Mobile Is it possible to make a forest biome in Getfixedboi?

UncBush

Terrarian
So my friend and I started coop terraria and we want fast access to dungeon so we wanted to make a forest biome in space. Which we thought might be possible. Because, at the 'underground layer' or 'true surface layer' we somehow were unable to use a forest pylon...
 
Since I have a personal GFB world with some already set land to test this, I went and figured it out. You can click on each image to look at them more closely.
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Here are the pictures of my testing environment. This section of land is completely pure. The trees are still purple because I was not done scraping the purple paint off, they do not contribute to a corruption biome nor spread the corruption. A torch is held out with biome torch swap active, it does not detect any valid biomes to switch to.
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These houses aren't my proudest work, by a lot, but I moved in two town NPCs and two town pets, this should enable pylons to be sold in the store. Note that on DDU and GFB all town happiness is disabled, they should always sell a possible pylon. But interestingly, they aren't selling any pylons at all.
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My world does have a functioning forest pylon. having one exist in the world does not turn off buying more from a store. It is currently set here in the world and has two townsfolk and a pet there.
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Finally, I tried picking up this existing forest pylon and accessing the pylon network from the house I built in image 3. The pylon failed, saying it is not in the correct biome to use.
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From what I know now, it looks like the forest pylon requires you to be a certain distance down in the world to work properly, and for that same reason it is not going to be sold in an invalid location that is too high up. You could probably make the pylon work by placing the pylon down far enough in your world but still close enough to the dungeon, as a way to access the dungeon via the lower sections.
 
Alright thank you very much for this extremely detailed reply!
Since I have a personal GFB world with some already set land to test this, I went and figured it out. You can click on each image to look at them more closely.
View attachment 488364View attachment 488363
Here are the pictures of my testing environment. This section of land is completely pure. The trees are still purple because I was not done scraping the purple paint off, they do not contribute to a corruption biome nor spread the corruption. A torch is held out with biome torch swap active, it does not detect any valid biomes to switch to.
View attachment 488365
These houses aren't my proudest work, by a lot, but I moved in two town NPCs and two town pets, this should enable pylons to be sold in the store. Note that on DDU and GFB all town happiness is disabled, they should always sell a possible pylon. But interestingly, they aren't selling any pylons at all.
View attachment 488366
My world does have a functioning forest pylon. having one exist in the world does not turn off buying more from a store. It is currently set here in the world and has two townsfolk and a pet there.
View attachment 488367
Finally, I tried picking up this existing forest pylon and accessing the pylon network from the house I built in image 3. The pylon failed, saying it is not in the correct biome to use.
----------
From what I know now, it looks like the forest pylon requires you to be a certain distance down in the world to work properly, and for that same reason it is not going to be sold in an invalid location that is too high up. You could probably make the pylon work by placing the pylon down far enough in your world but still close enough to the dungeon, as a way to access the dungeon via the lower sections.
THANK YOU Very much for the very detailed reply!
 
I tested two locations so far one here:
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and one here:
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So from what you showed me... And your hypothesis, it might only work at areas just above the mushroom layer and not too high up.
 
Alright thank you very much for this extremely detailed reply!
No worries! I was really interested to find it out for myself, I find it really unlikely that platform differences will make anything different.
Please don't try to purify the surface though, it is astronomically not worth it...

That red circled place looks like it should work, it fits in the space I thought would work, what error message does it give you? Maybe something else is interfering with the pylon working there?
 
The red circled place shows that it isn't the forest biome and it is somehow the cave layer. (Npc also sells cavern pylon)
 
Ur screenshot shows that is around the middle of the layer bellow the cavern layer
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so from that I concluded that the area where it isn't considered as a cave is somewhere in the middle of the 'surface' layer
 
Well, thank you very much to helping understand it somewhat- However, I of course do not need a forest pylon there yet. (Maybe after beating skeletron for a mob farm). For now I will try to make an ocean pylon to get as close as possible to the dungeon
 
So, my friend realised we didn't use frozen pylon yet so...
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we were able to mkae the pylon work and find the alternative for the forest biome luckily-
 
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