Llama_Cat
Golem
--the following is from my old TO account. I didn't have that many posts, so I didn't mess with the transfer. I just made a new account here-
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With over 3000 items in the game (or at least, on the way) the invenory needs a new system. And I'm not just talking about more space (in fact, I'm not talking about space at all)
First some basics: quick sorting. When pressing escape to bring up your inventory, you should be able to quickly sort your inventory. Items that are the same and in different stacks will combine, and it will make a splotchy scattered inventory look clean. As for order, I don't really know (sale value, maybe?)
Second: item searching. Any time you need to find out where you placed an item, you should be able to bring up a sort of "spotlight search". The chests where the item(s) are in will glow yellow, as if it were being highlighted, and If they are farther away, a sort of crazy taxi arrow will point in the direction(s) of the chests that contain at least one of the item.
Details:
-this will only locate items in chests
-the only chests that will be searched are ones that have been placed by players. (So no spelunk-cheating)
-if there are multiple chests that contain the searched item, multiple arrows will appear.
-distance from chest containing item will also be displayed.
Just those 2 features would be awesome, but here's another thing I'll throw in:
breaking down things into their original components. I do not know how this would be executed, whether by an npc or an item, but these rules would apply all the same:
-weapons, armor, and ammo cannot be 'undone'
-only basic crafted blocks (i.e. copper bricks or minetracks)
-some additional cost should be added to avoid just looping items. Maybe currency or only a partial refund of materials.
Also, this thread is not posted in the items category, because it isn't an item I'm talking about, it's the entire inventory system and HUD.
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I just copied and pasted what I posted on the old forums. Hopefully more people will see this then.
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With over 3000 items in the game (or at least, on the way) the invenory needs a new system. And I'm not just talking about more space (in fact, I'm not talking about space at all)
First some basics: quick sorting. When pressing escape to bring up your inventory, you should be able to quickly sort your inventory. Items that are the same and in different stacks will combine, and it will make a splotchy scattered inventory look clean. As for order, I don't really know (sale value, maybe?)
Second: item searching. Any time you need to find out where you placed an item, you should be able to bring up a sort of "spotlight search". The chests where the item(s) are in will glow yellow, as if it were being highlighted, and If they are farther away, a sort of crazy taxi arrow will point in the direction(s) of the chests that contain at least one of the item.
Details:
-this will only locate items in chests
-the only chests that will be searched are ones that have been placed by players. (So no spelunk-cheating)
-if there are multiple chests that contain the searched item, multiple arrows will appear.
-distance from chest containing item will also be displayed.
Just those 2 features would be awesome, but here's another thing I'll throw in:
breaking down things into their original components. I do not know how this would be executed, whether by an npc or an item, but these rules would apply all the same:
-weapons, armor, and ammo cannot be 'undone'
-only basic crafted blocks (i.e. copper bricks or minetracks)
-some additional cost should be added to avoid just looping items. Maybe currency or only a partial refund of materials.
Also, this thread is not posted in the items category, because it isn't an item I'm talking about, it's the entire inventory system and HUD.
----
I just copied and pasted what I posted on the old forums. Hopefully more people will see this then.
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