using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System;
using Terraria.DataStructures;
using Terraria.Localization;
using System.IO;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using System.Linq;
namespace yourmodname
{
public class yourItemName : GlobalItem
{
public override void ModifyTooltips(Item item, List<TooltipLine> tooltips)
{
if (item.type == ItemID.yourItemName)
{
//remove the tooltip
// tooltips.RemoveAll(x => x.Name == "Tooltip0" && x.mod == "Terraria");
//actually, the hood's old statics is increased damage and crit chance by 10%.
TooltipLine line = tooltips.FirstOrDefault(x => x.Name == "Tooltip0" && x.mod == "Terraria");
if (line != null)
{
line.text = "10% increased magic damage and critical strike chance.";
}
}
}
public override void UpdateEquip(Item item, Player player)
{
if (item.type == ItemID.yourItemName)
{
//here you add stats
}
}
}
}