The problem is that Sanguine Staff is that it's the only alternative to Blade Staff as a reliable smacking-others weapon that don't have stupid quirks you have to play around, until you get to UFO
Cool, I fully understand that some ppl like to min-max. However, that means you'll have to work around your own progression limitations. Some ppl are stubborn enough to not move on with their playthrough until they get
exactly the item they want, cool, you have every right to do that. The issue I've seen, is that they then go on to try to blame the Developers for a drop being too rare, that's far from essential. I tell Terrarians here
all-the-time; if you Summon three Blade Minions & two sets of Twins,
Sanguine Staff won't be missed. You'll cover about the same ranges & you'll be doing close to the same DPS.
Some games have
super rare items, that's what makes them special sometimes. With so many ways to progress in Terraria, why must you have
everything-ever, in just one playthrough? What, you didn't get
Sanguine Staff your first three tries? Fine, go do something else, then try again later; but if you choose to live in the Ocean Biome for several days because you absolutely
must have the
Sanguine Staff... that's on you.
It's rare for a reason.
People want it, not due to its strength, but because they are bored of looking at blades on their screen.
I don't believe that explanation, because there's a large number of Minions to choose from if a player is at the level to properly Challenge
Bloodnautilus. In fact, you could be farming Pirates for their Minions, cheese
Duke Fishron for his gear or even start investing into OOA to start using Sentries. It's ok if you want your
Nikita Missiles, I'm just telling you that the game doesn't stop being fun, or playable because
Bloodnautilus won't drop
exactly what you want; it's an optional enemy, that's not required to progress, you'll be just fine without it's Minions, I promise.
Spiders have invulnerability problems
I'm not sure what all this
immunity &
invulnerability stuff is exactly, I just interpret it as iFrames & recovery Frames. All games have these sorta features, to limit damage thresholds & maintain balance. For me, it's no different than NOT being able to hit an enemy who's on the ground in a fighting game,
or repeat the same meteor attack to limit infinite combos, you just have to work around it because... videogames.
What I can say, is there was never a time
game mechanics made me feel as if Spider Minions were bad. Also keep in mind that Spider Gear is a kit, so if there is a threshold that exists you want to surpass, you can always summon Queen Spider to help you do that,
right away actually, as they are in the same progression tier.
Spiders can't even do enough DPS vs. Twins in Master Worthy
How much DPS is considered enough? If you're suggesting that it's in your best interest to
progression skip, to beat a Boss, well... welcome to the club! Sometimes you have to reach into your
progression-skip bag to keep up, that's just how it is when you're doing challenge runs.
In no way should Spider Minions be changed to take a Master Mode + ForTheWorthy challenge run into consideration. If you need more DPS, go looking & try being creative. Where there's a will, there's a way!
I am a summoner purist, and always get Imp before Hornet anyway. Hornet is downright worthless.
Cool, but to hear a person skilled enough to
progression skip Hornets for Imps & Blood Moon gear for Queen Bee, complaining about Spider Minions, sounds a bit odd to me.
What you get, for when & how you get them; I just don't know... sounds off.
That said, Vampire Frog is pretty good vs Queen Bee
I wouldn't know, I typically use Finch Staff for Queen Bee. I kinda feel that, once you're able to defeat Queen Bee, you should probably do that first, before fishing for Blood Moon gear. As I said before though, progression in Terraria can be fluid at times, but I'm shocked to hear that you find the optional Blood Moon enemies in pre-Hardmode, easier to deal with than the Twins, with Spider Gear in Hardmode. Then again, ppl here often say that
Duke Fishron is an easier Boss than Plantera.
When a good amount of your strategy is cheesing enemies, there's always gonna come a point where the cheese stops working.