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Adventure Jemlok Castle

Discussion in 'Released' started by Meglos, Aug 1, 2016.

  1. Meglos

    Meglos Terrarian

    JEMLOK CASTLE
    [​IMG]

    Hardmode castle puzzle map with modified/enhanced world, designed for players who want to experience hardmode and late-game content without too much grind.

    The only rules:
    - Start with a new character (starting equipment is provided in chests, and a variety of weapons and accesories are available in the Castle)
    - Don't mess with wiring or minetrack network (Mechanic remains trapped in Dungeon, and electrics chests locked)

    ZIP contains 4 files: Expert/Non-Expert & Locked/Unlocked.

    - Dual Corruption/Crimson hardmode stripes that coincide with surface Corruption/Crimson
    - Hardmode ores spawned - smashing altars will generate alternate hardmode ores
    - Map-spanning underground minetrack network, with access to all biomes, Dungeon & Lihzahrd Temple
    - Rainbow Slime/Mini Event farm close to castle
    - Skeletron, Brain of Cthulhu & Duke Fishron arenas
    - Fishing spots for all biomes
    - Falling meteor
    - Fallen meteorite
    - Fallen desert meteorite
    - Underground Slime Shrines
    - Dungeon with large areas of all 3 background wall types
    - Expanded Lihzahrd Temple
    - Jungle House (connected to castle by teleporter)
    - Beach House (connected to castle by teleporter)
    - 9 biome specific sky islands
    - 3 pyramids, 2 stylised with special loot
    - 3 living trees, 2 stylised
    - 5 Enchanted Sword Shrines, 4 with swords, 1 with...
    - 4x dungeon biome chest sets
    - Pirate map & floating coral farms in ocean
    - Bouncy castle in the sky
    - Safe jungle
    - Enhanced shadow, pyramid & sky island chest loot

    - Starting gear in chests near spawn
    - Hardmode weapons & accessories on racks and in chests
    - Organised chests with most common items for easy quick-stacking
    - Gemlocked Corruption/Meteor & Crimson/Molten armour & weapon rooms
    - Gemlocked hardmode armour rooms
    - Gemlocked Pillar armour & weapon rooms (Pillar gemlock room unlocks when Corruption & Crimson rooms are open)
    - Gemlocked crate stash rooms
    - Rooftop arena (unlocks when Corruption & Crimson rooms are open)
    - Picture Galleries
    - Complete banner, terrarium, music box, statue & vanity set display room
    - Night-activated fallen star conveyor belt farm
    - Auto-refilling liquid/obsidian/honey block generators
    - Semi-automated pumpkin, mushroom, cactus & herb farm
    - Fully automated glowing/vile/vicious mushroom farms
    - Semi-automated jungle bait & life fruit farm
    - Fishing pools for underground corruption & crimson, honey & lava
    - Underground Minecart Stations
    - Night activated lamp posts in main castle hallway
    - Hellevator
    - Sensor activated doors
    - All lighting fully wired

    v1.1
    - Gem stacks removed from castle chest
    - wld file filenames now match in-game world names

    v1.2
    - Underground minetrack fixed in jungle and far right pyramid
    - Duke Fishron arena fixed so you no longer teleport off the map
    - Chest contents sorted, stacks limited & standardised
    - Only 2 wld files in ZIP - expert & non-expert Corruption (as Crimson/Corruption makes no difference to gameplay)

    v1.3
    - Pillar armour gemlock room inaccessible until Crimson & Corruption rooms have been unlocked
    - Hotline Fishing Rod can be found in hell Shadow Chests
    - Missing armour sets in Corruption & Crimson room chests added
    - Contents added to several empty Ice Chests (victims of the 'too many chests' world overload)
    - Well Come Announcement Box activation deactivated by entering castle
    - Hellevator torches water-proofed (cursed & ichor torches used)
    - King/Queen Statues & activation added to Underground Stations
    - Fireproof platforms across middle third of hell
    - Smashing Demon/Crimson Altars will spawn alternative hardmode ores (world already has large amounts of cobalt, orichalcum & adamantite ore - smashing altars will spawn palladium, mythril & titanium)
    - More platinum coins available in castle (for wings & reforging)

    v1.3.1
    - 10 stack of life crystals in castle chest removed
    - Underground rooms that lead off from pyramid shafts now contain special loot
    - 50 stacks of wooden/iron/gold crates in castle chest reduced to 1
    - Announcement boxes at spawn changed to signs (map v1.3 box deactivation provided player with pressure plates & access to wiring)
    - Stack of 15 Teleportation Potions in castle chest reduced to 5
    - Invisible access to castle side tunnels from farm rooms made more obvious
    - Statue mounting blocks in crate rooms changed to bouncy bricks to prevent death from fall damage
    - Pink spy lights added to top of loot rooms at sides of castle & announcemnt boxes added
    - Castle signs are more explanatory
    - Switches changed to pressure plates at bottom of crate rooms for added fun/annoyance
    - Amount of starting gear reduced (removed items available in castle chests)

    v1.3.2 hotfix
    - A hardmode weapon room was accidentally left open after last edit/save

    v1.3.3
    - Various fixes along underground minecart routes, including honey bubble dismount on slow minecarts problem & explosive traps along minetracks removed
    - Various underground traps broken by worldgen fixed & added to
    - Special enchanted sword shrine fixed
    - Sky chest loot improved for hardmode
    - Mini corruption & crimson chasms & orbs added to biome specific sky islands above main biomes
    - Secret room access & loot added to corruption pyramid
    - Cobwebs added to crate rooms
    - More empty underground chest repair refills
    - Random Lihzahrd Temple bricks under temple fixed
    - Golem spawn room in Lihzahrd Temple extended widthways x3

    v1.4

    - Locked/unlocked expert/non-expert wld files now included
    - Mushroom sky island improved
    - 2 mini pyramids added to sky islands
    - Fallen star conveyor belt farm doubled up for 400% better efficiency (star impact often penetrated single layer conveyor, got stuck in 2 block thick conveyor, so 2 layers forming a tunnel it now is)
    - Regular lit access openings added to fallen star conveyor belt farm
    - Hallow pyramid redecorated and some peril added
    - 3 marble biomes lit and wired with medusa statues & explosives for ultimate medusa rage antidote - and 99% destruction of biome (the other 1% is your safe zone)
    - Cosmetic & functional improvements to rooftop arena
    - Left ocean beach extended to allow for more palm tree growth
    - All actuated doors in castle increased to 4 blocks in height to allow for mounts
    - Underground signs added to pyramids
    - Item frame in herb garden fixed & staff of regrowth placed on it
    - More underground trap fixes/enhancements
    - Dungeon fishing pool expanded
    - Castle ground floor night activated lights toggled correctly
    - Plantera bulbs that spawned during world construction removed
    - Random mid-air shadow orb removed from corruption sky island

    1. Make sure Steam cloud save for Terraria is turned off (right-click game in your Steam Game Library list, select properties, then updates tab where Steam cloud tick-box can be found)
    2. Copy any .wld files you want to play to your Terraria Worlds folder: 'My Documents/My Games/Terraria/Worlds' - or if you are using tmodloader & mods: 'My Documents/My Games/Terraria/ModLoader/Worlds'
    3. Load the game - worlds should be available for you to play.
     

    Attached Files:

    Last edited: Aug 9, 2016
    ann_T and SilverBird like this.
  2. Meglos

    Meglos Terrarian

    v1.4 update now available - list of additions & changes in changelog above.
     
  3. Miku Hatsune

    Miku Hatsune Pixel Privateer

    Um.
    Why so boxed?
     
  4. Meglos

    Meglos Terrarian

    Can't figure out what 'why so boxed?' means :/
     
  5. Nomad000

    Nomad000 Skeletron Prime

    Did you have any help with other tools? For example Tedit?
     
  6. Pixelsplitter552

    Pixelsplitter552 Skeletron Prime

    This looks like an impressive build-I might have to give it a shot sometime!