Flubman
Terrarian
What nerfs?The gap between Expert and Master Modes does seem a tad too steep. The difficulty of Pre-HArdmode, in general, was increased with the nerfs and I feel it's made a part of the game that was a slog even worse.
What nerfs?The gap between Expert and Master Modes does seem a tad too steep. The difficulty of Pre-HArdmode, in general, was increased with the nerfs and I feel it's made a part of the game that was a slog even worse.
Eh, I'd say removing bad torch luck fixed its biggest issue. Now, the only major fix I'd like to see is being able to see your current luck stat.in my opinion the luck system is not only the worst change to the game ever, but the only terrible one. i'm content with potions that increase item drop rates but the rest of the system hinders my ability to enjoy the game to the fullest. as a big fan and long-time player of terraria, i hate to see this blemish on the otherwise remarkable game and i really hope it gets reverted or reworked.
You don't get luck bonuses from inventory-released ladybugs, only naturally spawned ones.So I just recently found out that (If the wiki is correct that is) that golden lady bugs provide twice the luck bonus than regular ones. This doesn't quite sit well with me as I feel like keeping some lady bugs in your inventory, regularly releasing one, having to physically touch it, and then catching it with a bug net to be arbitrary and weird enough as it is.
Yeah I saw that detail on the wiki was changed. I guess they're still figuring it out, but I really hope that this is the actual case. I know that it's dumb but I think that this is pretty much the only thing about 1.4 that bothered me. Sorry, I'll uh, shut up about it now.You don't get luck bonuses from inventory-released ladybugs, only naturally spawned ones.
Eh, I'd say removing bad torch luck fixed its biggest issue. Now, the only major fix I'd like to see is being able to see your current luck stat.
Basilisks can drop sturdy fossilsScarab Bombs are super useful, but they can't be purchased. And the cost to make them is something that is in very limited supply: Sturdy Fossil. A world only has so much Fossil after all.
Perhaps they could be purchased in Hardmode? Or maybe you can craft 10-20 Bombs into Scarabs for every Fossil used.
They can but very rarely.Basilisks can drop sturdy fossils
Actually, I found that holding on 2 sets of accessories as a cost of maximize damage while also maximize survival is weird. The current mechanic that you sacrifice one for another make more sense. The problem is, summoner weapons and armors seem to already account for 2 set accessories trick when they were designed, so their damage and defense are not absurd. But now when that 2 set accessories is not possible anymore, summoner become weak overall.This is probably too much, but I just want to say I find the new summoner mechanics, how damage isn't determined on spawn, a lot less enjoyable. Especially late game when you finally start getting a lot of accessories. Even with the extra slot from Master mode, you can't get the same level of damage as you could before without sacrificing all your mobility, which is obviously not worth it. Where before you could just use your high damage loadout for the initial summons, then swap the pure damage boosters for wings and boots, or whatever else you want. Now that you can't do that you always have to choose something to give up. You can't reach maximum potential now. And that's without considering the swapping accessories from menacing to warding trick, which also no longer works. Summoner feels a lot weaker endgame because of this, and I don't think the whips quite make up for it.
I have also found it weird how much more fragmented most class-specific upgrade-accessories are compared to melee's Glove of Gloves [edit: I guess it's really only about 50% gloves, but w/e], but apparently people are saying melee is weak? Maybe melee needed that consolidation more than others. Completely restructuring the tinkering tree is definitely out of scope anyways.
[Edit: Also if this game had an item-renaming feature I would totally rename my Terraspark Boots to "The Boot of Boots". ]
Well, first of all, as you mentioned, you get it only after Plantera. And i would argue it's not really a game changer for post-plantera game, considering that you can get Cosmic Car Key and new Witch's Broom mounts, both of which even more easily allow you to swap shoes, wings and Insignia itself for extra damage/defence. On contrary, Insignia means that at least two of accessories slots will be occupied by movement accessories, potentially giving you higher vertical or horizontal speed but lower stats. Insignia becomes OP only after Moon Lord on Expert, but that's because Celestial Starboard itself is OP.Soaring Insignia is way too powerful now