Bellatrix
Terrarian
It feels like there's a lot of weapons that rarely get a chance to shine, and are fairly vague in what class they belong to.
So, what if certain weapons could belong to hybrid classes?
By belonging to a hybrid class, a weapon is able to benefit from damage/crit buffs for two different classes, as well as proc effects related to those damage classes.
That way, even if a weapon is rarely worthwhile for its original class, it might be viable as an exotic pick for another class.
e.g. Death Sickle is rarely gonna get a chance to shine for melee players because you'll have True Night's Edge first, and you may very well have everything you need for Terra Blade after the first eclipse where Death Sickle can drop.
But if Death Sickle could benefit from magic damage buffs as well, then it might at least be picked by magic players looking for a melee sidearm.
Here's some examples of weapons that would make sense to make hybrid class, both thematically and for balance:
Magical Melee:
Sickles, Magic Dagger, various projectile swords (e.g. Beam Sword, Star Wrath)
Ranged Melee
All of the launchers and boomerangs, and any throwing knives or javelins
Magical Ranged:
Most of the magic guns
So, what if certain weapons could belong to hybrid classes?
By belonging to a hybrid class, a weapon is able to benefit from damage/crit buffs for two different classes, as well as proc effects related to those damage classes.
That way, even if a weapon is rarely worthwhile for its original class, it might be viable as an exotic pick for another class.
e.g. Death Sickle is rarely gonna get a chance to shine for melee players because you'll have True Night's Edge first, and you may very well have everything you need for Terra Blade after the first eclipse where Death Sickle can drop.
But if Death Sickle could benefit from magic damage buffs as well, then it might at least be picked by magic players looking for a melee sidearm.
Here's some examples of weapons that would make sense to make hybrid class, both thematically and for balance:
Magical Melee:
Sickles, Magic Dagger, various projectile swords (e.g. Beam Sword, Star Wrath)
Ranged Melee
All of the launchers and boomerangs, and any throwing knives or javelins
Magical Ranged:
Most of the magic guns