JohannSimm
Retinazer
- Steam or GOG
- Steam
- Single Player/Multiplayer
- Both
- Operating System
- Mac Other
- Terraria Version
- 1.4.1.1
- Controls Used
- Keyboard/Mouse
There are significant inconsistencies in which enemies the Slime Staff drops from – while many slime enemies drop the Slime Staff, several do not, seemingly without any logical reason.
Lava Slimes, Dungeon Slimes, Umbrella Slimes, Gastropods, and Rainbow Slimes are five slime enemies that currently have no chance of dropping the Slime Staff. Corrupt Slimes and Crimslimes don't drop the Slime Staff either, despite the fact that Slimers (a Corruption enemy) do. And while King Slime's Spiked Slimes have a chance of dropping it, Queen Slime's minions don't.
I suggest that all of these enemies receive gain the Slime Staff as a drop, as Sand Slimes did in 1.3. (Note that Sand Slimes have a droprate that is for some reason inconsistent with most other slime enemies; they have a 0.013% chance of dropping it instead of 0.01%. I propose that the Slime Staff droprate of all slime enemies (except Pinky) be raised to match the Sand Slime's.)
Lava Slimes, Dungeon Slimes, Umbrella Slimes, Gastropods, and Rainbow Slimes are five slime enemies that currently have no chance of dropping the Slime Staff. Corrupt Slimes and Crimslimes don't drop the Slime Staff either, despite the fact that Slimers (a Corruption enemy) do. And while King Slime's Spiked Slimes have a chance of dropping it, Queen Slime's minions don't.
I suggest that all of these enemies receive gain the Slime Staff as a drop, as Sand Slimes did in 1.3. (Note that Sand Slimes have a droprate that is for some reason inconsistent with most other slime enemies; they have a 0.013% chance of dropping it instead of 0.01%. I propose that the Slime Staff droprate of all slime enemies (except Pinky) be raised to match the Sand Slime's.)