RainbowPotato
Skeletron
Ideas to buff golem (and the fist)
Golem:
1. The fireballs shot by the head in phase 2 have multiple types: a green, poisonous one that deals 1.2x the original fireball damage, and an icy one that deals 0.9x the damage but can freeze the player for up to 1.5 seconds.
2. The golem fists shot by golem now have a new attack that if completed and not interrupted by hitting both fists within 2 seconds, it will speed up golems speed by 1.2x and slow the player by 0.8x for 30 seconds.
3. Golem, like expert mode skeletron, gets more defense, in this case, golem has 90 more defense when no hands are defeated, and 45 more defense when one hand is left. When there is no hands, there is no defense increase.
4. When golem jumps and lands, if the player is on the ground, will deal 50 set defense regardless of defense and stuns the player for .2 seconds, as well as dealing 20 knockback away from golem.
5. Golem has a 1 in 10 chance of jumping 1.3x higher, and falling 0.9x slower.
Fist:
1. The fist now shoots 2 at once in a spread on both sides of the player. To compensate for this, a slight damage nerf is added, (ex. 5)
2. The fist has a 1 in 3 chance of exploding on impact, dealing 1.2x normal damage in AOE while dealing hellfire, making the weapon significantly funner to play with. It also has a 1 in 3 chance of replacing the exploding fire like thing with shooting a fire and ice ball that pierces twice and does on fire and frostburn.
3. The golems fist shoots significantly faster and higher ranged.
4. The golems fist has a 1 in 100 chance to home on a enemy.
Thats all for now, but i will likely add more.
Golem:
1. The fireballs shot by the head in phase 2 have multiple types: a green, poisonous one that deals 1.2x the original fireball damage, and an icy one that deals 0.9x the damage but can freeze the player for up to 1.5 seconds.
2. The golem fists shot by golem now have a new attack that if completed and not interrupted by hitting both fists within 2 seconds, it will speed up golems speed by 1.2x and slow the player by 0.8x for 30 seconds.
3. Golem, like expert mode skeletron, gets more defense, in this case, golem has 90 more defense when no hands are defeated, and 45 more defense when one hand is left. When there is no hands, there is no defense increase.
4. When golem jumps and lands, if the player is on the ground, will deal 50 set defense regardless of defense and stuns the player for .2 seconds, as well as dealing 20 knockback away from golem.
5. Golem has a 1 in 10 chance of jumping 1.3x higher, and falling 0.9x slower.
Fist:
1. The fist now shoots 2 at once in a spread on both sides of the player. To compensate for this, a slight damage nerf is added, (ex. 5)
2. The fist has a 1 in 3 chance of exploding on impact, dealing 1.2x normal damage in AOE while dealing hellfire, making the weapon significantly funner to play with. It also has a 1 in 3 chance of replacing the exploding fire like thing with shooting a fire and ice ball that pierces twice and does on fire and frostburn.
3. The golems fist shoots significantly faster and higher ranged.
4. The golems fist has a 1 in 100 chance to home on a enemy.
Thats all for now, but i will likely add more.
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