Weapons & Equip How to Fix the First Fractal

IanOsmium

Terrarian
I'd love if the First Fractal was officially implemented as an alternative to the Zenith. To do this well I think devs would need to improve the animation by finding a way to make it look like the player sprite clones are dashing/falling in from all angles and actually swinging the swords at the target instead of just floating in all static like. It might also help if the player was also able to participate in this slashing and dashing themselves, giving the FF some movement utility and granting the player a sword to swing during the attack instead of sitting there awkwardly with empty hands. It'd also be cool if the little "after images" of the player were all swinging the various swords of which the First Fractal is composed, kind of like what we see with the Zenith. Additionally perhaps some particle effects/a resprite inspired by the shapes of actual fractals would also add a little shine to it. The weapon's core concept is genuinely really fun and very "anime-esque" and I think it has potential to look really cool with just a little more polish. I understand that implementing these suggestions is much easier said than done, but I think players would love to see the First Fractal reworked like this and officially implemented.
 
Another melee weapon (Warriors seem to have more weapons than mage and summoner combined). If I were to remake it, I think it would be a ranged weapon. Bows would appear around the cursor instead of charging afterimages.
 
Another melee weapon (Warriors seem to have more weapons than mage and summoner combined). If I were to remake it, I think it would be a ranged weapon. Bows would appear around the cursor instead of charging afterimages.
It would certainly be nice if every class had its own Zenith themed weapon, and I agree the warrior class is a bit bloated. My point is just that if devs ever wanted to officially implement the First Fractal specifically as a Zenith alternative, these suggestions could be an effective way of doing that. I love the Idea of a Zenith bow, though if I were to design it the bow sprites would appear in a group of 5 shaped like an arch in the direction the player is aiming, cycling through every bow/crossbow in the game and firing off their various unique projectiles. They could name it something like Arch of Eternity, or Final Flight or Arrowgance, or Quarrel Quazar idk.
 
Back
Top Bottom