Resolved I'm looking to submit some bugs that I find

EQNX

Terrarian
Hey team,

I've been working on a custom map, which has me peeking at Terraria's code for guidance. I'm finding some issues that could easily be resolved, resulting in getting intended results from certain methods. Would it be best to submit them here as I find them, or do you have another platform that you might be better? Example: Terraria.Liquid.SettleWaterAt() could be optimized heavily with one minor change. Admittedly, it mostly only affects people that heavily modify their world with liquids or for custom maps.

Happy to help if I can.
 
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