Game Mechanics Increased AI intelligence

Czar

Official Terrarian
(Totally not transferred from TO...)
This is a suggestion that i made to state some ideas of the intelligence
better than normal fighter AI running at you like an fps noob
Now, newer players wouldnt want hard AI as soon as they start, right?
So, i have decided on this system

Easy: absolutely no Smart AI
Normal: smart AI will be in hardmode, after the wall of flesh is defeated.
Hardcore: not for the faint of heart, Smart AI is instant

These suggestions are only a few so give me your other thoughts


Fighter AI: the new fighter AI will get the knowledge to get around you, trying to surround you. At night, zombies will stick their hands out of the ground if you are walking around, however some zombies will still walk around at night.

Worm AI: instead of rushing at you, they will stay near you, and rush you, at an unsuspecting time


Thats all the ideas i have for now please give me yours
 
Concept is neat and the idea semi-elaborated but then again, there is a lot missing. And no, this is your suggestion, I'd rather not add to it at this stage in time. Good suggestion, support is kind of granted but things might be hard to implement.
 
The AI changes should rather be making the enemies smarter by making them try to do such things as flanking the player, leading their attacks in the case of ranged ones, or trying to stay apart to avoid getting trashed by piercing weapons.
 
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