direwolf420
Terrarian
ItemMagnetPlus
Download via Mod Browser ingame! Available on both 1.3 and 1.4 tModLoader!
Steam Workshop page: Workshop
(For older 1.3 versions of this mod, download them here)
ItemMagnetPlus adds a single item called "Item Magnet" that does the obvious thing: Sucking in items around you so you don't have to run around and collect them yourself. It is available on the Mod Browser.
Adds:
Item Magnet (and corresponding buff) that
* can be crafted with simple materials (Iron/Lead)
* works while in your inventory
* can be toggled on and off
* has adjustable range and item succ speed
* has increased stats after killing bosses
* customizable via config ingame to fit your playstyle
How to use:
* Left click cycles through its ranges
* Right click shows current range (you can always check the stats on the buff tooltip)
* This right click functionality changes to "turn off" when "Buff" in the config is false
* Killing bosses improves its stats
* If you want it to either be on or off, change "Scale" in the config to anything but "Increase With Bosses"
Multiplayer:
* This mod is multiplayer compatible, the config is entirely server side, but the buff flag is forced to 1
* Items that are inbetween two players with magnets will "float"
* If "Instant" is enabled and multiple players are in range of an item, it will always go to the same player (it is based on join order)
* Due to the way the "grab delay" is only set in singleplayer, items dropped by the player will instantly latch onto the player, which is normal behavior
* Items might not get sucked up and turn into a "ghost" with the Auto Trash Mod enabled
* Lost items due to this bug won't be recovered
* Report any bugs in the forum thread (please)
Progression: (default config)
Starts with:
Range = 10 (blocks in each direction)
Velocity = 8
Acceleration = 8
Ends with: (killing Moonlord)
Range = 120 (one and a half screens)
Velocity = 32
Acceleration = 32
About the config:
* Buff decides if it gives you a corresponding buff icon to show the status of the magnet
* Held decides if the magnet works only when held
* "Activate On Enter" decides if magnet should be automatically activated when entering the world
* Filter function: Presets (hearts, mana stars, coins, pickup effects), blacklist/whitelist. Presets override black/whitelist
* Magnet stats are limited to sensible values (Range only goes up to about three screens in any direction)
* If you increase velocity or acceleration too much from those recommended above, items might get "stuck" on you until you deactivate it again
* Beware of lag when increasing these values, especially range
* If the difference between velocity and acceleration is too big, items will go in circles around you or get stuck until you deactivate it
* "Instanct" skips any velocity or acceleration checks and directly teleports the item to your location
* After you change the values in the config, use the magnet again to take effect
Showcase
Localization:
If you want to add support for different languages, you are welcome to contribute localizations here: Github
List of localization contributors:
* Polish: Taco
* Russian: GodBybrid
Source Code
Github
Credits
- Panini and her server for playtesting (check out her amazing TerrariaChatRelay mod!)
- Joeyrsp for bouncing off ideas and giving me the rights to use his mod name
- Cinnamonstrosity for suggestions and playtesting
- Harblesnargits for the sprites
- goldenapple for the config guide (the old config pre-ModConfig)
Download via Mod Browser ingame! Available on both 1.3 and 1.4 tModLoader!
Steam Workshop page: Workshop
(For older 1.3 versions of this mod, download them here)
ItemMagnetPlus adds a single item called "Item Magnet" that does the obvious thing: Sucking in items around you so you don't have to run around and collect them yourself. It is available on the Mod Browser.
Adds:
Item Magnet (and corresponding buff) that
* can be crafted with simple materials (Iron/Lead)
* works while in your inventory
* can be toggled on and off
* has adjustable range and item succ speed
* has increased stats after killing bosses
* customizable via config ingame to fit your playstyle
How to use:
* Left click cycles through its ranges
* Right click shows current range (you can always check the stats on the buff tooltip)
* This right click functionality changes to "turn off" when "Buff" in the config is false
* Killing bosses improves its stats
* If you want it to either be on or off, change "Scale" in the config to anything but "Increase With Bosses"
Multiplayer:
* This mod is multiplayer compatible, the config is entirely server side, but the buff flag is forced to 1
* Items that are inbetween two players with magnets will "float"
* If "Instant" is enabled and multiple players are in range of an item, it will always go to the same player (it is based on join order)
* Due to the way the "grab delay" is only set in singleplayer, items dropped by the player will instantly latch onto the player, which is normal behavior
* Items might not get sucked up and turn into a "ghost" with the Auto Trash Mod enabled
* Lost items due to this bug won't be recovered
* Report any bugs in the forum thread (please)
Progression: (default config)
Starts with:
Range = 10 (blocks in each direction)
Velocity = 8
Acceleration = 8
Ends with: (killing Moonlord)
Range = 120 (one and a half screens)
Velocity = 32
Acceleration = 32
About the config:
* Buff decides if it gives you a corresponding buff icon to show the status of the magnet
* Held decides if the magnet works only when held
* "Activate On Enter" decides if magnet should be automatically activated when entering the world
* Filter function: Presets (hearts, mana stars, coins, pickup effects), blacklist/whitelist. Presets override black/whitelist
* Magnet stats are limited to sensible values (Range only goes up to about three screens in any direction)
* If you increase velocity or acceleration too much from those recommended above, items might get "stuck" on you until you deactivate it again
* Beware of lag when increasing these values, especially range
* If the difference between velocity and acceleration is too big, items will go in circles around you or get stuck until you deactivate it
* "Instanct" skips any velocity or acceleration checks and directly teleports the item to your location
* After you change the values in the config, use the magnet again to take effect
Showcase
Localization:
If you want to add support for different languages, you are welcome to contribute localizations here: Github
List of localization contributors:
* Polish: Taco
* Russian: GodBybrid
Source Code
Github
Credits
- Panini and her server for playtesting (check out her amazing TerrariaChatRelay mod!)
- Joeyrsp for bouncing off ideas and giving me the rights to use his mod name
- Cinnamonstrosity for suggestions and playtesting
- Harblesnargits for the sprites
- goldenapple for the config guide (the old config pre-ModConfig)
Last edited: