Game Mechanics Hunting Missions (and some mini-bosses)

Cthugh

Cultist
Hi everyone, I'm Cthugh, and I want to share with you my suggestion.
Hunting missions!

You know... Like fishing missions, but with danger and style...
This would give a new option in the Arms Dealer menu, after the EoW or the BoC are defeated. a Hunting mission would consist of hunting down a mini-boss enemy or certain cuantity of common mobs. You can only do one per day, but if you don't achieve it during one day, dont worry, they expire after a week (terrarian week).

But you may say: but Cthugh, there isn't enough mini-bosses in the game! And it would be very boring hunt down 100 slimes or so!

Well, you are right, and i wouldn't force you to kill 100 slimes...
So I'm also adding new mini-bosses to my suggestion!

All mini bosses i propose would only appear if the hunting mission is active.
Others like the paladin would appear as objective after the requisites for it to appear are meet.

For example:
A Leopard (jungle exclusive) (pre-Hardmode)(surface and underground jungle)
-Custom ia: it will keep in areas with low light or with dense foliage, waiting to hunt you down, can "walljump" and climb.
-500 health each
-Fast
-Resistant to knockback
-Jumps high
-High damage (50?-60?)
Basically a "kill it or be kill it"-kind of thing.
Comes in packs of five.

White Leopard (jungle exclusive)(Hardmode)(after mechanical bosses are defeated)
-custom ia: similar in appearance and behavior to the Leopard, but with more health and can become stealth in the foliage (it's stealth is like the one of the shroomite armor) if not damaged directly by the player (minions, traps, etc) it will run and take cover (may despawn if not chased)
- 3000 Hp (?)
-fast
-inmune to knockback
-jumps high
- 130 damage (?)
Just one per time.

Salacia (ocean exlusive) (spawns in the bottom of the sea)
-custom ai: in close combat it will try to pierce the player with its trident and shoot bubbles that slow down the player. (refills a bit of the breath meter). In long range combat, it will shoot bubbles of ink that cast darkness (debuff) in the player for 4 seconds, while trying to get closer to the player.
-2000 hp(?)
-slow in land, average in water.
-inmune to knockback
-swims quite well
-50 melee, 20 mid range and 40 long range
Look like a mermaid or triton

Amphitrite (ocean exclusive)(hardmode)
-custom ai: ranged enemy, will launch bombs of ink and sea urchins to the player. If the Player tries to pull her out of water then it will shoot bubbles of floating water where she can swim (can create up to 3 and jump between them) and continue the bombardment.
- 5000 hp (?)
-fast in water, slow in land
-susceptible to knockback
-can jump between bodies of water, if there isn't, she can create floating bubbles of water.
-80 area of effect damage (ink bombs and sea urchins bombs)
Looks like the Salacia but more menacing and darker.

Blood Cardinal (sky island exclusice)
-custom ai: do fast dashes to hit the player
-300 hp
-fast.
-susceptible to knockback
-30 damage each
Come in packs of 7 to 12

More to come.

The king slime and the paladin would do for they respective biomes (surface forest and dungeon)

Need possible drops and hunting reward!
 
Reserved for hunting rewards!

Grappling Glove(thanks AlphaGamer1803)
A special grappling hook that fires and reels in VERY fast. It has a range of 30 blocks. Its special ability is you can feel back out as much as you want (only up to 30 blocks). That way, you can swing on blocks, by not feeling yourself in. It can only fire one hook at a time, needing to dislodge BEFORE you fire another one (not dislodging automatically).

Bazooka (thanks AlphaGamer1803)
94 damage
4% crit.
Snail speed (approx. 1/3sec)
Lightning velocity
A non-homing, amazingly powerful rocket launcher.

Spy Cam: (thanks AlphaGamer1803)
A placeable camera that sends a live feed of a screens worth of video in its line of sight, marked by a faint red laser. Can be hammered to change the direction of recording. Can be placed on all sides of blocks and walls.

Receiver (thanks AlphaGamer1803)
Can be laced. When clicked, shows the feed recorded by the Spy Cam.

Metal founder (?)(detector was already used)
A device that when held make any metal (ores except hellstone) that is less than 12 blocks beneath the player, glows.
 
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You turn in the drops from hard enemies (paladins, unicorns, ice golem etc.) and he gives you new gear (grappling glove, bazooka, etc.) Whatcha think?
 
The quests would get harder, so the first few are easy. That way, you can get some good hunting gear to help with the later ones.

Grappling Glove:
A special grappling hook that fires and reels in VERY fast. It has a range of 30 blocks. Its special ability is you can feel back out as much as you want (only up to 30 blocks). That way, you can swing on blocks, by not feeling yourself in. It can only fire one hook at a time, needing to dislodge BEFORE you fire another one (not dislodging automatically).

Bazooka:
94 damage
4% crit.
Snail speed (approx. 1/3sec)
Lightning velocity
A non-homing, amazingly powerful rocket launcher.

Spy Cam:
A placeable camera that sends a live feed of a screens worth of video in its line of sight, marked by a faint red laser. Can be hammered to change the direction of recording. Can be placed on all sides of blocks and walls.

Receiver:
Can be laced. When clicked, shows the feed recorded by the Spy Cam.
 
The quests would get harder, so the first few are easy. That way, you can get some good hunting gear to help with the later ones.

Grappling Glove:
A special grappling hook that fires and reels in VERY fast. It has a range of 30 blocks. Its special ability is you can feel back out as much as you want (only up to 30 blocks). That way, you can swing on blocks, by not feeling yourself in. It can only fire one hook at a time, needing to dislodge BEFORE you fire another one (not dislodging automatically).

Bazooka:
94 damage
4% crit.
Snail speed (approx. 1/3sec)
Lightning velocity
A non-homing, amazingly powerful rocket launcher.

Spy Cam:
A placeable camera that sends a live feed of a screens worth of video in its line of sight, marked by a faint red laser. Can be hammered to change the direction of recording. Can be placed on all sides of blocks and walls.

Receiver:
Can be laced. When clicked, shows the feed recorded by the Spy Cam.
It sounds good, as they are not quite necessary for game progression but useful for map makers
 
More or less, sound would be stronger near more vaulable ore

Almost inaudible near tin and copper
And quite strong in the presence of clohrophite

Under the player the ore would glow, but beep if an ore is around (in a circle) the player.
 
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