Is selecting master mode the same thing as selecting expert mode in zenith seed?

Timey-Whimy

Brain of Cthulhu
because It looks like it is the same thing
 
Selecting Master Mode in the Zenith seed will become an even harder difficulity: Legendary Mode! :)
 
Selecting Master Mode in the Zenith seed will become an even harder difficulity: Legendary Mode! :)
yes but what are the changes in legendary mode? if zenith bumps the difficulty up by one, then expert worlds are master mode and basically the same thing
 
Taken from the Wiki: For the worthy

NPCs, critters, and enemies​

  • The Demolitionist replaces the Guide upon entering the world for the first time.
  • All enemies' contact damage, health and coin drop rates are increased, in addition to the world difficulty multiplier, by their standard amount in a normal Classic Mode world.[5] If the world is in Master Mode ("Legendary Mode"), contact damage is further multiplied by 4/3.[6] Damage from ranged attacks (i.e. projectiles) is unchanged.
    • For instance, in an Expert For the worthy world ("Master Mode"), enemy health and contact damage are increased by 50% compared to standard Expert Mode; in a Master For the worthy world ("Legendary Mode"), enemy health is increased by 33.33% and contact damage is increased by 77.78% compared to standard Master Mode. Therefore, many Hardmode enemies and bosses are capable of killing end-game characters in one hit.
    • This can be unintuitive due to some NPCs appearing to function as projectiles. For instance, Burning Spheres may seem like projectiles, but they are handled as NPCs so that they can be destroyed, meaning they have increased contact damage. Additionally, Eye of Cthulhu in its second form and Plantera do not have their own contact damage increased due to the particular method the game uses in their AI to set their damage stats; their minions do still have increased contact damage.
    • The base value for coin drops from enemies is increased by 100%. This is in addition to the 250% increase already present in Expert Mode.
  • Bunnies (even when they are placed or be spawned by Statues) and Demons have a 2/3 (66.67%) chance to be replaced with Explosive Bunnies and Voodoo Demons, respectively.[7]
  • Hornets and Moss Hornets shoot stingers roughly twice as fast. They will also shoot stingers in random directions upon death.
  • Web Spit projectile from the Black Recluse and Jungle Creeper randomly places Cobwebs within a 13×13 rectangular area when the projectile disappears.[8]
  • Rock Golems release one Boulder projectile upon death.[9]
 
yes but what are the changes in legendary mode? if zenith bumps the difficulty up by one, then expert worlds are master mode and basically the same thing
Expert + for the worthy (or get fixed boi) is not the same as normal master mode (though it does come with all the normal master mode features such as the 7th accessory slot and the boss relics). It also contains all of the boss AI changes from the for the worthy seed. Just like master mode is to expert mode, legendary mode (master + ftw/gfb) acts as expert + for the worthy with increased enemy stats.

Just to compare the enemy stats (relative to classic mode):
Expert Mode: x2 contact damage, x2 projectile damage, x2 health
Master Mode: x3 contact damage, x3 projectile damage, x3 health
Expert + For the Worthy ("master" mode): x4 contact damage, x2 projectile damage, x3 health
Legendary Mode: x5.33 contact damage, x3 projectile damage, x4 health
 
Taken from the Wiki: For the worthy

NPCs, critters, and enemies​

  • The Demolitionist replaces the Guide upon entering the world for the first time.
  • All enemies' contact damage, health and coin drop rates are increased, in addition to the world difficulty multiplier, by their standard amount in a normal Classic Mode world.[5] If the world is in Master Mode ("Legendary Mode"), contact damage is further multiplied by 4/3.[6] Damage from ranged attacks (i.e. projectiles) is unchanged.
    • For instance, in an Expert For the worthy world ("Master Mode"), enemy health and contact damage are increased by 50% compared to standard Expert Mode; in a Master For the worthy world ("Legendary Mode"), enemy health is increased by 33.33% and contact damage is increased by 77.78% compared to standard Master Mode. Therefore, many Hardmode enemies and bosses are capable of killing end-game characters in one hit.
    • This can be unintuitive due to some NPCs appearing to function as projectiles. For instance, Burning Spheres may seem like projectiles, but they are handled as NPCs so that they can be destroyed, meaning they have increased contact damage. Additionally, Eye of Cthulhu in its second form and Plantera do not have their own contact damage increased due to the particular method the game uses in their AI to set their damage stats; their minions do still have increased contact damage.
    • The base value for coin drops from enemies is increased by 100%. This is in addition to the 250% increase already present in Expert Mode.
  • Bunnies (even when they are placed or be spawned by Statues) and Demons have a 2/3 (66.67%) chance to be replaced with Explosive Bunnies and Voodoo Demons, respectively.[7]
  • Hornets and Moss Hornets shoot stingers roughly twice as fast. They will also shoot stingers in random directions upon death.
  • Web Spit projectile from the Black Recluse and Jungle Creeper randomly places Cobwebs within a 13×13 rectangular area when the projectile disappears.[8]
  • Rock Golems release one Boulder projectile upon death.[9]
This is "For the worthy" and that is already included in the Zenith Seed bundle regardless of the difficulity you choose.
 
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