Kefke
Steampunker
Hello there, forum goers come to eviscerate me for being a "lazy idea guy", and welcome to my thread! I'm no good at coding and colour-blindness makes spriting a herculean task. So, when I have a crazy idea, the only thing I can really do is to put it out there for other people to look at. Maybe someone who already had plans to do something like this will notice.
Here's a few core concepts I'm working off of;
So, if you're following along, and you read the thread title, you should already know where I'm going with this. I'd love to see a mod add a post-Martian dungeon. Of course, that would mean needing the probes to spawn a little more to ensure people get to see it, but I don't know if that's so bad, really. Just make the spawn rate higher when you haven't had an invasion yet, extend the range they can appear in a bit, or even add some more variants on the probes. Once the event has happened, they can drop to normal rarity. From there, players would just have to beat the event normally. Except, at the end you'd get a status message along the lines of, The Martian mothership has arrived!
At that point, a new structure would spawn in, similar to how you get meteor spawns, Hallow and Corruption after the wall of flesh, or those wonderful "prize box" structures appearing. The difference is that this would be an entire dungeon, starting near space and extending down to several levels. However, it would be fairly shallow, instead being fairly long (possibly spanning a large percentage of the sky in Small worlds). Inside, players would face obstacles ranging from pre-placed Tesla Turrets, laser traps, and "Fizzler" gates that hurt players to pass through (and inflict Electrified) but not mobs (able to be turned into team doors later) with failsafes that go off if the player cuts the wrong wire trying to turn off the traps, to new mobs like "Elite" versions of the Officer and Engineer not in their helmets but packing new weapons and abilities, alien creatures and "Martian Scientists", or swarming cannon-fodder "Martian Security" and "Martian Crewman" enemies with ranged and melee attacks, respectively.
Of course, a new dungeon means new loot. Some chests should just contain Martian Madness event drops, but there's potential for new things too. Maybe there's a pokeball-like device that summons a space horror to fight for you. Or a way to deploy your own personal Tesla Turret. There could be an accessory that gives you one of those sweet personal forcefields. How about an alien probe pet that provides light and a Hunter Potion buff? As debuffs go, Electrified might be a little much for a player weapon, but weapons with a weaker "Shocked" effect could work.
The best type of treasure, though, could be in the form of new tiles. I mentioned laser traps, fizzlers, and bombs that go off if the player doesn't properly disarm them, but why stop there? Maybe throw in a more "alien" style of teleporter needed to get around the ship. Maybe some wireless transmitters? Maybe some camera/laser triggers that can be powered to move and trigger things when they "see" someone? Those could have a team version too. There could also be doors that only open for people carrying a keycard, again with team versions for doors and cards. Maybe there's some kind of healing machines or food dispensers to gain. Some machines could change gravity in an area. You could do a lot here.
To keep those items as rewards, and to encourage people from bypassing everything, you give the player a "Lockdown" debuff on getting close to the ship. With a description of "The mothership is on lockdown." it would basically be the same effect as in the Dungeon Defenders event. You'd probably make the dungeon immune to the few long-range digging tools as well. Laser-proof coating and all that. In order to lift the lockdown and get access to everything on the ship, players would fight their way to the control room, top and centre of the ship. There they would find...something. An alien queen? The captain?Mother Brain a legally distinct security system with a core computer that shoots at intruders? The point is, a boss. Something with the best loot to serve as a capstone for the whole ship. When they beat it for the first time, then and only then will they be able to break things. Any other time, there should be a spark effect to show that it's just not happening.
Here's a few core concepts I'm working off of;
- The Martian Madness event is pretty cool, but it feels like a throwaway.
- Dungeons are great, and the game doesn't have enough of them.
So, if you're following along, and you read the thread title, you should already know where I'm going with this. I'd love to see a mod add a post-Martian dungeon. Of course, that would mean needing the probes to spawn a little more to ensure people get to see it, but I don't know if that's so bad, really. Just make the spawn rate higher when you haven't had an invasion yet, extend the range they can appear in a bit, or even add some more variants on the probes. Once the event has happened, they can drop to normal rarity. From there, players would just have to beat the event normally. Except, at the end you'd get a status message along the lines of, The Martian mothership has arrived!
At that point, a new structure would spawn in, similar to how you get meteor spawns, Hallow and Corruption after the wall of flesh, or those wonderful "prize box" structures appearing. The difference is that this would be an entire dungeon, starting near space and extending down to several levels. However, it would be fairly shallow, instead being fairly long (possibly spanning a large percentage of the sky in Small worlds). Inside, players would face obstacles ranging from pre-placed Tesla Turrets, laser traps, and "Fizzler" gates that hurt players to pass through (and inflict Electrified) but not mobs (able to be turned into team doors later) with failsafes that go off if the player cuts the wrong wire trying to turn off the traps, to new mobs like "Elite" versions of the Officer and Engineer not in their helmets but packing new weapons and abilities, alien creatures and "Martian Scientists", or swarming cannon-fodder "Martian Security" and "Martian Crewman" enemies with ranged and melee attacks, respectively.
Of course, a new dungeon means new loot. Some chests should just contain Martian Madness event drops, but there's potential for new things too. Maybe there's a pokeball-like device that summons a space horror to fight for you. Or a way to deploy your own personal Tesla Turret. There could be an accessory that gives you one of those sweet personal forcefields. How about an alien probe pet that provides light and a Hunter Potion buff? As debuffs go, Electrified might be a little much for a player weapon, but weapons with a weaker "Shocked" effect could work.
The best type of treasure, though, could be in the form of new tiles. I mentioned laser traps, fizzlers, and bombs that go off if the player doesn't properly disarm them, but why stop there? Maybe throw in a more "alien" style of teleporter needed to get around the ship. Maybe some wireless transmitters? Maybe some camera/laser triggers that can be powered to move and trigger things when they "see" someone? Those could have a team version too. There could also be doors that only open for people carrying a keycard, again with team versions for doors and cards. Maybe there's some kind of healing machines or food dispensers to gain. Some machines could change gravity in an area. You could do a lot here.
To keep those items as rewards, and to encourage people from bypassing everything, you give the player a "Lockdown" debuff on getting close to the ship. With a description of "The mothership is on lockdown." it would basically be the same effect as in the Dungeon Defenders event. You'd probably make the dungeon immune to the few long-range digging tools as well. Laser-proof coating and all that. In order to lift the lockdown and get access to everything on the ship, players would fight their way to the control room, top and centre of the ship. There they would find...something. An alien queen? The captain?