Due to the weird way of how journey mode difficulty is implemented, there are a lots of bugs linked to it :
- Enemies don't drop more money on harder difficulties
- For the worthy is broken
- Halloween drops are rare/impossible to get on harder difficulties
So I changed the way it was implemented in this Terraria Tweaker patch (yeah, I know the thread is closed, but that doesn't stop it from working) and theses problem should be solved for singleplayer at least (I didn't verify for multiplayer, so there's no guarantee)
This way, journey mode play should be (near ?) identical to normal, expert or master if you select them
- Enemies don't drop more money on harder difficulties
- For the worthy is broken
- Halloween drops are rare/impossible to get on harder difficulties
So I changed the way it was implemented in this Terraria Tweaker patch (yeah, I know the thread is closed, but that doesn't stop it from working) and theses problem should be solved for singleplayer at least (I didn't verify for multiplayer, so there's no guarantee)
This way, journey mode play should be (near ?) identical to normal, expert or master if you select them