tModLoader imkSushi's Mod

#11: I'm asking you to add a golden key into the recipe of the shadow key because that way they still need to have beaten skeletron to get all the goodies :)
#12: same with the dark lance..in fact add a single bone in there too so they can't skip skeletron to get that :D
I get your point. Bones drop off skeletons which spawn underground though.
 
ok I will analyize your crafting recipe list and see if it needs changes...
#1: band of starpower should take a mana crystal and a chain..not a band of regen..
#2: throwing knives should take 1 iron/lead bar and 1 silk for 50 instead of 3 iron/lead bars and 1 silk for 10
#3: the Arkhalis should be more expensive..i say make it 5 of each pre-hardmode bar/gem aside from diamonds maybe?
#4: the enchanted sword should take an enchanted boomerang instead of a normal boomerang
#5: sandstorm in a bottle should take 25 sand blocks like the other bottles take 25 of their material
#6: change the breathing reed to 5-7 silk..that would be 35 or so cobwebs at 5 which is what I think it deserves
#7: maybe increase the crimson heart/shadow orb recipies to 5-7 bars each?
#8: change the shuriken to 1 chain 1 iron/lead bar for 50
#9: add a blue flare recipie with ice torches and make the flare gun craftable with either flare type also increase the ammo amount you get from crafting from 10 to 20-30
#10: add a single torch to the wand of sparking recipe..because it's sparking :p
#11: add a golden key to the shadow key crafting recipie and lower the cost to 10 demonite/crimtane bars
#12: add a single hellstone ore to the dark lance recipe and decrease the cost to 20 demonite/crimtane bars
#13: add in a craftable picksaw..I can never get that darn thing :p..maybe 1 lizhard power cell and the drax?
#14: make hardmode drills/pickaxes reversible too?
#1337: this list is finally over
#9001: IDEA! make higher tiered gems craftable with 1 lower tier gem and a bar of the corresponding type: to make 1 amythist or whatever you need 1 topaz and 1 copper/tin bar..and so on..but for diamonds go ahead and make it 1 of every other gem for..2-3 of them because why not? :p
Done #1,2,4,5,6,8,9,11
#2 I have notices that using lead bars only renders you 1 throwing knife. Fixing that.
#3 That's too expensive, I think an enchanted sword + 10 Gold/Platinum Bars. I also noticed that I coded the enchanted sword into the recipe, but forgot to put it into the main post.
#7 It is only a light pet, so it doesn't need to be expensive
#10 Already commented on that
#12 I'm going with 2 Hellstone Bars + 17 Demonite Bars
#13 Not this update
#14 Not this update (2.0.2)
#9001 Not this update, but some sort of variation
 
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2.0.1 is out! Get it now! A lot of rebalancing.
About 20-40 recipes modified.
213 Recipes in total now.

Can someone try to solve my spoiler for 2.1.0 under Changelog->The Future->2.1.0 in the main post please.
 
Anyway, I will not be working on the mod for a bit, because I will be playing Minecraft 1.9, until one of these things happen:
  • It gets to 3rd of March (a week later)
  • I get bored of Minecraft 1.9 (likely to happen on sunday)
  • Minecraft 1.9 is not actually released (could happen)
 
Anyway, I will not be working on the mod for a bit, because I will be playing Minecraft 1.9, until one of these things happen:
  • It gets to 3rd of March (a week later)
  • I get bored of Minecraft 1.9 (likely to happen on sunday)
  • Minecraft 1.9 is not actually released (could happen)
march 3rd? here's something you can do on march 4th!
 
Anyway, I will not be working on the mod for a bit, because I will be playing Minecraft 1.9, until one of these things happen:
  • It gets to 3rd of March (a week later)
  • I get bored of Minecraft 1.9 (likely to happen on sunday)
  • Minecraft 1.9 is not actually released (could happen)
Guess what!
It is number 3!
I so called it. They changed the date to Monday 29th. I guess I can try and get 2.1.0 mostly done by Sunday.
 
I was wondering how you build a Tinker's Table, I didn't see a recipe. Or is it found in the gameworld?
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I was wondering how you build a Tinker's Table, I didn't see a recipe. Or is it found in the gameworld?
Sorry, disregard that, its been a while since I've played...Derp.
 
I don't know if this already exists, but someone should put a crafting guide for all of the items in this mod somewhere, because I have been looking for hour's, and I still don't know how to make an extractinator.
 
I don't know if this already exists, but someone should put a crafting guide for all of the items in this mod somewhere, because I have been looking for hour's, and I still don't know how to make an extractinator.
15 Iron Bars + Iron Anvil -> Extractinator
15 Lead Bars + Lead Anvil -> Extractinator
It's in the 'recipes' bit of the main post.
Open up all the spoilers in 'recipes' and use ctrl f shortcut to try and find it.
 
I have an exciting announcement!
I have decided on a few things:

The first exciting thing is that I have finalised my plans for 2.1.0, and it will be a little different.

The second exciting thing is that I am announcing that I plan on releasing some addons for imkSushi's Mod. The two I have chosen to definitely do, are as follows:
imkSushi's Mod: Expert Mode Treasure Bags Drop Addon
imkSushi's Mod: Negadium Addon
The first will add a relatively rare drop chance for Expert Mode Treasure Bags Drops off bosses in Normal Mode (and there will be no chance of getting two to drop in expert).
The second is an addon which I will code on the release of the Negadium Mod (See the Negadium mod at: http://forums.terraria.org/index.php?threads/mharadium-and-negativity-negadium.35609/ ).

Finally, release dates. As you probably know, these will probably get earlier, but preliminary release dates are:
2.1.0: I plan to release this by Thursday 3rd March.
imkSushi's Mod: Expert Mode Treasure Bags Drop Addon: I plan to start work on this when imkSushi's Mod reaches 4000 downloads total, so probably either Wednesday or Thursday.
imkSushi's Mod: Negadium Addon: I plan to start work on this when Negadium is released, which I reckon should be between late March and early May.
 
Update:
I have actually finished coding 2.1.0 much much faster than I thought possible. I now have 2332 lines of code, and 355 recipes (so 142 new ones). I plan to release 2.1.0 at 1500 GMT today. (in 2-3 minutes)
 
4000 Downloads Total from the mod browser!
Thanks. You guys are awsome.
As I said, I have just now started work on 'imkSushi's Mod: Expert Mode Treasure Bags Drop Addon'
I plan to release it on Thursday (at 1900 GMT), along with 2.1.1
upload_2016-2-29_21-7-26.png
 
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