Weapons & Equip idea for a new accessory

Jeevits

Retinazer
Ghostly marionette.

You can set a keybind to enable and disable it.

When you use it, it activates an autopilot that moves you like a marionette doll. Its ai does its best to dodge all attacks, but cannot attack itself. You also cant do anything during autopilot.

Inspiration from crabulon from mod calamity fables.
 
Ghostly marionette.

You can set a keybind to enable and disable it.

When you use it, it activates an autopilot that moves you like a marionette doll. Its ai does its best to dodge all attacks, but cannot attack itself. You also cant do anything during autopilot.

Inspiration from crabulon from mod calamity fables.
Oo
 
This would probably be really good in multiplayer if a few people equip it with aggro drawing and another player equips putrid scent and summon build
 
I'm not entirely sure what role this is supposed to fill. It also sounds like it would make more sense as a mount than an accessory. Maybe I'm missing something here.

Could you provide details behind use cases for this item and why you put the restrictions on it?
 
Oh i know exactly how this could be exploited.

Boss fight…
Low health…
Swapping accessories mid fight…
Regen…
HP full. Continue the fight.
 
I'm not entirely sure what role this is supposed to fill. It also sounds like it would make more sense as a mount than an accessory. Maybe I'm missing something here.

Could you provide details behind use cases for this item and why you put the restrictions on it?
My idea was that it could help you regen health or prepare your next move. Or you can just afk with it. I putted those restrictions on it because it would be quite broken when you don't have to dodge attacks while fighting.
 
Here is my concept art of how it would look like.
 

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Oh i know exactly how this could be exploited.

Boss fight…
Low health…
Swapping accessories mid fight…
Regen…
HP full. Continue the fight.
Regen is one of the reasons I want this. The AI might also miss some dodges which will be really bad in late game boss fights.
 
My idea was that it could help you regen health or prepare your next move. Or you can just afk with it. I putted those restrictions on it because it would be quite broken when you don't have to dodge attacks while fighting.
I see. The fact that it's automated movement means it's basically impossible to judge the power of in a theoretical context, so I guess it would be hard to balance unless it gets implemented somehow.
 
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