ZeroGravitas
The Destroyer
OK, first of all, sorry for just diving right in out of the blue...
I wondered if you could help me out with this, seeing as I'm largely out of the loop still and rusty with my game mechanics knowledge... Chippy says in his video that the statue spawned bunnies and goldfish will reduce monster spawn rates, by taking up spawn slots (at about 6:24 onwards):
But I'm confident that didn't used to be the case, as statue mobs were always considered separately by the game. With a maximum of 200, then a separate 100 cap from monsters, town NPCs, etc (I think it was?). So is the video bunk, am I forgetting something, or have things changed? (E.g. bunnies acting like calming potions?)
We've had a little exchange here in his comments, where he references a post on Reddit about this (link anyone?). Thanks.

I wondered if you could help me out with this, seeing as I'm largely out of the loop still and rusty with my game mechanics knowledge... Chippy says in his video that the statue spawned bunnies and goldfish will reduce monster spawn rates, by taking up spawn slots (at about 6:24 onwards):
But I'm confident that didn't used to be the case, as statue mobs were always considered separately by the game. With a maximum of 200, then a separate 100 cap from monsters, town NPCs, etc (I think it was?). So is the video bunk, am I forgetting something, or have things changed? (E.g. bunnies acting like calming potions?)
We've had a little exchange here in his comments, where he references a post on Reddit about this (link anyone?). Thanks.
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