• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Adventure Jemlok Castle



Hardmode castle puzzle map with modified/enhanced world, designed for players who want to experience hardmode and late-game content without too much grind.

The only rules:
- Start with a new character (starting equipment is provided in chests, and a variety of weapons and accesories are available in the Castle)
- Don't mess with wiring or minetrack network (Mechanic remains trapped in Dungeon, and electrics chests locked)

ZIP contains 4 files: Expert/Non-Expert & Locked/Unlocked.

- Dual Corruption/Crimson hardmode stripes that coincide with surface Corruption/Crimson
- Hardmode ores spawned - smashing altars will generate alternate hardmode ores
- Map-spanning underground minetrack network, with access to all biomes, Dungeon & Lihzahrd Temple
- Rainbow Slime/Mini Event farm close to castle
- Skeletron, Brain of Cthulhu & Duke Fishron arenas
- Fishing spots for all biomes
- Falling meteor
- Fallen meteorite
- Fallen desert meteorite
- Underground Slime Shrines
- Dungeon with large areas of all 3 background wall types
- Expanded Lihzahrd Temple
- Jungle House (connected to castle by teleporter)
- Beach House (connected to castle by teleporter)
- 9 biome specific sky islands
- 3 pyramids, 2 stylised with special loot
- 3 living trees, 2 stylised
- 5 Enchanted Sword Shrines, 4 with swords, 1 with...
- 4x dungeon biome chest sets
- Pirate map & floating coral farms in ocean
- Bouncy castle in the sky
- Safe jungle
- Enhanced shadow, pyramid & sky island chest loot

- Starting gear in chests near spawn
- Hardmode weapons & accessories on racks and in chests
- Organised chests with most common items for easy quick-stacking
- Gemlocked Corruption/Meteor & Crimson/Molten armour & weapon rooms
- Gemlocked hardmode armour rooms
- Gemlocked Pillar armour & weapon rooms (Pillar gemlock room unlocks when Corruption & Crimson rooms are open)
- Gemlocked crate stash rooms
- Rooftop arena (unlocks when Corruption & Crimson rooms are open)
- Picture Galleries
- Complete banner, terrarium, music box, statue & vanity set display room
- Night-activated fallen star conveyor belt farm
- Auto-refilling liquid/obsidian/honey block generators
- Semi-automated pumpkin, mushroom, cactus & herb farm
- Fully automated glowing/vile/vicious mushroom farms
- Semi-automated jungle bait & life fruit farm
- Fishing pools for underground corruption & crimson, honey & lava
- Underground Minecart Stations
- Night activated lamp posts in main castle hallway
- Hellevator
- Sensor activated doors
- All lighting fully wired

- Gem stacks removed from castle chest
- wld file filenames now match in-game world names

- Underground minetrack fixed in jungle and far right pyramid
- Duke Fishron arena fixed so you no longer teleport off the map
- Chest contents sorted, stacks limited & standardised
- Only 2 wld files in ZIP - expert & non-expert Corruption (as Crimson/Corruption makes no difference to gameplay)

- Pillar armour gemlock room inaccessible until Crimson & Corruption rooms have been unlocked
- Hotline Fishing Rod can be found in hell Shadow Chests
- Missing armour sets in Corruption & Crimson room chests added
- Contents added to several empty Ice Chests (victims of the 'too many chests' world overload)
- Well Come Announcement Box activation deactivated by entering castle
- Hellevator torches water-proofed (cursed & ichor torches used)
- King/Queen Statues & activation added to Underground Stations
- Fireproof platforms across middle third of hell
- Smashing Demon/Crimson Altars will spawn alternative hardmode ores (world already has large amounts of cobalt, orichalcum & adamantite ore - smashing altars will spawn palladium, mythril & titanium)
- More platinum coins available in castle (for wings & reforging)

- 10 stack of life crystals in castle chest removed
- Underground rooms that lead off from pyramid shafts now contain special loot
- 50 stacks of wooden/iron/gold crates in castle chest reduced to 1
- Announcement boxes at spawn changed to signs (map v1.3 box deactivation provided player with pressure plates & access to wiring)
- Stack of 15 Teleportation Potions in castle chest reduced to 5
- Invisible access to castle side tunnels from farm rooms made more obvious
- Statue mounting blocks in crate rooms changed to bouncy bricks to prevent death from fall damage
- Pink spy lights added to top of loot rooms at sides of castle & announcemnt boxes added
- Castle signs are more explanatory
- Switches changed to pressure plates at bottom of crate rooms for added fun/annoyance
- Amount of starting gear reduced (removed items available in castle chests)

v1.3.2 hotfix
- A hardmode weapon room was accidentally left open after last edit/save

- Various fixes along underground minecart routes, including honey bubble dismount on slow minecarts problem & explosive traps along minetracks removed
- Various underground traps broken by worldgen fixed & added to
- Special enchanted sword shrine fixed
- Sky chest loot improved for hardmode
- Mini corruption & crimson chasms & orbs added to biome specific sky islands above main biomes
- Secret room access & loot added to corruption pyramid
- Cobwebs added to crate rooms
- More empty underground chest repair refills
- Random Lihzahrd Temple bricks under temple fixed
- Golem spawn room in Lihzahrd Temple extended widthways x3


- Locked/unlocked expert/non-expert wld files now included
- Mushroom sky island improved
- 2 mini pyramids added to sky islands
- Fallen star conveyor belt farm doubled up for 400% better efficiency (star impact often penetrated single layer conveyor, got stuck in 2 block thick conveyor, so 2 layers forming a tunnel it now is)
- Regular lit access openings added to fallen star conveyor belt farm
- Hallow pyramid redecorated and some peril added
- 3 marble biomes lit and wired with medusa statues & explosives for ultimate medusa rage antidote - and 99% destruction of biome (the other 1% is your safe zone)
- Cosmetic & functional improvements to rooftop arena
- Left ocean beach extended to allow for more palm tree growth
- All actuated doors in castle increased to 4 blocks in height to allow for mounts
- Underground signs added to pyramids
- Item frame in herb garden fixed & staff of regrowth placed on it
- More underground trap fixes/enhancements
- Dungeon fishing pool expanded
- Castle ground floor night activated lights toggled correctly
- Plantera bulbs that spawned during world construction removed
- Random mid-air shadow orb removed from corruption sky island

1. Make sure Steam cloud save for Terraria is turned off (right-click game in your Steam Game Library list, select properties, then updates tab where Steam cloud tick-box can be found)
2. Copy any .wld files you want to play to your Terraria Worlds folder: 'My Documents/My Games/Terraria/Worlds' - or if you are using tmodloader & mods: 'My Documents/My Games/Terraria/ModLoader/Worlds'
3. Load the game - worlds should be available for you to play.


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