seriuzbzns
Terrarian
So in hardmode bloodmoons are not threatening at all so it will be cool to give them a more long term consequence.
eh you have a point.We already have enough problems with the jungle being required for game completion, and corruption/crimson can easily take over it. This would make it so that it is taken over faster than it already has. No support.
Right thisWe already have enough problems with the jungle being required for game completion, and corruption/crimson can easily take over it. This would make it so that it is taken over faster than it already has. No support.
but thats just simple, no consequence no nothing just slightly tougher goons that slightly inconvinience you!If they aren't threatening enough, wouldn't it be a better idea to add new powerful hardmode monsters that spawn during blood moons?
But increasing the spread of evil biomes? No one is going to notice that at first, and the only real consequence it might have is damaging the jungle (which in my opinion shouldn't be possible). Zombies breaking doors also doesn't have any long term consequences except possibly killing NPCs if you aren't smart when building.but thats just simple, no consequence no nothing just slightly tougher goons that slightly inconvinience you!
the pre hardmode bloodmoon gimmick is that zombies can open doors.
in hardmode possessed armors can open doors all the time.
so wouldent it make more sense to introduce a new gimmick that serves more long term consequence than just death?
How abouuuuuut... No. It's not very easy if you just enter hardmode, witch is what it's about. Insane enemy spawns and uuuuuu... clowns...but thats just simple, no consequence no nothing just slightly tougher goons that slightly inconvinience you!
the pre hardmode bloodmoon gimmick is that zombies can open doors.
in hardmode possessed armors can open doors all the time.
so wouldent it make more sense to introduce a new gimmick that serves more long term consequence than just death?
Ehhhh your right.But increasing the spread of evil biomes? No one is going to notice that at first, and the only real consequence it might have is damaging the jungle (which in my opinion shouldn't be possible). Zombies breaking doors also doesn't have any long term consequences except possibly killing NPCs if you aren't smart when building.