**REPORTED** Is it a game mechanic or just for the mobile version, that different tile entities can swap layer overlay relationships by player?

aacidc

Terrarian
Your Terraria Device
iQOO monster
Mobile OS
Android 11
I'm not sure if this is a game mechanic or if it's specific to the mobile version.
It's probably a game mechanic that makes sense,
however, it's only found in the mobile version and may lead to increased lag when updating the tile entities.
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The title talks about 3 types of tiles: blocks, background objects, background walls.
The same type of tiles can be triggered by the player to change their layer coverage relationship( Fig. 1 ).
I think this phenomenon is very interesting, so I created a journey world to demonstrate its capabilities, you can find it to the left of the spawn point.( Fig. 2 ).
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However, as far as I know, the PC version does not currently have this phenomenon, so what will happen in the future?
Is the phenomenon of the synchronization of the two versions, or it is deleted as a feature of the mobile version?
I dont know.
 

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  • In the mobile version, player can adjust the layer of the tile entity.jpg
    In the mobile version, player can adjust the layer of the tile entity.jpg
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  • Application of thisphenomenon(active stone block is used to automate the entire process).gif
    Application of thisphenomenon(active stone block is used to automate the entire process).gif
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  • build and mechnism.wld
    build and mechnism.wld
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Yeah looks like a difference in the implementation for hiding the "spill" of walls that are behind a solid block, as well as some bugs with walls not rendering behind solid echo coated blocks.
And this may be a translation issue, but tile "entities" are exclusively things like item frames, weapon racks, etc.
 
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Yeah looks like a difference in the implementation for hiding the "spill" of walls that are behind a solid block, as well as some bugs with walls not rendering behind solid echo coated blocks.
And this may be a translation issue, but tile "entities" are exclusively things like item frames, weapon racks, etc.
Thanks.
I don't really know what tile entities are, I just want to give blocks, objects, background walls a general name, so what should I use to describe them
 
Tiles ¯\_(ツ)_/¯
In the internal implementation, every little square of the world is a tile, which then has (or not) a tile type (the block), a wall type, a liquid, various wires, etc.
 
Thanks for the report - these overlap issues are exclusive to the mobile version, and are something we have logged in our system. They specifically pertain to diagonally-overlapping walls.

That said, I don’t think I’ve ever seen this extreme a case of layer switching - the world file is greatly appreciated! I’ll get this added to our ticket.
 
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