And I doubt that a lot of players will use daedalus vs plantera or golem, because those fights supposed to be underground and you need to clear huge areas just to use it, so you will use one of those bows vs bosses anyway
Uh, yeah, that's what I said, lol.
(for archers ofc, because on "ranger only" flamethrower sounds better for plantera, as we all know fire beats grass).
Yeah, Flamethrower is amazing, but yet again, I wasn't comparing Ranged Weapons outside of Arrows and Bullets. Basically all of us can agree that the Flamethrower, Star Cannon and Super Star Shooter are stronger, and only the first one is easy to farm.
So why are you even suggesting to nerf a bow if from your tests archers not quite good at that stage comparing to gunslingers, and that bow doesn't even overshadow any other bow because have very specific field of usage?
Because it
DOES perform better than every other Bow/Repeater and Gun until Pre-Plantera. And that "specific field of usage" is literally used for the first
FOUR Hardmode Bosses, including Queen Slime.
I just said that, even if you're playing ranger only, there is a choice of weapons that performs better on killing mechs than daedalus stormbow. You suggested to nerf the weapon that only purpose is killing bosses/events and it's not even the best at it.
To counteract such a nerf, I also suggested to buff the Magic Quivers themselves, these being the main reason I started testing all of this. This would ALSO buff the other Bows and Repeaters so they can get close to the Daedalus Stormbow at single-target.
Maybe star cannon not the weapon you will use to farm unicorns, but using it on destroyer isn't unrelistic and journey mode only thing.
How many times I'm gonna say I wasn't testing anything outside of Arrows and Bullets. Yeah, the Star Cannon is insane, that's for sure, I'm not saying it isn't, but I AM saying it's an annoying mess to farm if you want to use it against something else than The Destroyer. (Like the OOA, maybe.)
Switching to golden shower every 10 seconds not a hard task, you don't even need to count to 10, because ichor debuff is pretty noticeable and you can say when it's over. It's very impactful on crystal bullets/holy arrows, so better to test both cases.
Magic Weapon, nothing to do with the Ranger Class.
Here how to use ichor without any skill requirement: create small stacks of crystal bullets for 10 sec fire (let's call that number N) and ichor bullets (5-10) and place them in rotation in your inventory, and in result you will swap ammo to ichor bullets every N shots. No skill, just annoying inventory management, you can even do it in battle with autopause.
Even better: Put Ichor Bullets in Inventory Slot 1 (the Hotbar, not the actual Ammo Slots), put a secondary gun in Slot 2, then Slot 3 with Crystal Bullets and Slot 4 with the main Weapon. You would only be changing between Slots 2 and 4, both using Ichor and Crystal Bullets respectively.
My main problem with all of this is that I'm also considering Mobile and (specially, since I also play with them) Gamepad Controls. It's annoying, yeah, but it's the best performance for Guns.
Also for your tests you gave archers 3 quivers and said "I'm not adding the Shark Tooth Necklace nor the Stynger Necklace", I guess both necklaces should be enough to surpass or get close to daedalus even without ichor.
This was mainly to see how big of a difference there was between the three Magic Quivers and Guns, which is what I wanted to prove in the first place. Even then, the 10 Armor Penetration would only be slightly noticeable against spinning Skeletron Prime with Crystal Bullets and Crystal + Ichor Bullets, tho that's only +5 damage per shot. (And I don't think it is enough to get the Crystal Shards over 1 damage when he's spinning anyways.)
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I'm not doing more tests at the time, those already took me like 3 days to compare, but yeah, Crystal/Holy + Ichor is powerful, tho I only wanted to test different Ammo by themselves without mixing anything.