LisanPaez05
Terrarian
Since the Lunatic Cultist is a "Mage" type enemy that resembles another player, would be great add Melee, Range and Sum Lunatic Cultist
Could be: 1) a 25% to summon a Lunatic Cultist variant each time you summon it
2) Make the "Ritual attack" summon a variant when completed
3) Make the Lunatic Cultist change its class according to its HP
100% to 75% Mage, current fight
75% to 50% Range, similar for use range attacks, but with new attacks, making it different and harder, but not weirder
More damage, less defense
50% to 25% Melee, a drastically change of attacks and behavior, increasing its defense since its "Melee"
Less damage and more defense
And 25% to 0% Summoner, its summon all creatures it can to prevent its coming death, trying to dodge the player and stay the far away it can, but still trying to kill him, its Defense fall off and its Damage sky rocket
0 defense, double damage
Could be: 1) a 25% to summon a Lunatic Cultist variant each time you summon it
2) Make the "Ritual attack" summon a variant when completed
3) Make the Lunatic Cultist change its class according to its HP
100% to 75% Mage, current fight
75% to 50% Range, similar for use range attacks, but with new attacks, making it different and harder, but not weirder
More damage, less defense
50% to 25% Melee, a drastically change of attacks and behavior, increasing its defense since its "Melee"
Less damage and more defense
And 25% to 0% Summoner, its summon all creatures it can to prevent its coming death, trying to dodge the player and stay the far away it can, but still trying to kill him, its Defense fall off and its Damage sky rocket
0 defense, double damage