Tachytaenius
Skeletron Prime
Currently, the system is that if a chest's name is "Chest" then it will display no name, and will revert to "Chest" if you make the name empty.
Downsides:
- If you name a chest you have to backspace the word "Chest" first.
- You cannot have a chest with the visible preview "Chest". Which you might want if you're sorting armour pieces by slot, or storing chests w/o plurals for some reason.
I propose this: An unnamed (newly placed/generated) chest's name is empty, and they have no visible preview thing. To give a chest a visible tooltip thingy you'd type in a name. To unname it you would empty its name, which would not revert to anything afterwards. And the name "Chest" is treated the same as all other names.
Upsides:
+ No exceptions anywhere in the concept. It's simpler and more elegant.
+ You can now have a chest visibly labelled "Chest".
+ It's easier to type a name because there's no default one to remove first. (Remember Terraria's text input doesn't support ctrl+a, home etc. Maybe it should? That's another suggestion, though.)
Downsides:
- Converting all "Chest" chests to "" chests when a world made before this feature is added (if it is) is loaded. But if worlds already store a "last played version" field then that'd be easy, right?
EDIT: RE golden chests etc with their separate names, they'd be treated as above, but with the name of the storage unit in place of "Chest".
Downsides:
- If you name a chest you have to backspace the word "Chest" first.
- You cannot have a chest with the visible preview "Chest". Which you might want if you're sorting armour pieces by slot, or storing chests w/o plurals for some reason.
I propose this: An unnamed (newly placed/generated) chest's name is empty, and they have no visible preview thing. To give a chest a visible tooltip thingy you'd type in a name. To unname it you would empty its name, which would not revert to anything afterwards. And the name "Chest" is treated the same as all other names.
Upsides:
+ No exceptions anywhere in the concept. It's simpler and more elegant.
+ You can now have a chest visibly labelled "Chest".
+ It's easier to type a name because there's no default one to remove first. (Remember Terraria's text input doesn't support ctrl+a, home etc. Maybe it should? That's another suggestion, though.)
Downsides:
- Converting all "Chest" chests to "" chests when a world made before this feature is added (if it is) is loaded. But if worlds already store a "last played version" field then that'd be easy, right?
EDIT: RE golden chests etc with their separate names, they'd be treated as above, but with the name of the storage unit in place of "Chest".
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