionary state is utilized to return a Pokemon to it's Pokeball, it must be removed before a Pokemon can return to it's ball. As a result, it sometimes used to help prevent hit-and-run Pokemon theft.

It is by far the cheapest of the evolutionary stones. Everstone powder can even be purchased for as little as $5.

There are two types of gym: Official and Non-official.
Non-official gyms have their own rules, and any badges won cannot be used to enter the International Pokemon Tournament. They can pop up anywhere, even in locations that already have a gym. They're usually community funded or exist solely to make a profit.

Official gyms are backed by the government, and are limited to one per city. Though there is no entrance fee, there is a fee in order to challenge the gym leader, as well as a waiting list. During the battle, official gym leaders use select Pokemon depending on how many badges the opponent has obtained so far.

Rank D Pokemon are those that are between level 20 and 30, according to an IPL level scanner. A team of 3 or less are allowed for the first two badges.
Rank C Pokemon are those that are between level 30 and 40, according to an IPL level scanner. A team of 4 or less are allowed for the 3rd and 4th badges.
Rank B Pokemon are those that are between level 40 and 50, according to an IPL level scanner. A team of 5 or less are allowed for the 5th and 6th badges. Double battles are permitted at this level.
Rank A Pokemon are those that are between level 50 and 60, according to an IPL level scanner. A full team is allowed for the last two badges. Any type of battle is permitted at this level.
Rank S Pokemon are those that exceed level 60. They cannot be used by gym leaders in official battles, unless requested otherwise.

No items may be used during these battles, apart from held items. Failure to defeat the gym leader means that the challenger will not gain the badge, and will need to sign up and pay the fee again.

Upon collecting 8 badges, the challenger will be permitted to enter the IPT.

International Pokemon Tournament
Location: Kyoto, Japan
Date: April 10th to June 1st.
Entrance Fee: $1000 per entrant. Room and board is extra, but optional.

Pokemon battles have been a thing for as long as human history has been recorded, and Pokemon tournaments can be traced back all the way to ancient Greece. However, they really never took off until 1949, ninety-three years after the invention of the Pokeball.

After the events of the second World War, the Japanese Government collaborated with the U.S. government in order to create a Pokemon Fighting Tournament. The purpose of this tournament was to promote both economic growth in Japan and strengthen relations with the United States. The main tournament would take place in Kyoto, Japan, while the finals would take place several weeks later in the U.S. state Nevada. And thus, the International Pokemon Tournament and the International Pokemon League were born. However, at the time, they both started off as only the "Pacific League".

The tournament started small, but rapidly grew in popularity. In 1955, the previous champion along with four other runner-ups were brought back as the ultimate challenge to the tournament victor. The gimmick was a massive hit with the audiences, and became tradition. From there, the Elite Four and the Pokemon World Champion became a thing. Shortly after, the tournament spread to other areas of the world, and attracted all kinds of nationalities. In 1961, the "Pacific League" was renamed to the "International Pokemon Tournament", and the Elite Four along with the current champion were named the "International Pokemon League".


The tournament functions as a single-elimination tourney consisting of one round, until it reaches the 16th finals (out of 32), where the matches become best out of three. The semi-finals are best out of five, while the finals are best out of seven. The champion is awarded a large amount of money, as are the runner ups. While it obviously changes over time, the grand prize of last year was two-million dollars, and the title of 2015's IPT champion.

During the tournament, the entire city of Kyoto is bursting with energy and consumerism. Tourists and fans will travel from all over the globe to cheer on their idols and family members who are partaking in the tournament. A massive fairground area filled with tents and stalls is located to the north of the tournament grounds. There are 39 arenas in total where battles take place, including the one massive arena used for the finals and semi-finals. The entire event is truly an experience of a lifetime.

International Pokemon League
Location: Indigo Plateau, Nevada
Date: July 1st.
Entrance Fee: None. Luxurious room and board provided free of charge.

After the finals of the Pokemon Tournament, the winner is given an entire month to relax and let his or her Pokemon rest. Then, on July 1st, they will take on the Elite Four and should they beat them, the Pokemon World Champion. They are allowed a one-hour break in between battles, and healing is provided as well. If they at any point lose a battle, they are eliminated. They will then take the place of the most recently defeated Elite Four member, and then that member takes the place of the next and so on, until the lowest ranking Elite Four member is relieved of their position. The same applies to the current champion as well. If he is defeated, he becomes the top ranking member of the Elite Four and so on. In addition, when this happens any member of the Elite Four is permitted to quit rather than take another position.

If you defeat the current champion, you will become the new one. In addition to extra prize money, you will also be given free room and board at the Indigo Plateau. The same applies to each Elite Four member, although maybe not as grossly luxurious. Should you decide to give up your position as World Champion, the highest ranking Elite Four member will take your place, and so on and so forth. In the case of a missing Elite Four member, a multitude of options can be taken. They may bring back an old champion or Elite Four member that quit or was relieved of their position in the past. Or they may give a second chance to the semi-finalist who didn't end up fighting the champion.

Notable Champions:
Sampson Leigh - First World Champion - 1955 to 1956 - Nationality, American
Pidgeot, Crawdaunt, Breloom, Aggron, Rapidash, Dragonair

Ryouta Isamu - First Japanese Champion - 1957 to 1959 - Nationality, Japanese
Torterra, Ursaring, Talonflame, Lapras, Tyranitar, Mawile

Jian Yu - First Female Champion - 1964 to 1965 - Nationality, Chinese
Gardevoir, Leafeon, Aegislash, Gyarados, Magmortar, Weavile

Kevin Werther - Longest Running Champion - 1982 to 1990 - Nationality, Irish
Garchomp, Gengar, Greninja, Azumarill, Gallade, Charizard

Renae Shun - Current Champion - 2015 to Current - Nationality, American
Pangoro, Aerodactyl, Serperior, Metagross, Blaziken, Scolipede

Berries do not replace fruit, but they do replace regular berries. In addition, several berries have medicinal properties, some of which work on humans as well as Pokemon.

-Cheri berries do not cure severe paralysis, unfortunately. They do however, loosen stiff joints and release a quick jolt of energy, which is enough to release a being from mild paralysis.
-Chesto berries contain a chemical similar to caffeine. As a result, they are frequently used in energy drinks and coffee.
-Pecha berries absorb toxins from the bloodstream, weakening the effects of poison.
-Rawst berries do nothing when ingested, but will help sooth burns if applied to them.
-Aspear berries do not work on humans, but they are still delicious. For Pokemon, they help to thaw any ice that may have covered them.
-Leppa berries are high in natural sugars. They have no visible effect on humans.
-Oran berries have a strange flavor to them, but are supposedly very healthy. They have a greater effect on Pokemon.
-Persim berries reduce headache pain. Eating too many of them may cause one to become sick or even die.
-Lum berries are a genetic creation that is fairly expensive and tastes awful to humans. It does however, contain all the properties of Cheri, Chesto, Pecha, Raws, Asper and Persim Berries.
-Sitrus berries are a genetic creation designed to be loaded with more nutrients than Oran berries. They similarly to Oran berries, but with a far weaker flavor. They have a SUBSTANTIAL effect on Pokemon.
-Babiri berries were once used as a cure for tetanus.

Most other berries have no effect on humans whatsoever.

Kebia, Qualot, Nomel and Pamtre are disliked by most humans.

Passho and Colbur berries are toxic to humans and will make them sick.

Jaboka and Tanga Berries are EXTREMELY toxic to humans, and will outright kill them unless treated.

Heals such as ice heals and antidotes use the same chemicals as berries. Full Heals are simply a combination of all heals.

Potions are a combination of disinfectant, pain reliever and Antihemorrhagic, as well as few ingredients that promote evolutionary reform. The level of potion is dependent on the concentration and quality of these ingredients.
Max Potions are simply Hyper Potions that have a much higher dosage of medicine. Full restores contain both Max Potion and Full Heal in two different containers in the bottle, and they are sprayed on separately.

Revives are advanced first aid kits that contain a multitude of potion, cure and smelling salts. They are sold in plastic, star-shaped containers due to an old advertisement, and most have stayed that way out of tradition.

Ethers are a chemical gas named after diethyl ether. They provide tired Pokemon with energy, but can make them sick if used in large amounts.

Elixirs are the liquidated form of Ether, mixed with water and flavoring. They also provide tired Pokemon with energy.

Food apart from berries and herbs has no effect on Pokemon.
Fresh water healing wounds? Cookies curing poison?
Are you out of your mind? We're talking about SCIENCE here!

Costs (on average):
Potion: $6
Super Potion: $20
Hyper Potion: $50
Max Potion: $120
Full Restore: $150
Antidote: $22
Paralyze Heal: $5
Awakening: $3
Burn Heal: $6
Ice Heal: $10
Full Heal: $40
Revive: $100
Max Revive: $180
Ether: $2
Elixir: $4

Two immensely popular children's video game series that both originated in Japan.

Digimon was created by Nintendo in 1995, and has grossed over 4 trillion yen worldwide. The game involves raising a team of "Digital Monsters" also known as Digimon, which are used for battle. These monsters are often based off of real-world Pokemon, and are given clever names such as Agumon or Angelmon. The series has also spawned a TV show and a card game.

Yo-Kai watch is a game that has recently taken Japan by storm. Some people say it clearly rips off of Digimon, while others say that it will be the new successor to Digimon. I guess only time will tell!

Poffins have a very light and somewhat brittle density to them, almost like a meringue cookie crossed with a bread roll. Blended berries are mixed into the dough before cooking, giving them a fruity flavor and providing a colorful appearance. Though they do contain essential vitamins and nutrients for both humans and Pokemon, they are high in sugar and should be eaten in moderation.

Poffin cooking is considered an art, due to the extreme speed and concentration required to cook them. The runny batter is quickly heated in a custom cooking pot, thickening the batter. To prevent burning, the pot must be stirred continuously as berries are added. Once the batter is thick enough to shape, it is quickly removed from the pot and scooped onto a tray, where it is put into the oven to finish cooking.

Poffins are traditionally covered in berry shavings and eaten once cool. Piping hot poffins however are sometimes served with ice cream.

Poffins were supposedly invented in the 1600's in Italy, where they quickly spread across Europe and eventually the world.

Pokeblocks are tough, but chewy candies made using sugar and well-ground berries. Berries are ground in a special machine known as a berry blender. The process is automatic nowadays, but before the electric berry blender was invented, it was operated by up to four people pulling levers on each side of the machine, causing the blades within to spin at high speeds. The resulting paste is then removed from the chamber and rolled into the still-soft molten sugar, until it becomes too hard to flatten properly. The sheet of rolled candy is then cut into cubes using a knife, hence the name Pokeblocks.

Pokeblocks were one of the first candies, invented in 1810 in the United States. They have since spread across the world, and many different brands exist. It goes without saying that they are full of sugar and are despite having berries mixed in them, are not very healthy to eat.

Pokemon exhibit a key feature that distinguishes them from humans. It is both their blessing, and their curse, as while it grants them significant, physics-breaking power, it also renders them susceptible to a universal weakness. Pokeballs.

Pokemon have the unique, unidentified ability to convert energy into matter. However, for some unknown reason, their method of doing so is incredibly efficient as with relatively little energy, they can produce a large amount of matter in the form of evolution. All Pokemon exhibit a unique state they can enter called the "Evolutionary State", where they convert the entirety of their mass into a sort of psudo-energy. While in this state, they can then convert their stored energy into mass, thus evolving into another form.

It is important to know however, that a Pokemon is not required to evolve when entering this state. It is simply the state required for a Pokemon to enter in order to begin evolution. A Pokemon has no control over whether or not they enter this state. It is an involuntary reaction that triggers in their body when they are ready to evolve. As such, it was exploited by humans and triggered through artificial means using a small jolt of special energy. As soon as they enter the state, their energy is scooped up and contained. This is the Pokeball.

Pokemon don't simply use this power to simply evolve, however. They are capable of converting energy into mass in order to attack as well, such as stone, flame, water and ice.

Shinism is a genetic condition not unlike albinoism in humans. It shuffles the pigments found in the Pokemon depending on their genetic code.

Shiny Pokemon are much more common than albino humans, but despite this, shiny Pokemon are still heavily sought after, and it can increase their value to over 100 times the original value.
 
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Oh wow this is pretty good. The detail gone into this is substantial, and I like how this is going. Follow this road and this'll be a future success -- no doubt.
 
Oh wow this is pretty good. The detail gone into this is substantial, and I like how this is going. Follow this road and this'll be a future success -- no doubt.
I'm glad you like it!
I want to do items and trainer interactions, customs and events as well as Pokemon.
 
That'd be pretty cool, sounds interesting. Be sure to post on my profile or tag me when you've added some more stuff, I'd like to read more of this.
 
Just finished this, this is very very interesting Darth, I had a bit of fun reading what you've planned out!

Very curious to see what else you come up with over time though! Ill try to say something whenever you post up new updates or ideas in here.
 
I love it! Cacturne has always been depicted as a devious little thing that steals wanderers in the desert so I find it funny that he's a tame housekeeper now. And I have a competitive Cryogonal, so now I feel all special. Just one thing: Zapdos's description is pretty much exactly what Thundurus does according to the Pokédex. I know it's hard to give a story to something that doesn't have one, so I really like it overall.
 
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Wow, I really like the new additions, especially with the pokeball section. I can imagine this being packed full with content soon, just imagine how many Pokemon and equipment you'll have done in, say, two months! Very well done, I love it.
 
Wow, I really like the new additions, especially with the pokeball section. I can imagine this being packed full with content soon, just imagine how many Pokemon and equipment you'll have done in, say, two months! Very well done, I love it.
My to do list is currently as follows:

Giratina
Scyther
Sharpedo
Druddigon
Skrelp
Tyrantrum
Kangaskhan
Wailord
Genesect
Mewtwo
TMS & HMS

Again, if there are any Pokemon you'd like to see, just say so and I'll add them to my list.
 
*Timidly raises hand* Uhh... Bisharp?
Edit: There seems to be a lack of non-murderous Pokémon, other than maybe Wailord and Kangaskhan.
 
Hey, this looks pretty awesome!

I'm having a little trouble taking care of my Misdreavus and Primeape. Would you care to help me out? :dryadwink:
 
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