What is the common factor between the Blade Staff, Terraprisma, Zenith, Last Prism, Eventide, Nightglow and Razorblade Typhoon (and possibly more weapons to count) that make them so good?
They do not follow the general rule of iframes.
What is the common factor between the Meteor Shot, Jester Arrow, Hellfire Arrow, Unholy Arrows that make them such a terrible ammunition pick?
They follow the general rule of iframes.
The newly added weapons to Terraria will completely neglect the 10 tick invincibility frame. And there's no real way of making them follow the rule because the weapons would become completely useless. So why not remove the current piercing invincibility system altogether?
Hear me out now. Terraria has 2 types of piercing damage.
edit: fixed spelling errors
They do not follow the general rule of iframes.
What is the common factor between the Meteor Shot, Jester Arrow, Hellfire Arrow, Unholy Arrows that make them such a terrible ammunition pick?
They follow the general rule of iframes.
The newly added weapons to Terraria will completely neglect the 10 tick invincibility frame. And there's no real way of making them follow the rule because the weapons would become completely useless. So why not remove the current piercing invincibility system altogether?
Hear me out now. Terraria has 2 types of piercing damage.
- Long lasting piercing [LLP]: This is the piercing damage that will take a long time to despawn, if ever. Examples include summons, sentries, the Last Prism, Razorblade Typhoon. Anything that can deal damage multiple times to the enemy.
- Short lasting piercing [SLP]: This is the piercing damage that can despawn quickly and is the type of damage which (probably) forced the creation of piercing iframes so as to not make them absurdly overpowered. Examples include the majority of pre-hardmode piercing ammunition: Jester arrows, unholy arrows, even the Retinamini summoned by the Optic staff fires SLP lasers.
- LLP rework: Once a piercing projectile of this type passes through the enemy, iframes activate for that single projectile and last 10 ticks (or varied amounts of ticks). This means that if another LLP projectile passes through the enemy within those 10 ticks, it will also deal damage to the enemy instead of whiffing the shot completely because of global invincibility.
- SLP rework: Once a piercing projectile of this type passes through the enemy, the enemy registers a single hit from the projectile, then ignores it. No iframes are activated.
edit: fixed spelling errors
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