Although the Souls are not quite finished, I have thought of a way to make them not so powerful overtime. Each of the 11 stats will give a certain amplification to the killer of x/100 souls. (Example: For 100 souls got by killing enemies, amplify Charisma by 100/100%, and Intelligence 100/50%.(100 being souls value, or x)) Souls work like Dungeon Spirits, a 1/10 chance for the mob to spurt out a soul is given, and if killed will give it's monsters soul value. (I recommend using a scale of 1-20, but don't go any higher than 25.) The souls are also about 3 times as powerful as the normal monster, so you'll need to try hard to get Souls. You will have to be 20 levels higher than the mob, and only special bosses will drop Souls. (e.g Reverse Bosses, Mechanical Bosses) Don't kill me if you don't like the idea, Nakano.