In-depth Hardmode weapon tier list

Both of them are good weapons that balance each other with different utilities. Both should be A
The main difference is that Stellar Tune is a two percent drop chance from a pretty tough boss. That alone is worth kicking it down a peg, and that's exactly what Baconfry did. I myself would have penalized it even harder.
 
The main difference is that Stellar Tune is a two percent drop chance from a pretty tough boss. That alone is worth kicking it down a peg, and that's exactly what Baconfry did. I myself would have penalized it even harder.
Beginning of this thread says that weapon availability is not counted to the final rank. If that is the case, I think it should be at the same tier as Nightglow.
 
One of them is a strong homing weapon that has good dps, with the utility of being the easiest weapon to use in the entire game


One of them is a weapon with almost the same dps as Nightglow, with the utility of wall pierce, inherently high crit chance (good synergy with Spectre mask) and good crowd control

Both of them are good weapons that balance each other with different utilities. Both should be A tier


Both of these should be B tier

They are very bad for the Moon Lord, and every time I tried them, it went horribly wrong

They aren't even that good against the pillars, especially the Solar Eruption. Trying to kill pillar enemies with a mid ranged, inconsistent weapon is a lot of trouble that is not worth it.
Stellar Tune is a good wall-piercing crowd control weapon that is asscheeks against the Moon Lord and should be A tier
Solar Eruption is a good wall-piercing crowd control weapon that is asscheeks against the Moon Lord and should be B tier

Am I missing something? I think there's a contradiction
 
Stellar Tune is a good wall-piercing crowd control weapon that is asscheeks against the Moon Lord and should be A tier
Solar Eruption is a good wall-piercing crowd control weapon that is asscheeks against the Moon Lord and should be B tier

Am I missing something? I think there's a contradiction
Umm... Yeah it seems like I contradicted myself
 
You could include the flaregun with cursed flares in the "technically HM" or "crafted from monster drops" category as the cursed flares can give monsters cursed inferno debuff for a slightly longer duration than other stuff that inflict cursed inferno. Sorbet cafe created a challenge vid where he only used flare guns and the flare gun with cursed flares was a massive upgrade to the pre HM flaregun.
 
You could include the flaregun with cursed flares in the "technically HM" or "crafted from monster drops" category as the cursed flares can give monsters cursed inferno debuff for a slightly longer duration than other stuff that inflict cursed inferno. Sorbet cafe created a challenge vid where he only used flare guns and the flare gun with cursed flares was a massive upgrade to the pre HM flaregun.
That would actually go under the category "notable pre-Hardmode weapons" since the Flare Gun, like the Phoenix Blaster and Blowgun, is a pre-Hardmode weapon using Hardmode ammunition.

Or it would, if it were actually notable at all, and not just a :red:tier version of any ranged weapon you can get within 10 minutes of starting the game
 
That would actually go under the category "notable pre-Hardmode weapons" since the Flare Gun, like the Phoenix Blaster and Blowgun, is a pre-Hardmode weapon using Hardmode ammunition.

Or it would, if it were actually notable at all, and not just a :red:tier version of any ranged weapon you can get within 10 minutes of starting the game
I do think it’s quite funny when used as a debuff applier with cursed flares as it basically applies 240 total damage over the 10 seconds of debuff it has. It’s technically a free dps increase but there’s no reason to use it outside of Twins or Sprime. It has a niche but I’m not sure that niche is even enough to climb out of F tier. It’s functionally almost identical to a 240 damage projectile with a 10 second “cooldown” on skeletron prime, but the spread out damage over 10 seconds means this isn’t at all how the weapon works on basically everything else.
 
I do think it’s quite funny when used as a debuff applier with cursed flares as it basically applies 240 total damage over the 10 seconds of debuff it has. It’s technically a free dps increase but there’s no reason to use it outside of Twins or Sprime. It has a niche but I’m not sure that niche is even enough to climb out of F tier. It’s functionally almost identical to a 240 damage projectile with a 10 second “cooldown” on skeletron prime, but the spread out damage over 10 seconds means this isn’t at all how the weapon works on basically everything else.
You can also apply cursed flames in different (and better) ways.

Anyways, just to note something
Stellar Tune is a good wall-piercing crowd control weapon that is asscheeks against the Moon Lord and should be A tier
Solar Eruption is a good wall-piercing crowd control weapon that is asscheeks against the Moon Lord and should be B tier

Am I missing something? I think there's a contradiction
While I do think there was a contradiction, I also want to note that these two weapons are obtained in different stages so they should be judged from how they perform at their stage. Stellar Tune is a good crowd control weapon and overall performs very well for the post golem stage. Solar Eruption is a pillar weapon and IMHO it doesn't have good enough performance for a pillar weapon. Its a good crowd control weapon, sure, but for the remaining pillars, its actually not as good as some people might expect.

For the Stardust pillar, it does very well, but Nebula and Vortex? Consider how much of a hell Nebula and Vortex pillar enemies are, you don't want to use a mid ranged, inconsistent dps weapon against them. Overall, wall pierce is probably the best and most notable niche Solar Eruption has.

The reason why I think Stellar Tune should be in the same rank as Nightglow is because both of them are good weapons with different niches that balance each other. Solar Eruption (along with Nebula Arcanum) IMO is B tier because it really isn't good enough for a pillar stage weapon. Even at clearing remaining pillars (which is the main purpose of the weapon) you might do better with a weapon from earlier stages due to them having longer range and being more consistent.
 
You can also apply cursed flames in different (and better) ways.

Anyways, just to note something

While I do think there was a contradiction, I also want to note that these two weapons are obtained in different stages so they should be judged from how they perform at their stage. Stellar Tune is a good crowd control weapon and overall performs very well for the post golem stage. Solar Eruption is a pillar weapon and IMHO it doesn't have good enough performance for a pillar weapon. Its a good crowd control weapon, sure, but for the remaining pillars, its actually not as good as some people might expect.

For the Stardust pillar, it does very well, but Nebula and Vortex? Consider how much of a hell Nebula and Vortex pillar enemies are, you don't want to use a mid ranged, inconsistent dps weapon against them. Overall, wall pierce is probably the best and most notable niche Solar Eruption has.

The reason why I think Stellar Tune should be in the same rank as Nightglow is because both of them are good weapons with different niches that balance each other. Solar Eruption (along with Nebula Arcanum) IMO is B tier because it really isn't good enough for a pillar stage weapon. Even at clearing remaining pillars (which is the main purpose of the weapon) you might do better with a weapon from earlier stages due to them having longer range and being more consistent.
I don't think pillar weapons should be judged like they're a tier above the other lategame weapons. The content you have to do to obtain it is no more difficult than what you have to go through for Duke and Empress drops; they're held to a higher standard only because they are stronger on average.

I think the contradiction is best resolved by dropping Solar Eruption to B. Aside from being attached to a better class, it pretty much is just Stellar Tune, just with no homing instead of dumb homing.
 
Going purely off of availability it'd make sense for both of them to be where they currently are on the list.

Stellar Tune is a good enough weapon held back by an awful drop rate, while Solar Eruption is an honestly mediocre weapon propped up by guaranteed availability.

Solar Eruption being able to pierce walls is a fun novelty, but I don't think anyone would actively go out of their way to farm for a Solar Eruption specifically if it didn't fall into their lap.. especially since it's the same damage archetype that features the Terra Blade.
 
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