NPCs & Enemies Ideas on how to buff golem

RainbowPotato

Skeletron
Ideas to buff golem (and the fist)
Golem:

1. The fireballs shot by the head in phase 2 have multiple types: a green, poisonous one that deals 1.2x the original fireball damage, and an icy one that deals 0.9x the damage but can freeze the player for up to 1.5 seconds.
2. The golem fists shot by golem now have a new attack that if completed and not interrupted by hitting both fists within 2 seconds, it will speed up golems speed by 1.2x and slow the player by 0.8x for 30 seconds.
3. Golem, like expert mode skeletron, gets more defense, in this case, golem has 90 more defense when no hands are defeated, and 45 more defense when one hand is left. When there is no hands, there is no defense increase.

4. When golem jumps and lands, if the player is on the ground, will deal 50 set defense regardless of defense and stuns the player for .2 seconds, as well as dealing 20 knockback away from golem.
5. Golem has a 1 in 10 chance of jumping 1.3x higher, and falling 0.9x slower.

Fist:

1. The fist now shoots 2 at once in a spread on both sides of the player. To compensate for this, a slight damage nerf is added, (ex. 5)
2. The fist has a 1 in 3 chance of exploding on impact, dealing 1.2x normal damage in AOE while dealing hellfire, making the weapon significantly funner to play with. It also has a 1 in 3 chance of replacing the exploding fire like thing with shooting a fire and ice ball that pierces twice and does on fire and frostburn.
3. The golems fist shoots significantly faster and higher ranged.
4. The golems fist has a 1 in 100 chance to home on a enemy.


Thats all for now, but i will likely add more.
 
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Since the buff in 1.4, golem is imo in a perfectly fine spot difficulty wise when fought at its intended spot in progression. The thing is, a lot of people don't fight it at the intended spot in progression, which ends up making the fight significantly easier (e.g. with gear from duke fishron, empress of light, or the holiday moons). It's not surprising that fighting a boss with gear that comes after it in progression (aka is from more difficult content) will trivialize the fight.
 
Since the buff in 1.4, golem is imo in a perfectly fine spot difficulty wise when fought at its intended spot in progression. The thing is, a lot of people don't fight it at the intended spot in progression, which ends up making the fight significantly easier (e.g. with gear from duke fishron, empress of light, or the holiday moons). It's not surprising that fighting a boss with gear that comes after it in progression (aka is from more difficult content) will trivialize the fight.
You can find solar tablets in the temple before you reach the fight room, which means the game wants you to fight the solar eclipse first.
One Solar eclipse can get you the Terra Blade & EoC Yo-Yo, both of which turn golem into a joke
Even without them it's reasonable to beat him with Chain Guillotines & Adamantite Armor, both of which are pre mech
Golem needs this buff
 
You can find solar tablets in the temple before you reach the fight room, which means the game wants you to fight the solar eclipse first.
One Solar eclipse can get you the Terra Blade & EoC Yo-Yo, both of which turn golem into a joke
Even without them it's reasonable to beat him with Chain Guillotines & Adamantite Armor, both of which are pre mech
Golem needs this buff
Solar eclipse is pre-golem (same with hardmode dungeon). Terra blade is a power outlier and probably should be tuned down, though personally I'd say EoC isn't. Also, going out of the way to do optional content before a boss should make the fight easier, since that's the point of optional content being in the game in the first place.

Expert mode golem has 90k total health. Chain guillotines probably caps out at around 500 dps, so even if you can maintain that for the entire fight it's still a ~3 minute fight. If you're able to survive golem for 3 entire minutes, that shows you have some degree of mastery over the boss and shouldn't have much trouble defeating it. That's a thing with any game - they get easier the more you play them. People do duke with pre-mech gear all the time, but duke never comes up in the conversation for buffs. Golem is also a boss that doesn't depend too heavily on mobility, so doing it undergeared is easier than with some other bosses.
 
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Solar eclipse is pre-golem (same with hardmode dungeon). Terra blade is a power outlier and probably should be tuned down, though personally I'd say EoC isn't.
In my experience, EOC Yo-Yo has a higher single target DPS than the Terra Blade. Although Golem consists of several parts, you only need to take down the head & the body, which you can only take down one at a time. If you're good at dodging the fists, the EoC Yo-Yo is better for golem, but if you aren't, use the Terra Blade.
Both are easy and phenomenal.
Also, going out of the way to do optional content before a boss should make the fight easier, since that's the point of optional content being in the game in the first place.
Yeah, but it shouldn't make it a complete joke.
Expert mode golem has 90k total health. Chain guillotines probably caps out at around 500 dps, so even if you can maintain that for the entire fight it's still a ~3 minute fight. If you're able to survive golem for 3 entire minutes, that shows you have some degree of mastery over the boss and shouldn't have much trouble defeating it. That's a thing with any game - they get easier the more you play them. People do duke with pre-mech gear all the time, but duke never comes up in the conversation for buffs. Golem is also a boss that doesn't depend too heavily on mobility, so doing it undergeared is easier than with some other bosses.
Personally, I agree with the not needing mobility part. But if you do use mobility, he's the easiest boss to beat with average gear
 
Personally, I agree with the not needing mobility part. But if you do use mobility, he's the easiest boss to beat with average gear
I wasn't trying to say "mobility isn't needed for golem", instead I was saying "powerful mobility items aren't as useful against golem as on other bosses". This is less due to difficulty and more due to the temple room being a cramped space (and yes I am aware you can take golem out of the temple), plus golem primarily using projectiles to damage the player (so quick burst mobility isn't nearly as useful as it would be for, say, dodging duke fishron's dashes).

Yeah, but it shouldn't make it a complete joke.
While I personally don't find golem too difficult with appropriate gear, I can also say the same about almost every other boss in the game. I'd say golem gives me slightly more trouble than the average boss (e.g. I tend to have more close calls fighting it). How difficult do you personally find, say, the mech bosses or plantera?
 
I wasn't trying to say "mobility isn't needed for golem", instead I was saying "powerful mobility items aren't as useful against golem as on other bosses". This is less due to difficulty and more due to the temple room being a cramped space (and yes I am aware you can take golem out of the temple), plus golem primarily using projectiles to damage the player (so quick burst mobility isn't nearly as useful as it would be for, say, dodging duke fishron's dashes).
Sorry for the confusion
While I personally don't find golem too difficult with appropriate gear, I can also say the same about almost every other boss in the game. I'd say golem gives me slightly more trouble than the average boss (e.g. I tend to have more close calls fighting it). How difficult do you personally find, say, the mech bosses or plantera?
When I don't fight Duke first, they tend to be of a fair difficulty and every time I get near death, it's my fault, and when I win, I feel like I earned it.
For Golem, once I beat him once, I never felt like I earned a win again. I felt like the game gave it to me.
Lunatic Cultist actually gives me more trouble, and the reason why I believe everyone finds LC so easy is because for his fight every weapon choice either is useless for him or too good for him, there's no mediocre weapon choice unlocked at his stage of the game. Solar eclipse gear, seasonal moon gear, Hell, even the Golem fist is very good for consistent ranged damage and hitting the right cultist
 
Since the buff in 1.4, golem is imo in a perfectly fine spot difficulty wise when fought at its intended spot in progression. The thing is, a lot of people don't fight it at the intended spot in progression, which ends up making the fight significantly easier (e.g. with gear from duke fishron, empress of light, or the holiday moons).
I guess I crave difficulty . I think the problem might be that its more boring compared to a bunch of other bosses, and a lot of the changes to the attack pattern i suggested make it more unique and i guess makes it feel “modded”.
You can find solar tablets in the temple before you reach the fight room, which means the game wants you to fight the solar eclipse first.
One Solar eclipse can get you the Terra Blade & EoC Yo-Yo, both of which turn golem into a joke
Even without them it's reasonable to beat him with Chain Guillotines & Adamantite Armor, both of which are pre mech
Golem needs this buff
Indeed, while i didn’t directly think of that, its still part of my original point. Along with those weapons, stuff like the toxic flask or inferno fork make it easy too.
Solar eclipse is pre-golem (same with hardmode dungeon). Terra blade is a power outlier and probably should be tuned down, though personally I'd say EoC isn't. Also, going out of the way to do optional content before a boss should make the fight easier, since that's the point of optional content being in the game in the first place.
While yes, the terrablade is a little OP, other weapons still shred it too. Even the deaudlus stormbow (or however you spell it), a pre-mech weapon, still preforms well too.
Expert mode golem has 90k total health. Chain guillotines probably caps out at around 500 dps, so even if you can maintain that for the entire fight it's still a ~3 minute fight. If you're able to survive golem for 3 entire minutes, that shows you have some degree of mastery over the boss and shouldn't have much trouble defeating it. That's a thing with any game - they get easier the more you play them. People do duke with pre-mech gear all the time, but duke never comes up in the conversation for buffs. Golem is also a boss that doesn't depend too heavily on mobility, so doing it undergeared is easier than with some other bosses.
Health isn’t really necessary, just adding time to a fight, and with an already decently boring boss, it gets repetitive. While surviving for 3 minutes is decent, it isn’t that impressive and i wouldn’t say it warrants mastery.
In my experience, EOC Yo-Yo has a higher single target DPS than the Terra Blade. Although Golem consists of several parts, you only need to take down the head & the body, which you can only take down one at a time. If you're good at dodging the fists, the EoC Yo-Yo is better for golem, but if you aren't, use the Terra Blade.
Both are easy and phenomenal.
Yeah, i kinda agree, however, i haven’t use the EoC yoyo against golem so I can’t confirm that part.
I wasn't trying to say "mobility isn't needed for golem", instead I was saying "powerful mobility items aren't as useful against golem as on other bosses". This is less due to difficulty and more due to the temple room being a cramped space (and yes I am aware you can take golem out of the temple), plus golem primarily using projectiles to damage the player (so quick burst mobility isn't nearly as useful as it would be for, say, dodging duke fishron's dashes).
While yes, mobility isn’t really necessary, being able to just use one platform above golem on the temple and win without going below half health is kinda huge.
While I personally don't find golem too difficult with appropriate gear, I can also say the same about almost every other boss in the game. I'd say golem gives me slightly more trouble than the average boss (e.g. I tend to have more close calls fighting it). How difficult do you personally find, say, the mech bosses or plantera?
Mech bosses are probably the most challenging stage of the game for me, taking me years to finally beat them on classic mode, during 1.3 . Plantera is pretty easy if you know what you’re doing (circle simulator/OSOGOF), but golem is typically considered a joke.
When I don't fight Duke first, they tend to be of a fair difficulty and every time I get near death, it's my fault, and when I win, I feel like I earned it.
For Golem, once I beat him once, I never felt like I earned a win again. I felt like the game gave it to me.
Lunatic Cultist actually gives me more trouble, and the reason why I believe everyone finds LC so easy is because for his fight every weapon choice either is useless for him or too good for him, there's no mediocre weapon choice unlocked at his stage of the game. Solar eclipse gear, seasonal moon gear, Hell, even the Golem fist is very good for consistent ranged damage and hitting the right cultist
I would argue that the golems fist example is probably the only instance you could find a usable instance for the weapon, so a lot of people have suggested buffs that aren’t just “more damage”, but more like the extra stuff like 2 golem fists. (Side note, my example might have been OP)
 
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