zkksch
Terrarian
Deadalus have good damage because its attacks are inconvinent like 90% of your play time. If it will have same damage as other bows, no one will use daedalus. Generally that weapon is balanced, it only turned out that its disadvantages, compensated by a good damage, have almost no impact on boss battles. It's not the first weapons with such properties, not the last.Because it DOES perform better than every other Bow/Repeater and Gun until Pre-Plantera. And that "specific field of usage" is literally used for the first FOUR Hardmode Bosses, including Queen Slime.
So you should suggest rework not just a nerf. Like nerf damage but arrows always will reach at least cursor height (like starfury) for example (just example, it's not my suggestion
Ehm, you PC explodes if you will use it with ranger armor or what? Did I miss it in patch notes? And as I said before, you can use darts instead.Magic Weapon, nothing to do with the Ranger Class
Those quivers with strong buff could affect post-golem archer, who doesn't need a buff (at least in damage) at all.I also suggested to buff the Magic Quivers themselves
Just checked, without necklesses with ranger emblem + wraith potion (everything menacing) crystal shards never have one damage (smallest was 5), so it's up to +15 damage every shot. Pretty sure it should be enough, but too lazy to check.This was mainly to see how big of a difference there was between the three Magic Quivers and Guns, which is what I wanted to prove in the first place. Even then, the 10 Armor Penetration would only be slightly noticeable against spinning Skeletron Prime with Crystal Bullets and Crystal + Ichor Bullets, tho that's only +5 damage per shot. (And I don't think it is enough to get the Crystal Shards over 1 damage when he's spinning anyways.)
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