I think the problem with Teleportation potion is the huge and inevitable risk of accidentally entering private property or another dangerous/illegal area.Wait. What's even the limitation of Teleportation potion? If we were able to go into moon, what is it's theoretical limit?
It doesn't take you to wherever the Martians live though, so it probably does have some kind of range limit. The martians don't even need protective equipment to survive your world's atmosphere, so their planet is probably habitable.I think the problem with Teleportation potion is the huge and inevitable risk of accidentally entering private property or another dangerous/illegal area.
It can't go onto the Moon in Terraria, but in Terraria nobody's landed on the moon.
However, the potion will never teleport someone directly into lava, so it seems safe to say that it's also unlikely to permit teleportations into vacuums or other places where breathing is impossible for the human body. Therefore, a Teleportation Potion could theoretically allow its user to discover any/all superhabitable planet(s), provided said user doesn't get shot or arrested first.
Where's the mod that randomly selects another world you have saved and loads it when the potion is usedThe odds are it's also an arbitrary limit enforced by game because you can't teleport out of bounds of one single island.
My main concern with teleportation potions is that it very often teleports you into completely secluded cavities underground. This is no problem for a Terrarian because they have ways to teleport home as well as having the ability to excavate solid stone with just a simple pickaxe; in the real world, you would be trapped in an underground tomb forever.I think the problem with Teleportation potion is the huge and inevitable risk of accidentally entering private property or another dangerous/illegal area.
OP specifies you get an endless bottle of the potions you choose, so if you get trapped with a teleportation potion you can just drink another one.My main concern with teleportation potions is that it very often teleports you into completely secluded cavities underground. This is no problem for a Terrarian because they have ways to teleport home as well as having the ability to excavate solid stone with just a simple pickaxe; in the real world, you would be trapped in an underground tomb forever.
You could also end up in a completely different country on the other side of the world with none of its currency or method to communicate with the people there. You could also end up in the middle of the desert, hundreds of miles from any civilization. You could also end up in the jungle, surrounded by innumerable extremely dangerous creatures that could kill you with a single misstep.
If you take Teleportation Potion, you also must take either Recall or Return, or you'll probably be stuck wherever you end up for the rest of your (oftentimes very short) life.
Since I haven't posted my own answer to this thread before, my answers would be Wormholes (for easy access to friends), Return (for obvious reasons) and Featherfall (just for fun.
With how immeasurably vast the world is, it likely would be a long time before you get back to somewhere that traditional means of returning home become viable. Using those means will also become quite expensive quite fast; if I landed somewhere within 100 miles of where I begun, returning home would still be an ordeal to arrange, and 100 miles is honestly a very short distance on the world's scale. Hoping to get anywhere closer within the next hundreds or even thousands of teleports is pushing your luck.OP specifies you get an endless bottle of the potions you choose, so if you get trapped with a teleportation potion you can just drink another one.
“Oh hey you have infinite potions? Can I have one?”With how immeasurably vast the world is, it likely would be a while before you get back to somewhere that traditional means of returning home become viable. Using those means will also become quite expensive quite fast; if I landed somewhere within 100 miles of where I am now, returning home would still be an ordeal to arrange, and 100 miles is honestly a very short distance on the world's scale.
I'm also not entirely certain of this, but I think Teleportation Potions can teleport you to the bottom of the ocean, and I don't think I need to explain why that's an immediate problem. There is far more water on Earth than there is land, so this is no small risk, either. I cannot think of a more dangerous potion to pick than teleportation, honestly.
I am curious about why exactly the potion can't teleport you into the pre-skeletron dungeon or pre-plantera temple. Makes me feel like there's some implied limitation there.With how immeasurably vast the world is, it likely would be a long time before you get back to somewhere that traditional means of returning home become viable. Using those means will also become quite expensive quite fast; if I landed somewhere within 100 miles of where I am now, returning home would still be an ordeal to arrange, and 100 miles is honestly a very short distance on the world's scale. Hoping to get anywhere closer within the next hundreds or even thousands of teleports is pushing your luck.
I'm also not entirely certain of this, but I think Teleportation Potions can teleport you to the bottom of the ocean, and I don't think I need to explain why that's an immediate problem. There is far more water on Earth than there is land, so this is no small risk, either. I cannot think of a more dangerous potion to pick than teleportation, honestly.
dungeon is so you dont get killed by dungeon guardians. They don't despawn at all unless you leave to world or all players are dead so that would be annoying. Temple is likely to prevent sequence breaks (although you can just use a hoik to get in) but if you can't make a hoik from within then you're trapped unless you recall or leave.I am curious about why exactly the potion can't teleport you into the pre-skeletron dungeon or pre-plantera temple. Makes me feel like there's some implied limitation there.
Oh I know why it's there from a functional standpoint, just not from a lore one.dungeon is so you dont get killed by dungeon guardians. They don't despawn at all unless you leave to world or all players are dead so that would be annoying. Temple is likely to prevent sequence breaks (although you can just use a hoik to get in) but if you can't make a hoik from within then you're trapped unless you recall or leave.
I guess you could say the dungeon's sealed by skeletron and the temple's sealed by plantera/golemOh I know why it's there from a functional standpoint, just not from a lore one.
The lore is the same lore that makes SWAT skeletons show up in the dungeon after you murder a plantOh I know why it's there from a functional standpoint, just not from a lore one.
They need to be considered to be a member of your "party" for you to warp to them, which is inherently a consensual agreement. You would only be able to use this to steal from your friends and allies, which is quite a rude thing to do! Wormhole is still a fantastic choice for other reasons, though, I can't deny invisibility's sheer utility, either; its downside of disappearing when you get hurt is much less of a concern, too, since humans tend to get hurt much less often than a Terrarian does.I Think i would take invisibility, return, and wormhole, because you can just invisibility then wormhole to anyone in the world and possibly even steal and since your invisible they cant do much and if they do catch you? well return because it only leaves a portal where your spawn is set and you can also just, not go through.
It also deactivates while using an itemThey need to be considered to be a member of your "party" for you to warp to them, which is inherently a consensual agreement. You would only be able to use this to steal from your friends and allies, which is quite a rude thing to do! Wormhole is still a fantastic choice for other reasons, though, I can't deny invisibility's sheer utility, either; its downside of disappearing when you get hurt is much less of a concern, too, since humans tend to get hurt much less often than a Terrarian does.
temporarily, and for irl we can translate that to large movements like running or swinging your arm wildlyIt also deactivates while using an item