Xiarno
Official Terrarian
Last edit : "29 may 2017 20:52"
So, allow me to be direct.
I've seen that with the new 1.3.6 update coming along, the mannequin win new tweaks, like placing accessory's on them. That seems really cool.
But I think we can go even further.
Story first : My friend and I were talking about that, and my friend had this brilliant idea ; "That would be cool if we can hit the mannequin and depending on the armor it has on, it change how much damage the mannequin get from your hit". That was the direct idea
So, now, to the more specific explaination ;
So for exemple, the mannequin is a player that you can hit, like the dummy, but without anything, he as 0 armor. If we put him a wood armor, he get 1 armor point. So he is a little bit more protected After that, it simple, the armor that he as and the damage he take by our weapons vary with what armor he has on. I think the "ennemy mechanic with armor" can apply the same way.
Thank to Caseratis for the idea !
So with dummy already being able to take damage, that mechanic would be interesting to put on them, tough I abandonned this idea, because armor doesn't fit at all with the design of a dummy. So, the idea is to "re-sprite" the dummy or "re-sprite" the armor that you PUT on THE dummy. So yeah, this is only a visual change but this visual change is, in my opinion, really important.
So yeah
► For mod : If this thread is in the wrong place, please warn me and tell me where it need to go OR move it, thank. ◄
So, allow me to be direct.
I've seen that with the new 1.3.6 update coming along, the mannequin win new tweaks, like placing accessory's on them. That seems really cool.
But I think we can go even further.
Story first : My friend and I were talking about that, and my friend had this brilliant idea ; "That would be cool if we can hit the mannequin and depending on the armor it has on, it change how much damage the mannequin get from your hit". That was the direct idea
So, now, to the more specific explaination ;
So for exemple, the mannequin is a player that you can hit, like the dummy, but without anything, he as 0 armor. If we put him a wood armor, he get 1 armor point. So he is a little bit more protected After that, it simple, the armor that he as and the damage he take by our weapons vary with what armor he has on. I think the "ennemy mechanic with armor" can apply the same way.
Thank to Caseratis for the idea !
So with dummy already being able to take damage, that mechanic would be interesting to put on them, tough I abandonned this idea, because armor doesn't fit at all with the design of a dummy. So, the idea is to "re-sprite" the dummy or "re-sprite" the armor that you PUT on THE dummy. So yeah, this is only a visual change but this visual change is, in my opinion, really important.
So yeah
► For mod : If this thread is in the wrong place, please warn me and tell me where it need to go OR move it, thank. ◄
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