Game Mechanics Improvements for Dye on certain Accessories

Some accessories create visual effects or projectiles (like Spore Sac or Cloud in a Bottle) but they aren't affected by dye applied to the accessory!
I can understand why the special dyes might not work with some things, but please grant us the capability to variegate our visual palette with at least regular dye, influencing the following projectiles/effects:

Brain of Confusion's brains, Bone Glove's Crossbones, Volatile Gelatin's gel attack, Spore Sac's spores*, Shiny Stone's healing sparkles, Radio Thing's screen tint**, Frozen Turtle Shell's tiny shell, and the double jump effects for all the variants of Cloud in a Bottle***.
(Since we're on the topic of dye already, I believe certain Light Pets should emit color matching the hue they are dyed, notably the Shadow Orb and the Crimson Heart.)


*Gray spores would fit a robotic-themed character much better than green ones.
**With red dye, someone could have Terminator vision!
***Since Cloud in a Bottle type accessories are visible on the player already, I recognize they may not be included in the possible implementation of my aformentioned ideas, but I considered it logical to mention them nevertheless.


Sorry for the lengthy post; I like big words.
Don't have a good day... have a great day. 🐿️
 
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