CDR_Xavier
Skeletron Prime
I'm not against having more items stack to more. However, I feel like that stacking to 9999 will be a bit overpowered/broken.
I think one of the reasons that items cannot stack beyond (because let's be honest; item stack size is not, for the most part, a programming challenge) a certain number is because, I think, inventory balancing. Why would you want to carry around, I don't know, super mana potions if you can stack 999 of just regular mana potions in one slot? (Sure you have less mana sickness but that's not the point)
Better versions exist (e.g. dynamite vs bombs, endless musket pouch, bottomless quiver, etc) for a certain reason and that is better quality (or performance) per given quantity, and I think having increased stacking size partially nullifies that.
So basically I am saying is, yes, this is a quality of life improvement, but I think it's a quality of life improvement that, well, might break some elements of the game that would be meaningless otherwise. Mostly the two "infinite" ammo sources, but I think also some other small things.
For ore (and especially bars), I don't think stacking beyond 999 is really that necessary. Common blocks, on the other hand, perhaps might. Or, on the other hand, make them renewable (relatively easily) so there is less incentive of keeping a stockpile of.
Keeping Ammo stack limit at 999 might be necessary because of balancing issues. Bombs and dynamite, maybe. Grenades, throwing knifes, and shurikens and spiky ball should stack to 999 (if they don't already) so player can carry more of them and they can be more useful (e.g. I personally never use them even though they can be better than, say, Copper shortsword)
A lot of materials (e.g. antlion mandible, worm tooth, shadow scale) might/should also stack to 999, given how ores stack to 999. Even though it doesn't make a lot of sense (for my friend, for example) to have 4 stacks of worm tooth and half a chest of antlion mandible (through some save file copy-pasting back in mobile 1.2.4 days)
So basically everything under the tag of "materials" (beside weapons, and some exceptions) can stack to 999 without too much concerns.
Summoning item (e.g. pirate map, goblin battle stand), maybe to 99? I don't see a point of carrying around a thousand summons for, i don't know. Eye of Cthulhu.
Remember back in the old days when pirate maps are non-stackable? Yeah. That was great. Nay. wonderful.
Building block, on the other hand, is a tough one. I personally dislike the move to 9999 items, even though I understand why (less trips to storage facilities and less room needed for said storage facility). But I feel like it's .. a bit broken, say.
Minecraft, for example, doesn't have any of these stack item increases, and can sometimes be really annoying and hinders the usefulness of certain items (e.g. snowballs). I'm sure there are complaints of running outt of storage, but I think it's also something to encourage player to do -- to make impressive item sorting/storage systems. We don't have hoppers in Terraria, but that's ok. We have "sort to nearby chests".
Making wiring free, on the other hand, I am not against. Since money is relatively easy to come by (especially after you get the mechanic, which unlocks the tools/equipment), I don't think it is overpowered/broken.
In all, great initiative (of improving player's quality of life), but I think it might be a bit overboard. It can't be too easy.
I think one of the reasons that items cannot stack beyond (because let's be honest; item stack size is not, for the most part, a programming challenge) a certain number is because, I think, inventory balancing. Why would you want to carry around, I don't know, super mana potions if you can stack 999 of just regular mana potions in one slot? (Sure you have less mana sickness but that's not the point)
Better versions exist (e.g. dynamite vs bombs, endless musket pouch, bottomless quiver, etc) for a certain reason and that is better quality (or performance) per given quantity, and I think having increased stacking size partially nullifies that.
So basically I am saying is, yes, this is a quality of life improvement, but I think it's a quality of life improvement that, well, might break some elements of the game that would be meaningless otherwise. Mostly the two "infinite" ammo sources, but I think also some other small things.
For ore (and especially bars), I don't think stacking beyond 999 is really that necessary. Common blocks, on the other hand, perhaps might. Or, on the other hand, make them renewable (relatively easily) so there is less incentive of keeping a stockpile of.
Keeping Ammo stack limit at 999 might be necessary because of balancing issues. Bombs and dynamite, maybe. Grenades, throwing knifes, and shurikens and spiky ball should stack to 999 (if they don't already) so player can carry more of them and they can be more useful (e.g. I personally never use them even though they can be better than, say, Copper shortsword)
A lot of materials (e.g. antlion mandible, worm tooth, shadow scale) might/should also stack to 999, given how ores stack to 999. Even though it doesn't make a lot of sense (for my friend, for example) to have 4 stacks of worm tooth and half a chest of antlion mandible (through some save file copy-pasting back in mobile 1.2.4 days)
So basically everything under the tag of "materials" (beside weapons, and some exceptions) can stack to 999 without too much concerns.
Summoning item (e.g. pirate map, goblin battle stand), maybe to 99? I don't see a point of carrying around a thousand summons for, i don't know. Eye of Cthulhu.
Remember back in the old days when pirate maps are non-stackable? Yeah. That was great. Nay. wonderful.
Building block, on the other hand, is a tough one. I personally dislike the move to 9999 items, even though I understand why (less trips to storage facilities and less room needed for said storage facility). But I feel like it's .. a bit broken, say.
Minecraft, for example, doesn't have any of these stack item increases, and can sometimes be really annoying and hinders the usefulness of certain items (e.g. snowballs). I'm sure there are complaints of running outt of storage, but I think it's also something to encourage player to do -- to make impressive item sorting/storage systems. We don't have hoppers in Terraria, but that's ok. We have "sort to nearby chests".
Making wiring free, on the other hand, I am not against. Since money is relatively easy to come by (especially after you get the mechanic, which unlocks the tools/equipment), I don't think it is overpowered/broken.
In all, great initiative (of improving player's quality of life), but I think it might be a bit overboard. It can't be too easy.
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