About Me:
I have beat the entire game as a Summoner on Master Mode, For the Worthy. Twice. 'Cause I can. However, after I played Mage, I got a little jealous on how good the Mage class is, in that it takes half the time to beat Wall of Flesh. These changes aim to bring Summoner up to par.
Currently, Imp/Twins are pretty much unusable in the boss-fights where it counts (WoF for Imp, everything for Twins). I suggest buffing their AIs in order to make them properly viable and on par with other classes.
Imp
The Imp will have the player's velocity added to it, such that whatever velocity the Imp has is now relative to the players. When returning, the Imp will constantly check if it can shoot at an enemy. If it can, it will switch to attacking mode.
Reasoning
The Imp is pretty much worthless during the Wall of Flesh fight, as it is permanently retreating. This aims to give the Imp the ability to actually attack the wall, by allowing player movements to also move the Imp around to a place where the Imp is closer to the Wall.
Spider
When the Spider latches on an enemy, it will no longer lose its latch. It will now teleport to the target it latches on until the target dies, or the Summoner switches target.
Reasoning
The main problem with the Spider staff is that you are better off just farming for the Blade staff. There's really no point going through the pain of re-summoning Spiders on enemies when something you can somewhat AFK farm literally deals more damage anyway.
Allowing the Spider to permanently latch onto enemies increases the viability of the Spider as a focus-fire minion, and, more importantly, allow the summoner to move further away from enemies during the time when Summoner is at its near-weakest (pre-Twins, second only to pre-Leather Whip).
This will also allow Summoner to actually farm Wyvern and the likes and remove a major grindy part about Summoner - the Blade Staff grind.
Twins
Twins can now attack and move through, but not target through walls. Twins have their target's velocity added to them, and would hence move in tandem to their target. Twins will also take 1 second to return to the player.
Reasoning
Right now, Blade Staff is simply superior to Twins Staff in every way possible. It latches, it deals more damage, and it's faster. This change to the Twins staff will accomplish multiple things:
1). Make it mimic the real Twins more
2). Allow it to deal with Skeletron Prime better, as it is no longer hampered by the fast-moving nature of the boss
3). Increase the viability of re-fighting Twins with the Twins staff
I have beat the entire game as a Summoner on Master Mode, For the Worthy. Twice. 'Cause I can. However, after I played Mage, I got a little jealous on how good the Mage class is, in that it takes half the time to beat Wall of Flesh. These changes aim to bring Summoner up to par.
Currently, Imp/Twins are pretty much unusable in the boss-fights where it counts (WoF for Imp, everything for Twins). I suggest buffing their AIs in order to make them properly viable and on par with other classes.
Imp
The Imp will have the player's velocity added to it, such that whatever velocity the Imp has is now relative to the players. When returning, the Imp will constantly check if it can shoot at an enemy. If it can, it will switch to attacking mode.
Reasoning
The Imp is pretty much worthless during the Wall of Flesh fight, as it is permanently retreating. This aims to give the Imp the ability to actually attack the wall, by allowing player movements to also move the Imp around to a place where the Imp is closer to the Wall.
Spider
When the Spider latches on an enemy, it will no longer lose its latch. It will now teleport to the target it latches on until the target dies, or the Summoner switches target.
Reasoning
The main problem with the Spider staff is that you are better off just farming for the Blade staff. There's really no point going through the pain of re-summoning Spiders on enemies when something you can somewhat AFK farm literally deals more damage anyway.
Allowing the Spider to permanently latch onto enemies increases the viability of the Spider as a focus-fire minion, and, more importantly, allow the summoner to move further away from enemies during the time when Summoner is at its near-weakest (pre-Twins, second only to pre-Leather Whip).
This will also allow Summoner to actually farm Wyvern and the likes and remove a major grindy part about Summoner - the Blade Staff grind.
Twins
Twins can now attack and move through, but not target through walls. Twins have their target's velocity added to them, and would hence move in tandem to their target. Twins will also take 1 second to return to the player.
Reasoning
Right now, Blade Staff is simply superior to Twins Staff in every way possible. It latches, it deals more damage, and it's faster. This change to the Twins staff will accomplish multiple things:
1). Make it mimic the real Twins more
2). Allow it to deal with Skeletron Prime better, as it is no longer hampered by the fast-moving nature of the boss
3). Increase the viability of re-fighting Twins with the Twins staff