Game Mechanics Hunger Meter

Aceplante

Official Terrarian
I think a hunger meter would be a great addition to terraria.

Unlike the "hunger" mechanic currently in the constant seed (which for context I have not played), I am suggesting a meter, similar to the health or mana bars, so you can visually see how full or low it is, and how close you are to the maximum, in turn allowing you to determine if it is worth eating a high hunger food yet. Similar to the appleskin mod (if any of you are familiar with it), the bar would show a preview of how much foods you are currently holding would restore.

The current "major", "medium", and "minor buffs to stats" could be reworked to be a result of this bar, based on how full you are. If you constantly eat to keep your bar full, you will always keep these buffs, a change I think many players would welcome, even if you (tragically) need to eat once in a while now.

It would provide use to the foods we currently get in literally every corner of the game, incentivizing players to actually use them (rather than throwing every food item you get in a chest and never using any of them), rewards players for crafting/seeking out more difficult foods, and opens up the door to the possibility of new, multi-step cooking recipes.

It would also open up the door to new potions, such as:
-"Iron Stomach": A potion that decreases the rate hunger decreases.
-"Satiation": A potion that completely stops the hunger decreasing for a while?
-"Sprinting": You now have the ability to sprint similar to the Hermes boots even if you are not wearing them, plus are +10% faster, but drains hunger faster.


So TLDR: food buffs could be more easily retained, possibility for new food items/potions, and incentivizes players to actually use food.
 
You're not actually incentivizing people to go out and farm for the rarer foods, you're doing the opposite actually. With this change, the optimal strat is to simply catch a bunch of bass and make them into cooked fish.

The reason the well fed buff comes in tiers is so that getting the rarer foods like the burger is worth it, as they'll provide a better buff than the easily accessible foods. With your change, there's no reason to ever farm them, because cooked fish does the job.
 
You're not actually incentivizing people to go out and farm for the rarer foods, you're doing the opposite actually. With this change, the optimal strat is to simply catch a bunch of bass and make them into cooked fish.

The reason the well fed buff comes in tiers is so that getting the rarer foods like the burger is worth it, as they'll provide a better buff than the easily accessible foods. With your change, there's no reason to ever farm them, because cooked fish does the job.
Wait, doesn’t The Constant and Get Fixed Boi seed technically have a hunger system?

It works differently, though
 
You're not actually incentivizing people to go out and farm for the rarer foods, you're doing the opposite actually. With this change, the optimal strat is to simply catch a bunch of bass and make them into cooked fish.

The reason the well fed buff comes in tiers is so that getting the rarer foods like the burger is worth it, as they'll provide a better buff than the easily accessible foods. With your change, there's no reason to ever farm them, because cooked fish does the job.
Perhaps the rare food items then could have some other effect, such as also giving the player the suggested iron stomach effect, or perhaps we leave food bonuses as is, and the hunger bar gives no bonuses directly?
 
Perhaps the rare food items then could have some other effect, such as also giving the player the suggested iron stomach effect, or perhaps we leave food bonuses as is, and the hunger bar gives no bonuses directly?
The first suggestion is the reasoning behind the Well Fed/Plenty Satisfied/Exquisitely Stuffed mechanic.
The second suggestion is just the constant.
 
The problem with hunger meters, ignoring the Constant seed problem, is that it’s just unnecessary micromanagement. It would be like giving Minecraft a thirst bar. It wouldn’t add anything, it would only complicate and make things harder.
 
I think a hunger meter would be a great addition to terraria.

Unlike the "hunger" mechanic currently in the constant seed (which for context I have not played), I am suggesting a meter, similar to the health or mana bars, so you can visually see how full or low it is, and how close you are to the maximum, in turn allowing you to determine if it is worth eating a high hunger food yet. Similar to the appleskin mod (if any of you are familiar with it), the bar would show a preview of how much foods you are currently holding would restore.

The current "major", "medium", and "minor buffs to stats" could be reworked to be a result of this bar, based on how full you are. If you constantly eat to keep your bar full, you will always keep these buffs, a change I think many players would welcome, even if you (tragically) need to eat once in a while now.

It would provide use to the foods we currently get in literally every corner of the game, incentivizing players to actually use them (rather than throwing every food item you get in a chest and never using any of them), rewards players for crafting/seeking out more difficult foods, and opens up the door to the possibility of new, multi-step cooking recipes.

It would also open up the door to new potions, such as:
-"Iron Stomach": A potion that decreases the rate hunger decreases.
-"Satiation": A potion that completely stops the hunger decreasing for a while?
-"Sprinting": You now have the ability to sprint similar to the Hermes boots even if you are not wearing them, plus are +10% faster, but drains hunger faster.


So TLDR: food buffs could be more easily retained, possibility for new food items/potions, and incentivizes players to actually use food.

I stand by this! I love the Hunger System in Terraria, but I don't like the entire world having that "vignette" filter on it at all times.

Measure the Famine!

Implement the Hunger Meter!
 
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