KBM-Quine
Official Terrarian
it'd help to know the pack used. edit:nvm, i'm blind. i'll look in to it though.Water doesn't look right, see the lines, they kinda flash too as the waves move. This is HQ2x
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it'd help to know the pack used. edit:nvm, i'm blind. i'll look in to it though.Water doesn't look right, see the lines, they kinda flash too as the waves move. This is HQ2x
question still stands if anyone has an opinion.on another note, this pack here uses xBR for it's "HD" look. should i discontinue my xBR version? opinions are needed in that regard.
thank you, enjoy!
Not me who you were asking, but made an account just to verify, but yeah, unzip and now works fine.@SnowySnowtime so you can activate the texture pack as long as it isn't zipped and it won't crash? In that folder you have a pack.json file? If so this kinda supports my theory that there's a bug in the terraria code where it goes through the zip and there's too many files it crashes and gets the "oversubscribed dynamic bit lengths tree" error I was seeing in the log.
I'm using xBRZ and for some reason wooden platforms appear invisible in the inventory
pls fix