tModLoader Illuminant Mod - A (WIP) Content Mod

Sorry for the long stretch of nothing, Risk of Rain 2 consumed me entirely with the new DLC.

I've been considering a Terra type weapon for each class, since why should melee get all the fun, and I'm starting by identifying which of the class's weapons are the most iconic.

For magic I figured the demon scythe is the closest night's edge equivalent, so I'll prob have a post-mech upgrade for that alongside some new hallowed tome (or maybe crystal storm).

I'm not as knowledgeable about the other classes though, so if anyone has ideas I'd love to hear them!
Of course the one I have already made a whole elaborate example of is the one you’ve already done
 
Of course the one I have already made a whole elaborate example of is the one you’ve already done
Well I'm still willing to hear ideas for mage if you've got them, this is still very much in the concept phase.
 
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Well I'm still willing to hear ideas for mage if you've got them, this is still very much in the concept phase.
 
These are some pretty cool ideas, I like the idea of integrating the steampunker into the progression and having it be a sort of baby last prism! Though I both like the sound of "terra tome" and think spellbooks in general need more love, but I think I'll play around with the beam idea.
 
Started work on the mage and ranger night's edge equivalents today, figured that there should be one for both guns and bows
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Here's the whip as well
 
Just dropped the update with all the night's edge variants for each class, next update will have all the terras
 
So it's come to my attention that my mod has issues loading without Boss Checklist

I'm gonna make it a dependency for now, and see what I can do to fix this
 
Okay, seems like it works fine now, fix live now
 
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might've gone a bit overboard
 
The terra update is live NOW
also has some tweaks for older weapons
 
another minor update is in the works that mostly involves tweaking the armor sets, I should be getting it out in a few days or so
 
Almost missed a glaring issue, but the armour revamp update is live now :guideembarrassed:
 
Was able to do some multiplayer testing and found some really big (albeit pretty funny) issues, so expect a fix for those soon
 
Was able to do some multiplayer testing and found some really big (albeit pretty funny) issues, so expect a fix for those soon
What are some funny issues you found?
 
Whenever one of us wore an armour set, the set bonus would only apply to the host, which made it incredibly hard for them to catch fireflies lol
 
Whenever one of us wore an armour set, the set bonus would only apply to the host, which made it incredibly hard for them to catch fireflies lol
how so
 
I forgot to make sure to apply the armour set effect to the actual player who triggered it, so I assume it defaulted to the host

Didn't catch that earlier because I never tested in multiplayer

If you're asking how it made it hard to catch fireflies, the set bonus in question released damaging pulses that reduce defense of whatever they hit
 
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