Game Mechanics HUD

GatEkEEpEr57

Official Terrarian
i've had some idea's for HUD tweeks that I wanted you to notice! In the example below.

One: I've noticed that certain Accessories in the game will always be over lapped by almost every other item like "arctic diving gear" and quick switching form vanity to active will show items that i don't want to see because i can only switch visibility of the accessory is only on the active side.

Two: When i activate a potion's buff or D-buff i do not see it in menu.

Three: your recipe system is great but crafting it's t-wacked. Most of the time i usually end up pressing the hammer button it take to long to scroll & find the right recipe and think the hammer list would be a easier way to find a craft items. Plus you could just toggle on/off.

Four: You see your ammo slots in non-menu or active player mode.

Five:the Mini map should be placed where you want it to be. click and dragable like in marrowind.

Six: Just a Suggestive game play feature. In active player mode pressing shift #(numb) will switch the item of inventory row vertically without going into menu mode to change the slot. It will help change items faster while in combat.
 

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