Weapons & Equip Ideas for new summoner stuff and changes to vanilla ones.

Flint🪓

The Axe
My idea of this post is to suggest some tweaks and changes that could be made to some summoner sets, either by changing their stats or adding something to them. Ideas for new summoner sets that could be added with the idea of some of these is to give the obsidian/bee armor for all stages of the game (whip-centric or minion-centric). And ideas for new summoner accesories.

Bee armor

Just like the hivepack make it buff hornet staff fire rate by 22%.

Spider armor

Same as above, make it buff spider staff and queen spider sentry attack rate by 22%

Tiki armor (rework)

Making it crafteable and require chlorophyte bars would fix an issue with having a chlorophyte summoner variant.
  • No longer sold by Witch Doctor, instead he sells these "Tiki leave" for 10 gold each. Each tiki armor piece needs 15 tiki leaves, 20 rich mahogany and 18 chlorophyte bars each.
The idea for this one is to turn tiki armor into a whip-centric set.

Stat changes:
  • Tiki pants no longer grant +1 minion slot, instead they give +20% whip speed
  • Tiki mask whip range from +10% to +15%
  • Full set bonus gives +15% whip speed and gives +2 tag damage to any whip in use.
Slime staff
This weapon lacks purpose due to it´s really low drop rate of 1/10000 (0.01%) and honestly it deserves more.
My idea for this is to make it a King Slimte drop with a drop rate of 1/3. and buff it´s damage from 8 to 14 so it can be worth it.


Leather whip

This weapon is not bad, what is bad is it´s avability requiring having the Zoologist (which you need atleast 10% of the bestiary for) and then you can buy it for 10 gold.

In a nutshell, make the Zoologist easier to spawn, maybe 5%-2.5% and make it so she sells it without anymore requirement alongside reducing its price to 5 gold.

Chlorphyte hood

Summoner lacks a chlorphyte variant and offensive options vs Plantera.

Idea of sprite:

1707513357157.png


Stats:
  • Chlorophyte hood gives +25% whip speed, range, +1 minion slots, +16% summon damage, 1 defense and needs 12 chlorophyte ingots to be made.
  • Full set bonus gives +2 minion slots.
Fairy armor

Pre-mech you only have spider armor and the idea of this set is to be an stronger alternative to it.

Crafting recipe:
  • A "Fairy helmet", crafted with, 5 pearlwood and 10 pixie dust.
  • A "Fairy breastplate", crafted with 25 pearlwood, 20 pixie dust and 8 adamandite/titanium ingots.
  • A "Fairy leggins", crafted with 10 pearlwood, 15 pixie dust and 8 adamandite/titanium ingots.
Stats:
  • Fairy helmet, breastplate and leggings give +1 minion slot and +5% summon damage.
  • Full set bonus gives +15% summon damage and +20% whip speed and range.
Meteor belt

In 1.4.5 we are getting many new whips, but a whip like this is one is something I hope we can get in some way. This one fills the gap between snapthorn and spinal tab more.

Idea of sprite:

1707513740239.png


Crafting recipe:
  • 12 meteorite bars and 3 fallen stars. Made on an anvil.
Stats:
  • Same useTime as other whips (30).
  • 21 damage.
  • Creates an explosion when swing that does 1.75x of the minions damage.
Cowboy glove

Summoner doesn´t have many accesories in it´s own, so I though about this one as a counterpart to the other gloves for the melee class.

Idea of sprite:

1707513694848.png


Crafting recipe:
  • 1 power glove and 10 leather. Made in a workbench.
Stats:
  • Increases whip speed and range by 15%.
Sharpen cowboy glove

An ugrade to the cowboy glove.

Idea of sprite:

1707513849667.png


Crafting recipe:
  • 1 cowboy glove and 1 shark tooth necklace. Made in a tinkerer workshop.
Stats:
  • Increases whip speed and range by 20%.
  • Whips ignore 5 points of defense.

And in general, if possible give to all minions local-Iframes, most pre-hardmode minions and some hardmode too have static-Iframes which lowers their dps (looking at you vampire frog and spider staff).
 
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Summoner lacks a chlorophyte armor variant, and many people are giving ideas about it, so here is my take on it:
  • Each piece gives +5% summon damage (+15%)
  • A chlorophyte hood that gives 15% whip speed and range alongside +1 minion slot.
  • The full set bonus gives +10% summon damage, 10% whip range and speed and +1 minion slot.
You forgot that Chlorophyte armor has common Chest and Legs pieces for every class.

Also I'm against clay in Tiki armor recipe. Clay is not renewable.
 
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Okay, my overall review about your suggestion is down below
  • Bee armor - yes. I agree.
  • Spider armor - support.
  • Tiki armor - I say yes to bonuses for set, but IMO no need to make it craftable. It's good as it is now.
  • Pearlwood armor - Perfect. Perfect. Every minute detail (c) Homelander. I think you should put Pearlwood armor on the top, because this is what people should see.
  • Bunny Coat is too OP and overshadows Flinx Fur Coat.
 
  • Tiki armor - I say yes to bonuses for set, but IMO no need to make it craftable. It's good as it is now.
Making tiki armor craftable would fix the main issue I see with adding a chlorophyte variant for summoner. Unlike other classes there wouldn´t be a need to craft it, for other classes you atleast can de-craft it with shimmer to get other sets (turtle, spectre, shroomite)
  • Pearlwood armor - Perfect. Perfect. Every minute detail (c) Homelander. I think you should put Pearlwood armor on the top, because this is what people should see.
Yessir
  • Bunny Coat is too OP and overshadows Flinx Fur Coat.
Flinx coat gives +1 minion slot which is much better than +15% summon damage, either way reducing it to (maybe 10%?) sounds better.
 
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Pearlwood armor (rework):

Now hear me out, this may sound weird asf but to give this set any use how about this?

View attachment 457768 (Give it a resprite too to make it look less lame).

Changes to the crafting recipe:
  • Pearlwood helmet now requires 1 unicorn horn.
  • The 3 armor pieces now need 3 souls of light each.
Stat changes:
  • Pearlwood helmet gives +1 minion slot, +6% summon damage and +10% whip range and speed.
  • Pearlwood breastplate and greaves give another +6% summon damage each.
  • Pearlwood armor full set bonus: +10% whip range and speed and takes 10% reduced damage from any enemy from the hallow biome.
This would be weaker than Spider Armor in all meaningful ways, and would barely even be worth getting instead of just skipping straight to Spider Armor. I'm personally of the opinion that Pearlwood Armor doesn't need any kind of rework or buff at all, but I know a lot of people disagree. If you really want to make this an alternative to Spider Armor, it needs to be much stronger and also harder to get.
Bee armor:

View attachment 457753

Make it buff hornet staff fire rate by 33% (like the hivepack accesory). And make it release 2 bees each time you get hit. This effect stacks with hivepack (for a total of 66% faster fire rate)
Neither of these buffs are necessary. Bee Armor is already good enough as it is. Why do you want this buff?
Spider armor:

View attachment 457755


Same as the bee armor, make it buff spider staff hit rate by 33%.
And same as I said above, why?
A new chlorophyte summoner set:

Summoner lacks a chlorophyte armor variant, and many people are giving ideas about it, so here is my take on it:
  • A chlorophyte hood that gives 15% whip speed and range, 1 minion slot and 10% summon damage.
  • The full set bonus gives +15% summon damage, 10% whip range and speed and +1 minion slot.
The full set gives:
  • +30% summon damage.
  • +25% whip range and speed.
  • +2 minion slots.
  • Crafted with 54 chlorophyte bars.
In a nutshell, my idea for this one is to be a whip-centric armor that focuses on damage.
First of all, you have to decrease the damage. The other armor pieces already give 13% damage, so this set would give you 43% summon damage, which is not balanced. Not even Tiki Armor gives that much. Remove the set bonus damage increase, and you're good. I'm not sure I'd give up Holy Protection for whip bonuses and a little bit more damage, but some people might.
Tiki armor:

View attachment 457758

Turn it into a more whip-centric armor:

  • Tiki pants no longer give +1 minion slot, instead they grant +20% whip speed.
  • Tiki mask whip range increased from 10% to 15%.
  • Tiki armor full set bonus now gives +15% whip speed.
Or in short words, gives 35% whip range and speed but loses 1 minion slot.

Changes to how you obtain it:

  • The witch doctor no longer sells directly the armor pieces, instead he sells these "tiki leaves" for 10 gold each: View attachment 457774
  • Each armor piece needs 5 of these tiki leaves, 15 rich mahogany and 18 chlorophyte bars each.
This just makes Tiki Armor worse. Whip speed matters less than you think, and a 5% range increase is definitely not worth losing a minion slot. This would be an overall decrease in Summoner DPS from what Tiki Armor has now, because it makes your minions less effective.

The crafting recipe is fine, I'm neutral on that.
Bunny coat:

View attachment 457781

Gives +10% summon damage.

Crafted from 2 bunnies and 10 silk in a loom.
I guess this is meant to be a stepping stone to the Flinx Fur Coat? But I don't think that's necessary at all. The Flinx Fur Coat is already supposed to be baby's first Summoner gear. This would just be something you wear for a few seconds before replacing it ASAP, if you even bother crafting it at all. Also, using critters to make armor is... weird. I don't think I like it.
General changes:

In a nutshell give local-Iframes to all summon staffs (if posible), staffs like vampire frog and spider staff get reduced dps because of this.
I agree with this.
 
This would be weaker than Spider Armor in all meaningful ways, and would barely even be worth getting instead of just skipping straight to Spider Armor. I'm personally of the opinion that Pearlwood Armor doesn't need any kind of rework or buff at all, but I know a lot of people disagree. If you really want to make this an alternative to Spider Armor, it needs to be much stronger and also harder to get.
Maybe giving it much greater stats and adding titanium/adamandite bars to the recepie?
Neither of these buffs are necessary. Bee Armor is already good enough as it is. Why do you want this buff?

And same as I said above, why?
Rather than a buff it´s to make these more unique, kinda weird that a BEE armor does not buff BEE minions, same goes for spider armor (also it buffing spider staff would make it more worth of using). Also both spider staff and hornet staff are barely used.
First of all, you have to decrease the damage. The other armor pieces already give 13% damage, so this set would give you 43% summon damage, which is not balanced. Not even Tiki Armor gives that much. Remove the set bonus damage increase, and you're good. I'm not sure I'd give up Holy Protection for whip bonuses and a little bit more damage, but some people might.
I mean, thats the reason of having summon damage that HIGH, giving up holy protection would quite hurt survavbility, though ill reduce it a bit.
This just makes Tiki Armor worse. Whip speed matters less than you think, and a 5% range increase is definitely not worth losing a minion slot. This would be an overall decrease in Summoner DPS from what Tiki Armor has now, because it makes your minions less effective.
Looking at it now... Maybe, though I had other idea for this. I may replace it.
I guess this is meant to be a stepping stone to the Flinx Fur Coat? But I don't think that's necessary at all. The Flinx Fur Coat is already supposed to be baby's first Summoner gear. This would just be something you wear for a few seconds before replacing it ASAP, if you even bother crafting it at all. Also, using critters to make armor is... weird. I don't think I like it.
I mean, that´s literally it´s purpose (though reducing it´s crafting materials would help for that), about the critters idk what else I could use for the crafting recipe. Also you just don´t tp to the underground snow biome and get the materials for the flinx fur coat, it wouldn´t last only a few seconds.
 
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None of these seem logical. The Pearlwood change might as well be a who new armor set, the bunny armor doesn’t give good enough stats, the tiki changes are marginally better at best (also chlorophyte isn’t that easy to farm for some of us), and the other summon armor changes might be OP. Sorry, but I don’t support.
 
Alright, just gave the post a fresh new look to make it look better.
None of these seem logical. The Pearlwood change might as well be a who new armor set, the bunny armor doesn’t give good enough stats, the tiki changes are marginally better at best (also chlorophyte isn’t that easy to farm for some of us), and the other summon armor changes might be OP. Sorry, but I don’t support.
Understandable, but what things do you consider op? btw the bunny "armor" is not an armor, is a single piece. Also don´t need to be sorry about anything, everyone has their opinions!
 
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what things do you consider op?
I don’t think you realize how big 33% is. The largest stat buff in the game is Ruthless modifier’s 17% (ok technically 45% defense from the beetle armor but not the point) and that is a lot. I don’t have time to fully run the math, but I’m pretty sure this would cause an over 50% DPS increase.
 
I don’t think you realize how big 33% is. The largest stat buff in the game is Ruthless modifier’s 17% (ok technically 45% defense from the beetle armor but not the point) and that is a lot. I don’t have time to fully run the math, but I’m pretty sure this would cause an over 50% DPS increase.
It’s not a damage buff, it’s a hit rate/fire rate buff. For the bee armor you also need to use the hivepack to reach that +66%, and even then hornet staff slow proyectiles are kinda goofy. And the spider armor buffing the spider staff would not be big deal, the spiders struggle to reach aereal enemies unless you have a giant wall in your arena (And even then Iframes would be the main issue, please red im begging give these local Iframes).
 
Neither of these buffs are necessary. Bee Armor is already good enough as it is. Why do you want this buff?
I think I'd rather just see a damage increase for Bee Armor... but I do agree that it could use a buff.
Bro you said couple of days ago that it needs a buff. Why you changed your mind?
 
Alright. I´ve re-done the post from scratch again to re-arrange some stuff, removed some stuff and all the images which added nothing that only bloated the post, for last added some stuff too and replaced the pearlwood armor with other thing. Maybe later I will add a section for accesories.
 
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Alright. I´ve re-done the post from scratch again to re-arrange some stuff, removed some stuff and all the images which added nothing that only bloated the post, for last added some stuff too and replaced the pearlwood armor with other thing. Maybe later I will add a section for accesories.
All looks good now.
 
Bro you said couple of days ago that it needs a buff. Why you changed your mind?
Because I learned that Bee Armor actually has the highest pre-Hardmode Summoner DPS, since minion slots are a lot more useful than whip debuffs, and it also doesn't force you to use whips to match up, letting you use other gear more effectively if you want to. I was wrong before when I said Bee Armor should have a damage increase.
 
Because I learned that Bee Armor actually has the highest pre-Hardmode Summoner DPS, since minion slots are a lot more useful than whip debuffs, and it also doesn't force you to use whips to match up, letting you use other gear more effectively if you want to. I was wrong before when I said Bee Armor should have a damage increase.
Character development!
 
Because I learned that Bee Armor actually has the highest pre-Hardmode Summoner DPS, since minion slots are a lot more useful than whip debuffs, and it also doesn't force you to use whips to match up, letting you use other gear more effectively if you want to. I was wrong before when I said Bee Armor should have a damage increase.
I removed that it could release bees when you get hit, also in the wiki says that the hivepack buff is only 22% not 33% so I lowered it. It just buffs hornet staff now, still, kinda weird that a bee armor for summoner does not buff bee minions.
 
Added some new stuff to the post and divided it better for each section and added ideas for accesories too. I will try to add my own sprites too.
 
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this is pretty good, support.
 
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