MoultonLava
Torch God
So, I have decided to do these ideas in larger posts now. Anyways, I will be doing Wall Of Flesh and other bosses. It will be stated which boss it will drop from. Onto the good stuff!
Wall of Flesh
The Insatiable Chain (name by @Clockwork17 )
Summons the Hungry to attack your foes from your back.
After they have attacked for a while, they will detach and quickly dash towards the closest enemy, dealing damage.
After they disappear, it takes 10 seconds to regrow them and there is a max of 5 Hungry at the same time.
The Hungry benefit from your highest class's damage.
Next up, Skeletron!
Blue Eyed Skull
grants your weapons more boney benefits.
Melee: grants true melee weapons a quickly rotating bone that pierces walls and enemies with a 10% damage decrease after piercing. It rotates like the old True Night's Edge projectile. Melee weapons that fire projectiles have two bones accompany said projectile for a bigger hitbox.
Ranged: two bones accompany your shots (unchanged)
Mage: After dealing a certain amount of damage (let's say 250), a Gaster Blaster spawns in and attacks your foe with a powerful shot! (don't worry, the amount of damage you need to summon one scales with your weapon, so you can't just become an average Undertale fangame Sans if you use it with the Last Prism.)
Summoner: Whips are unchanged, but minions are! Ranged minions have a chance for a blaster shot to replace their normal attack, inflicting Karma. Melee minions now inflict Karma, a debuff that increases its damage the more the enemy has been hit by a Karma damaging source.
Thats a bit, but I think it is better than the original.
Skeletron Prime: Basics of the Exoskeleton
This is a summon weapon obtained from Skeletron Prime that is unique among minions, as there can only be 4 in existence. When you use this, you get to choose from 4 slots where an arm goes. the arms are pretty much the same as Primes, but smaller. It is very similar to Ares Exoskeleton from Calamity, in fact. These are the stats!
Damage: 32
KB: 3
Mana Cost: 10
Tooltip: You're terminated! (Reference to the Terminator)
Last one, get ready!
Martian Control Stick
all weapons inflict Electrified, increases all damage by 8% and buffs each Martian Madness weapon uniquely.
Laser Machinegun: drastically reduces chargeup time, slightly increased accuracy, and attacks gain very minor homing (not enough to proc the Cultist's 25% less damage)
Zenopopper: creates more bubbles per shot, decreases startup from the weapon.
Zeno Staff: Minions periodically launch homing missiles out of them, also buffs their movement speed.
Electrosphere Launcher: increases size and damage, also increases the amount of rockets launched.
Influx Waver: increases swing speed and projectile swing massively, also allowing the sword to shoot out a projectile every time it swings. When the projectile makes contact with an enemy, an extra clone attack hits the enemy.
Charged Blaster Cannon: Beam attack causes lightning to arc between enemies.
That's all, folks!
Wall of Flesh
The Insatiable Chain (name by @Clockwork17 )
Summons the Hungry to attack your foes from your back.
After they have attacked for a while, they will detach and quickly dash towards the closest enemy, dealing damage.
After they disappear, it takes 10 seconds to regrow them and there is a max of 5 Hungry at the same time.
The Hungry benefit from your highest class's damage.
Next up, Skeletron!
Blue Eyed Skull
grants your weapons more boney benefits.
Melee: grants true melee weapons a quickly rotating bone that pierces walls and enemies with a 10% damage decrease after piercing. It rotates like the old True Night's Edge projectile. Melee weapons that fire projectiles have two bones accompany said projectile for a bigger hitbox.
Ranged: two bones accompany your shots (unchanged)
Mage: After dealing a certain amount of damage (let's say 250), a Gaster Blaster spawns in and attacks your foe with a powerful shot! (don't worry, the amount of damage you need to summon one scales with your weapon, so you can't just become an average Undertale fangame Sans if you use it with the Last Prism.)
Summoner: Whips are unchanged, but minions are! Ranged minions have a chance for a blaster shot to replace their normal attack, inflicting Karma. Melee minions now inflict Karma, a debuff that increases its damage the more the enemy has been hit by a Karma damaging source.
Thats a bit, but I think it is better than the original.
Skeletron Prime: Basics of the Exoskeleton
This is a summon weapon obtained from Skeletron Prime that is unique among minions, as there can only be 4 in existence. When you use this, you get to choose from 4 slots where an arm goes. the arms are pretty much the same as Primes, but smaller. It is very similar to Ares Exoskeleton from Calamity, in fact. These are the stats!
Damage: 32
KB: 3
Mana Cost: 10
Tooltip: You're terminated! (Reference to the Terminator)
Last one, get ready!
Martian Control Stick
all weapons inflict Electrified, increases all damage by 8% and buffs each Martian Madness weapon uniquely.
Laser Machinegun: drastically reduces chargeup time, slightly increased accuracy, and attacks gain very minor homing (not enough to proc the Cultist's 25% less damage)
Zenopopper: creates more bubbles per shot, decreases startup from the weapon.
Zeno Staff: Minions periodically launch homing missiles out of them, also buffs their movement speed.
Electrosphere Launcher: increases size and damage, also increases the amount of rockets launched.
Influx Waver: increases swing speed and projectile swing massively, also allowing the sword to shoot out a projectile every time it swings. When the projectile makes contact with an enemy, an extra clone attack hits the enemy.
Charged Blaster Cannon: Beam attack causes lightning to arc between enemies.
That's all, folks!