- Your Terraria Device
- iQOO monster
- Mobile OS
- Android 11
I'm not sure if this is a game mechanic or if it's specific to the mobile version.
It's probably a game mechanic that makes sense,
however, it's only found in the mobile version and may lead to increased lag when updating the tile entities.
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The title talks about 3 types of tiles: blocks, background objects, background walls.
The same type of tiles can be triggered by the player to change their layer coverage relationship( Fig. 1 ).
I think this phenomenon is very interesting, so I created a journey world to demonstrate its capabilities, you can find it to the left of the spawn point.( Fig. 2 ).
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However, as far as I know, the PC version does not currently have this phenomenon, so what will happen in the future?
Is the phenomenon of the synchronization of the two versions, or it is deleted as a feature of the mobile version?
I dont know.
It's probably a game mechanic that makes sense,
however, it's only found in the mobile version and may lead to increased lag when updating the tile entities.
_____________________________
The title talks about 3 types of tiles: blocks, background objects, background walls.
The same type of tiles can be triggered by the player to change their layer coverage relationship( Fig. 1 ).
I think this phenomenon is very interesting, so I created a journey world to demonstrate its capabilities, you can find it to the left of the spawn point.( Fig. 2 ).
_____________________________
However, as far as I know, the PC version does not currently have this phenomenon, so what will happen in the future?
Is the phenomenon of the synchronization of the two versions, or it is deleted as a feature of the mobile version?
I dont know.
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