Do you happen to have Extensible Inventory mod by chance, and have you updated it to the latest version?hey I'm having an issue where I can't click on the scroll bar and trying to scroll with the wheel just sends me straight to the bottom
yes to bothDo you happen to have Extensible Inventory mod by chance, and have you updated it to the latest version?
You may need to set the EnableSharedInventoryRecipesViaRecipeHack config setting false, since it's known to be incompatible with mods.yes to both
thanks for the helpYou may need to set the EnableSharedInventoryRecipesViaRecipeHack config setting false, since it's known to be incompatible with mods.
When I try to intrinsictify items in MP it doesn't seem to work, works fine in SP.
Try v1.0.0.3.Ok found the issue. It apparently doesn't like it if you have autopause enabled, turned it off and it works perfectly with mod and regular items.
The update fixed it, thanks!Try v1.0.0.3.
I've got just the thing for you, mate! I'll test compatible later.Having them inherently and finitely tied to the world could be a cool concept because they're permanent on the character, so it could be that one character has to seek out multiple worlds in order to get permanently stronger...
tModLoader - Reset Mode - Cycle worlds one after the other
I don't see why not. Can you describe what's wrong?the log doesn't seem to be doing it's job, but I have noticed that my problem only occurs in multiplayer. is this supposed to be multiplayer compatible?
What items? Does your log report any errors?i cant use the scroll, im trying with vanilla items.
Thanks for pointing that out. I'll try to fix that. Meanwhile, you can toggle the items in the Intrinsics UI dialog below the health bar.Hello Hamstar, I really love your mods and the work you do, but for some reason when someone gets a Contract in the world(playing with two friends) and puts the item they want on it, if someone else gets one and puts their own item on it, they get all of the items that everybody else put on their own contracts, basically all of our contracts share our items on them, which is a problem because we have accessories that decrease all other types of damage because we are doing a class-based run.
Also before we found out that if you have a stacking mod and you stack them then they will not work no matter what, and that if you use a cheat sheet or any sort of mod like that then you have to take out only one if you use a stacking mod.
We also tried using the item to craft them to see if that would keep our items from sharing, but instead it just doesn't work at all, items cant be placed on crafted contracts.
I'll resume working on this shortly. TML11 might have done something to it, and I'll need to update it anyway.it doesnt work(thorium, vanilla, antiarism sacred tools) even the codes(maybe its on my part because i dont know how to write the name of the item), no matter how much i take the accessory and put it on the contract it doesnt bind it, i need this mod but is not working for me!, im using modhelpers, extended inventory and dual wielding.
Edit
After tweaking my mod list(basically deactivating extended inventory), the contract finally worked, odd becasue ind your videodemostration you are using that mod, what is going on? XD