Yes i'm using mods, i think they are 20 more or less.
Anyway This is what the logs.txt says after the message i posted before appears :
Button Adding...
...Button Added
Silently Caught Exception: Indice oltre i limiti della matrice. in Terraria.Collision.StepConveyorBelt(Entity entity, Single gravDir) in Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
in Terraria.Collision.StepConveyorBelt(Entity entity, Single gravDir)
in Terraria.Item.UpdateItem(Int32 i)
in Terraria.Main.DoUpdate(GameTime gameTime)
in Terraria.Main.Update(GameTime gameTime)
in Microsoft.Xna.Framework.Game.Tick()
in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
in Microsoft.Xna.Framework.GameHost.OnIdle()
in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.Run(Form mainForm)
in Microsoft.Xna.Framework.WindowsGameHost.Run()
in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
in Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
in Terraria.WindowsLaunch.Main(String[] args)
Silently Caught Exception: Indice oltre i limiti della matrice. in Terraria.Collision.StepConveyorBelt(Entity entity, Single gravDir) in Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
in Terraria.Collision.StepConveyorBelt(Entity entity, Single gravDir)
in Terraria.Item.UpdateItem(Int32 i)
in Terraria.Main.DoUpdate(GameTime gameTime)
in Terraria.Main.Update(GameTime gameTime)
in Microsoft.Xna.Framework.Game.Tick()
in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
in Microsoft.Xna.Framework.GameHost.OnIdle()
in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.Run(Form mainForm)
in Microsoft.Xna.Framework.WindowsGameHost.Run()
in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
in Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
in Terraria.WindowsLaunch.Main(String[] args)
Silently Caught Exception: Indice oltre i limiti della matrice. in Terraria.Collision.StepConveyorBelt(Entity entity, Single gravDir) in Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
in Terraria.Collision.StepConveyorBelt(Entity entity, Single gravDir)
in Terraria.Item.UpdateItem(Int32 i)
in Terraria.Main.DoUpdate(GameTime gameTime)
in Terraria.Main.Update(GameTime gameTime)
in Microsoft.Xna.Framework.Game.Tick()
in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
in Microsoft.Xna.Framework.GameHost.OnIdle()
in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.Run(Form mainForm)
in Microsoft.Xna.Framework.WindowsGameHost.Run()
in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
in Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
in Terraria.WindowsLaunch.Main(String[] args)