Samus_Aaron
Terrarian
After playing on my main world for a while and revealing the majority of the map, I discovered that ReLogic changed how the hardmode biomes are generated after the Wall of Flesh is defeated, and that it is now determined by your seed. I defeated the Wall of Flesh multiple times, and every time whether it was killed on the left side or the right side of the map, the crimson spawned next to the Jungle.
So I decided to follow the advice of a thread from 2020, and I ended up creating a new world that can spawn hallow on the right side (where my jungle was) and copying all the contents of my old world into the new one using TEdit. I made sure to copy all the settings from my original world into the new one. So now at this point its functionally the same as my original world, but it should have a chance of spawning the hallow on the side that I want.
However, because it is a new world, my map data is not transferred over. I have found the .map files for the worlds I have played on, and have attempted a few things:
-I have tried making a copy of the map file from my original world and renaming it with the corresponding name of the new world
-I have tried editing the .map file the game generates and copying the entire contents of the first file into it
However, it seems the game still won't recognize it as valid data because when I load the game, the map is blank. All I can do is grasp at straws because I don't know how the game checks this file or what data needs to change because the ID is different...
On a hunch, I tried control F-ing the ID number, seed number, and GUID number to search the document, to no avail; the data is too scrambled to return anything.
If anyone has expertise with the code behind this game that can give me some insight I would appreciate it.
So I decided to follow the advice of a thread from 2020, and I ended up creating a new world that can spawn hallow on the right side (where my jungle was) and copying all the contents of my old world into the new one using TEdit. I made sure to copy all the settings from my original world into the new one. So now at this point its functionally the same as my original world, but it should have a chance of spawning the hallow on the side that I want.
However, because it is a new world, my map data is not transferred over. I have found the .map files for the worlds I have played on, and have attempted a few things:
-I have tried making a copy of the map file from my original world and renaming it with the corresponding name of the new world
-I have tried editing the .map file the game generates and copying the entire contents of the first file into it
However, it seems the game still won't recognize it as valid data because when I load the game, the map is blank. All I can do is grasp at straws because I don't know how the game checks this file or what data needs to change because the ID is different...
On a hunch, I tried control F-ing the ID number, seed number, and GUID number to search the document, to no avail; the data is too scrambled to return anything.
If anyone has expertise with the code behind this game that can give me some insight I would appreciate it.