Yiphix
Steampunker
Hey guys, it's been a while.
Before I left and throughout my hiatus, I've been thinking about the idea of a "smart" Teleporter system. I know Teleporter systems in general have been done to death, but I was thinking about something besides the smallest, quickest, or largest output Teleporter system. What if some algorithm could guess where you want to go. You could still have all the inputs you want, but one switch/lever could be automatically programmable by the machine. Would anyone use that?
I think I still might try to make it regardless because it would be fun, but in terms of use...
I think if it could get your choice right every single time it might be worth it, but I doubt something that sophisticated could ever be made in Terraria. But even if it had two or three, or even just one suggestion, would it be useful?
Another thing is would muscle memory cause you to use the Teleporter the way you always have, instead of checking the suggestion?
In short, is there any practical reason to include an algorithm to guess where you want to go in a Teleporter system, and if so, how would you approach building it, as well as what metrics would you use?
Is it more important to suggest places you go to often, in hopes that you'll need to go there again soon, or to suggest places you haven't been in a while, in hopes you need to get those supplies, etc. because you're running low.
All feedback is greatly appreciated.
Before I left and throughout my hiatus, I've been thinking about the idea of a "smart" Teleporter system. I know Teleporter systems in general have been done to death, but I was thinking about something besides the smallest, quickest, or largest output Teleporter system. What if some algorithm could guess where you want to go. You could still have all the inputs you want, but one switch/lever could be automatically programmable by the machine. Would anyone use that?
I think I still might try to make it regardless because it would be fun, but in terms of use...
I think if it could get your choice right every single time it might be worth it, but I doubt something that sophisticated could ever be made in Terraria. But even if it had two or three, or even just one suggestion, would it be useful?
Another thing is would muscle memory cause you to use the Teleporter the way you always have, instead of checking the suggestion?
In short, is there any practical reason to include an algorithm to guess where you want to go in a Teleporter system, and if so, how would you approach building it, as well as what metrics would you use?
Is it more important to suggest places you go to often, in hopes that you'll need to go there again soon, or to suggest places you haven't been in a while, in hopes you need to get those supplies, etc. because you're running low.
All feedback is greatly appreciated.