Hickory
Headless Horseman
Most discussions on secret seeds come in the form of suggestions. These tend to fall flat due to being complicated and difficult for Relogic to implement and being unrealistic to hope for as actual official features. Thus, the discussion of them generally just turns into discussions of whether Relogic would actually want to spend developer resources implementing them. For this thread, I wanted to explore these ideas in a place that isn't focused around critiquing them from a game design perspective or analyzing their meta plausibility but instead simply talking about them and sharing ideas without regard for realism.
To throw my own hat into the ring to start this thread, I think something inspired by Mario Galaxy or that old gravity mod for Minecraft would be interesting. The world is generated in large circles of different biomes and important structures instead of all as one big chunk, and rather than just jumping around them normally, you're pulled towards blocks based on proximity with dynamic gravity and orientation that reflects that. To work with these mechanics, each 'planet' would have a solid core of blocks to walk around, maybe of a special type that's considered extra dense for gravity calculations and can't be broken until late game, so as to prevent gravity getting awkward when in the center of a 'planet' surrounded by roughly equal blocks on all sides. It wouldn't be too far off from skyblock, but it'd have a lot of interesting distinctions and unique mechanics that I think would be very fun to play around.
To throw my own hat into the ring to start this thread, I think something inspired by Mario Galaxy or that old gravity mod for Minecraft would be interesting. The world is generated in large circles of different biomes and important structures instead of all as one big chunk, and rather than just jumping around them normally, you're pulled towards blocks based on proximity with dynamic gravity and orientation that reflects that. To work with these mechanics, each 'planet' would have a solid core of blocks to walk around, maybe of a special type that's considered extra dense for gravity calculations and can't be broken until late game, so as to prevent gravity getting awkward when in the center of a 'planet' surrounded by roughly equal blocks on all sides. It wouldn't be too far off from skyblock, but it'd have a lot of interesting distinctions and unique mechanics that I think would be very fun to play around.