I need some help.

Dtgwar

Terrarian
I tried to create a world and I keep getting this error message.

[WorldGen/ERROR] [tML]: A problem was encountered during world generation
Forsaken Archive
System.NullReferenceException: Object reference not set to an instance of an object.
at LargerInventory14TemporaryFix.ModIntroduce.<AddRecipes>b__2_0(Recipe r) in LargerInventory14TemporaryFix\ModIntroduce.cs:line 54
at Terraria.Recipe.Condition.RecipeAvailable(Recipe recipe) in tModLoader\Terraria\Recipe.TML.cs:line 78
at Terraria.ModLoader.RecipeLoader.<>c__DisplayClass12_0.<RecipeAvailable>b__0(Condition c) in tModLoader\Terraria\ModLoader\RecipeLoader.cs:line 152
at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
at Terraria.ModLoader.RecipeLoader.RecipeAvailable(Recipe recipe) in tModLoader\Terraria\ModLoader\RecipeLoader.cs:line 152
at DMD<Terraria.Recipe::FindRecipes>(Boolean canDelayCheck)
at Fargowiltas.Fargowiltas.FindRecipes_ElementalAssemblerGraveyardHack(orig_FindRecipes orig, Boolean canDelayCheck) in Fargowiltas.cs:line 133
at MagicStorage.Edits.BiomeGlobeDetour.Recipe_FindRecipes(orig_FindRecipes orig, Boolean canDelayCheck) in MagicStorage\Edits\BiomeGlobeDetour.cs:line 45
at RecipeBrowser.Patches.<>c.<Apply>b__1_0(orig_FindRecipes orig, Boolean canDelayCheck) in RecipeBrowser\Patches.cs:line 19
at Terraria.Chest.DestroyChest(Int32 X, Int32 Y) in tModLoader\Terraria\Chest.cs:line 509
at Terraria.WorldGen.CheckTileBreakability2_ShouldTileSurvive(Int32 x, Int32 y) in tModLoader\Terraria\WorldGen.cs:line 40151
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in tModLoader\Terraria\WorldGen.cs:line 41227
at CalamityMod.Schematics.SchematicManager.PlaceSchematic[T](String name, Point pos, SchematicAnchor anchorType, Boolean& specialCondition, T chestDelegate) in CalamityMod\Schematics\SchematicManager.cs:line 270
at CalamityMod.World.DungeonArchive.PlaceArchive() in CalamityMod\World\DungeonArchive.cs:line 101
at DMD<Terraria.WorldBuilding.WorldGenerator::GenerateWorld>(WorldGenerator this, GenerationProgress progress)
[00:13:31.344] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "tModLoader-Logs"

Any help would be appreciated.
 
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