The Grimwar
Terrarian
I have a world. A world that I've been hand crafting for months, I got both a. Sky rail, and an underground railroad that spans most of the map established, fishing cabins in almost every biome, and a teleporter network set up for the Underground Desert, Underground Jungle, Underground Ice, Underground, Underworld, Dungeon, Shimmer, a lot of those are next to resources like granite, marble, and fishing cabins.
I had everything set! It was all in place! And I was prepared to kill the WOF and enter hard mode. I even had made it so that the first night was a full moon night, and was prepared to go on a werewolf killing spree. But the V of Evil. The V of Evil is acting as if its biome spread is predetermined rather than dependent on RNG! Every time I kill the WOF, the Hallow spawns to the West, and the Corruption to the East, which was super problematic, as the Hallow overrode and devoured the Corruption biome, including the fishing cabin I made for it, which is horrible because there are so many crevices there that there's zero solid ground for unicorns or rainbow slimes. And to the East it's worse! The corruption spawns almost entirely in the Jungle, not to mention that I had basically groomed the region to be Hallowed by smashing all the Shadow Orbs in there, and cleaning a lot of it with purifying powder.
Not to mention that the Western Corruption Biome? It's actually two Corruption Biomes right next to each other!
Yet no matter how many times I erase the save file, copy it back, and redo the WOF fight, the Hallow and Corruption spawns in the exact same frickin way!
I suggest that in order to remedy this, which direction the Hallow goes and which way the other evil goes be determined by whether you kill the Wall of Flesh in the day or at night. If in night, the Hallow goes East, yearning for the Rising Sun, if at day, the Hallow goes west, chasing the sunset.
Please Re:Logic I'm begging you! I've lost count of how many times I've save scammed this and I'm at my limit!
I had everything set! It was all in place! And I was prepared to kill the WOF and enter hard mode. I even had made it so that the first night was a full moon night, and was prepared to go on a werewolf killing spree. But the V of Evil. The V of Evil is acting as if its biome spread is predetermined rather than dependent on RNG! Every time I kill the WOF, the Hallow spawns to the West, and the Corruption to the East, which was super problematic, as the Hallow overrode and devoured the Corruption biome, including the fishing cabin I made for it, which is horrible because there are so many crevices there that there's zero solid ground for unicorns or rainbow slimes. And to the East it's worse! The corruption spawns almost entirely in the Jungle, not to mention that I had basically groomed the region to be Hallowed by smashing all the Shadow Orbs in there, and cleaning a lot of it with purifying powder.
Not to mention that the Western Corruption Biome? It's actually two Corruption Biomes right next to each other!
Yet no matter how many times I erase the save file, copy it back, and redo the WOF fight, the Hallow and Corruption spawns in the exact same frickin way!
I suggest that in order to remedy this, which direction the Hallow goes and which way the other evil goes be determined by whether you kill the Wall of Flesh in the day or at night. If in night, the Hallow goes East, yearning for the Rising Sun, if at day, the Hallow goes west, chasing the sunset.
Please Re:Logic I'm begging you! I've lost count of how many times I've save scammed this and I'm at my limit!